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Crafting in 2.0 !!


Lightning_'s Avatar


Lightning_
02.21.2013 , 04:08 AM | #11
Btw are there new stims, medpacs, adrenals in 2.0?

tanktest's Avatar


tanktest
02.21.2013 , 04:51 AM | #12
Quote: Originally Posted by JamieKirby View Post
Hmmm, interesting....another lot of schematics that no one will be crafting....nice indeed. lol

Considering the fact that the only gear being crafted is the moddable gear, which tends to be very difficult to keep updated, though the 2.0 commendation system seems promising, which MIGHT help out alot with keeping moddable gear updated, but overall, i would prefer some normal gear like a reall mmo should have.

Maybe crafters will start doing their role in 2.0?
so MMO should drop gear the old school way what's wrong with something new or break way form the old ways to new .. the way you want it has been sense EQ 1 is time to break that mode and go with a new way ... as all ways no one wants new over old but some times it may be better at first its not what fits but over time it gets to be liked more then the old way .. ,, I tried of the old ways raid for gear fight over loot in raids etc ..and if this it so be it

mrpayday's Avatar


mrpayday
02.21.2013 , 07:23 AM | #13
Cybertech can make 28 mods and armourings, Synthweaving can make some orange sets that look ok to me (including some Sorc trousers) and 26 augments.

Biochem makes 154+63 stims in their green versions.

Starburster's Avatar


Starburster
02.21.2013 , 09:21 AM | #14
After getting around on the PTS a little bit, I am rather underwhelmed with whats coming for crafters.

Its rather hard to even see how stuff acts as far as RE when you don't have access to the 3rd ingredient needed (think fluxes and the like) to craft an item. I am guessing they will have those at a vendor on Makeeb only and they will be BoP. Unless a bug, you cannot even get them as a mission option. Speaking of missions, I am a little concerned from what I am seeing in regards to the new ones. I have yet to see a single mission bring back more then 1 type of material. So it looks like we have another artificially slowed grind added. Also I found it a bit perplexing that for scavenging and archaeology the first new type of material for the tier is green and the second is blue. Guessing maybe the blue is needed for the 2nd step of crafting the items but sorta had to tell when you can't craft a green to RE to blue .

Only thing I have seen that looks to be the new "perk" for crafting is a ton of recipes the new Basic Commendation vendors sell. Thing is that each recipe costs 200 basic comms and requires Hero standing with the Citizens of Makeeb. Still scratching my head at the fact that some of these recipes craft BoE gear and the others its BoP. Of course I really shouldn't be shocked by this since once again it looks like they added all the duplicate enhancement recipes to artifice .

Just my 2 cents for now...

Alec_Fortescue's Avatar


Alec_Fortescue
02.21.2013 , 09:25 AM | #15
They better fix the r/e xploit instead of puting caps on commendations and stuff. That is the reason of players getting gear too quickly, not commendations.
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abokado's Avatar


abokado
02.21.2013 , 10:41 AM | #16
Quote: Originally Posted by Lightning_ View Post
Btw are there new stims, medpacs, adrenals in 2.0?
Yeah, the new lvl 52 stims give for exmaple +154 strength and +63 power.

Though they probably won't be any reusables anymore.

tanktest's Avatar


tanktest
02.21.2013 , 11:10 AM | #17
Quote: Originally Posted by mrpayday View Post
Cybertech can make 28 mods and armourings, Synthweaving can make some orange sets that look ok to me (including some Sorc trousers) and 26 augments.

Biochem makes 154+63 stims in their green versions.
hm my sorc can make 30 not 28 at least the tooltip says 30s

tanktest's Avatar


tanktest
02.21.2013 , 11:13 AM | #18
Quote: Originally Posted by Alec_Fortescue View Post
They better fix the r/e xploit instead of puting caps on commendations and stuff. That is the reason of players getting gear too quickly, not commendations.
they have all ready said it wasn't a exploit not intended but not a exploit .. . and you can still gear up as fast only other way around it is don't RE at all .. .

Darevsool's Avatar


Darevsool
02.21.2013 , 11:26 AM | #19
Quote: Originally Posted by tanktest View Post
they have all ready said it wasn't a exploit not intended but not a exploit .. . and you can still gear up as fast only other way around it is don't RE at all .. .
Not intended, but not an exploit.

So that falls under the category of "creative use of existing game mechanics?"

Don't get me wrong, I take advantage of it. i've even been pretty lucky with getting over 50% of my level 27 schems on the first try.

My opinion is that if the devs really didn't want us to do it, they'd find a way to fix it. If they can't be bothered enough to actually fix it, then there's no reason not to do it.

ScarletBlaze's Avatar


ScarletBlaze
02.21.2013 , 12:05 PM | #20
Quote: Originally Posted by JamieKirby View Post
Hmmm, interesting....another lot of schematics that no one will be crafting....nice indeed. lol

Considering the fact that the only gear being crafted is the moddable gear, which tends to be very difficult to keep updated, though the 2.0 commendation system seems promising, which MIGHT help out alot with keeping moddable gear updated, but overall, i would prefer some normal gear like a reall mmo should have.

Maybe crafters will start doing their role in 2.0?
I'm a crafter and the main reason a lot of times I only make mod gear and augments and augments slots it is the only thing that sells. Why waste mats on items that you put on the GTN that don't sell. I used to make purple and blue quality but I always winded up getting them back no matter how many times I listed them. My augments, augment slots and mod outfits sell and I don't feel like I'm wasting mats on things that don't sell.
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