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Game update 2.0 effectiveness


Henu's Avatar


Henu
02.23.2013 , 01:42 AM | #21
We still need a PVP 3pc bonus for arsenal mercs... rail shot is crap for us...
Kripty / Snips

JimmyTheCannon's Avatar


JimmyTheCannon
02.23.2013 , 03:41 AM | #22
What's your Pyro rotation looking like on a dummy? Has anyone tried working Missile Salvo in yet?

I realize PVP doesn't use strict rotations, but I'm curious.

Quantemoq's Avatar


Quantemoq
02.23.2013 , 05:49 AM | #23
missile blast with salvo has about the damage of one rapidshots, which doesn't justify the 25 heat ever.
even with the guaranteed cgc .

Phrase's Avatar


Phrase
02.23.2013 , 06:41 AM | #24
Quote: Originally Posted by Quantemoq View Post
missile blast with salvo has about the damage of one rapidshots, which doesn't justify the 25 heat ever.
even with the guaranteed cgc .
Yeah. Heat needs to be reduced to 16.

Sixgun
The Bastion

Choffware's Avatar


Choffware
02.25.2013 , 09:03 AM | #25
according to a Dev post one missile blast during missile salvo does less than a rapid shot but three (the max for 25 heat ) is suposed to do much more

http://www.swtor.com/community/showt...99#edit5892599
Mantorin 55 Marauder || Choff lvl 55 Merc || Chof lvl 51 Sorc

Macroeconomics's Avatar


Macroeconomics
02.27.2013 , 09:03 PM | #26
Quote: Originally Posted by Choffware View Post
according to a Dev post one missile blast during missile salvo does less than a rapid shot but three (the max for 25 heat ) is suposed to do much more
Well they changed the ability. Now it is not a three step combat resolution ability. Instead you just press the button once and it fires once (one from each pistol). Costs 21 heat if you talent it properly and there is no CD. Automatically procs CGC. Insta-cast. Does about 40% more damage than Rapid Shots. There is still no reason to include this ability in your rotation due to its very poor heat/damage ratio. If you have the heat to spare, then you should be using Kolto Missile more frequently. But it's there if anyone likes it.

JimmyTheCannon's Avatar


JimmyTheCannon
02.28.2013 , 01:11 AM | #27
Quote: Originally Posted by Macroeconomics View Post
Well they changed the ability. Now it is not a three step combat resolution ability. Instead you just press the button once and it fires once (one from each pistol). Costs 21 heat if you talent it properly and there is no CD. Automatically procs CGC. Insta-cast. Does about 40% more damage than Rapid Shots. There is still no reason to include this ability in your rotation due to its very poor heat/damage ratio. If you have the heat to spare, then you should be using Kolto Missile more frequently. But it's there if anyone likes it.
The use for this would be when you need to force a CGC proc.

Macroeconomics's Avatar


Macroeconomics
02.28.2013 , 02:18 AM | #28
Quote: Originally Posted by JimmyTheCannon View Post
The use for this would be when you need to force a CGC proc.
Depending on your Accuracy, Rapid Shots has a 70-75% chance of proc'ing CGC. Simply not a good idea to spend 21 heat for an marginal increase in mean damage of about 900 pts. That's a horrible heat/damage ratio. Compare that to Explosive Dart, already one of the worst heat/damage ratio attacks a Merc has unless you can catch a cluster of enemies together. And as bad as Explosive Dart is, it has a heat/damage ratio vs. a single target that more than 2x better than the marginal difference between Missile Salvo vs. Rapid Shots. That shows you how horrible the heat/damage ratio for Missile Salvo is. Now some people will make a claim that Missile Salvo is useful to help burst a target, but with more than 50% of the damage from Missile Salvo coming from the DoT, it is actually a horrible burst maneuver.

The real issue is that in 2.0, the Merc Pyro gets an ability, Kolto Missile, that he will want to use constantly. It will displace the use of things like Explosive Dart and Rocket Punch (the latter of which will cause significant tactical implications). There simply isn't room, or heat availability, for an even more inefficient ability like Missile Salvo.

LordExozone's Avatar


LordExozone
02.28.2013 , 04:56 AM | #29
Quote: Originally Posted by Macroeconomics View Post
Depending on your Accuracy, Rapid Shots has a 70-75% chance of proc'ing CGC. Simply not a good idea to spend 21 heat for an marginal increase in mean damage of about 900 pts. That's a horrible heat/damage ratio. Compare that to Explosive Dart, already one of the worst heat/damage ratio attacks a Merc has unless you can catch a cluster of enemies together. And as bad as Explosive Dart is, it has a heat/damage ratio vs. a single target that more than 2x better than the marginal difference between Missile Salvo vs. Rapid Shots. That shows you how horrible the heat/damage ratio for Missile Salvo is. Now some people will make a claim that Missile Salvo is useful to help burst a target, but with more than 50% of the damage from Missile Salvo coming from the DoT, it is actually a horrible burst maneuver.

The real issue is that in 2.0, the Merc Pyro gets an ability, Kolto Missile, that he will want to use constantly. It will displace the use of things like Explosive Dart and Rocket Punch (the latter of which will cause significant tactical implications). There simply isn't room, or heat availability, for an even more inefficient ability like Missile Salvo.
Missile Salvo is great now after the changes. But people need to understand it is an ability designed for PvP, and specifically kiting in PvP, where it is an invaluable tool. When your heat allows for it, use Missile Salvo instead of Rapid Shots to do A: more damage, B: proc a guaranteed snare and C: Allow for Railshot to be fired.
In itself its not an amazing I-win ability, but it is definitely helping.
Kote! Kandosii sa kar'ta, Vode an.
Mandalore a'den mhi, Vode an. Bal kote, darasuum kote,
Jorso'ran kando a tome. Sa kyr'am nau tracyn kad, Vode an.

Choffware's Avatar


Choffware
02.28.2013 , 09:04 AM | #30
Quote: Originally Posted by Macroeconomics View Post

The real issue is that in 2.0, the Merc Pyro gets an ability, Kolto Missile,
Ok I was confused I see where kolto missile is available to all mercs... I don't see where this displaces dps abilities. your comment was confusing. Those dps abilities you mention are situational at best and have nothing to do with a new heal on the run spell (new for pyros).
Mantorin 55 Marauder || Choff lvl 55 Merc || Chof lvl 51 Sorc