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Sentinel/Marauder Immunity skill

STAR WARS: The Old Republic > English > PvP
Sentinel/Marauder Immunity skill

MarkMaximus's Avatar


MarkMaximus
02.19.2013 , 11:46 AM | #1
I have been looking over the skill trees that allow certain players to have immunity to stuns when they are performing a certain action. I believe that something like that should be applied to the Sentinel/Marauder because doing all attacks are easily interrupted especially the main skill of master strike where everyone and their dogs wait for that to happen so they can easily maneuver out of it, and I spec so they can't and here they are running away. It's even a 27 sec cd which by all accounts I most likely get one chance to use it during a pvp fight before I die. This is very aggravating especially with bubble specs who seem to stun me every 5 seconds. Really, this is an unfair, very unfair advantage.
May the Force be with you.

UGLYMRJ's Avatar


UGLYMRJ
02.19.2013 , 11:54 AM | #2
Bubble stuns will be much less frequent soon... and as a marauder that loves getting full resolve like a fat kid in a candy store... NO... giving marauders an immunity to stuns is too much.

I hate the bubble stuns as much as you and I would be happy to keep them if it applied the correct amount of resolve simply for the fact that a marauder with full resolve is beast mode.

I constantly pray to get stunned just because full resolve means many things die.

cycao's Avatar


cycao
02.19.2013 , 11:55 AM | #3
Good one.

Smuglebunny's Avatar


Smuglebunny
02.19.2013 , 11:56 AM | #4
I dont think any buffs can be applied to the warrior class without uproar at the moment. They seem pretty strong. When bubble stun goes they will be moreso.

Carter_Mathis's Avatar


Carter_Mathis
02.19.2013 , 01:11 PM | #5
Buff Sentinels.......
Vasyel- Prime Defense- Scoundrel, Sage, Commando, Gunslinger, Guardian, Vanguard, Sentinel, Marauder

Zajfien's Avatar


Zajfien
02.19.2013 , 01:14 PM | #6
Quote: Originally Posted by MarkMaximus View Post
I have been looking over the skill trees that allow certain players to have immunity to stuns when they are performing a certain action. I believe that something like that should be applied to the Sentinel/Marauder because doing all attacks are easily interrupted especially the main skill of master strike where everyone and their dogs wait for that to happen so they can easily maneuver out of it, and I spec so they can't and here they are running away. It's even a 27 sec cd which by all accounts I most likely get one chance to use it during a pvp fight before I die. This is very aggravating especially with bubble specs who seem to stun me every 5 seconds. Really, this is an unfair, very unfair advantage.
this is funny. if you can't deliver out some beatings with the way smashmonkeys are then re-roll dude
you have all that cc, interupts, leap, and outrageous dps... with that combo you're not taking out your enemy it's you. any buff to that class would just be stupid.

WaywardOne's Avatar


WaywardOne
02.19.2013 , 01:23 PM | #7
Quote: Originally Posted by Smuglebunny View Post
I dont think any buffs can be applied to the warrior class without uproar at the moment. They seem pretty strong. When bubble stun goes they will be moreso.
Or less so... Give my smasher a bubble and it will almost always pop amidst two or three enemies that like to be within hand-holding range of each other.

foxmob's Avatar


foxmob
02.19.2013 , 01:29 PM | #8
I would rather take away the stun immunity from the few classes that have it. make entrench work like reactive shield and regular cover be interruptable (but only from 4m). guardian immunity to cc after a leap is seriously op in hb. afaik, there's literally nothing you can do to prevent a leap throw leap scenario. I'm less concerned about resilience/shroud because it's a cleanse and doesn't stop white abils. but the other ones...especially with the ridiculously short cd on entrench... I wouldn't muck with it if there were other resolve changes, but as standalone stuff...don't make MORE ppl immune. make fewer. and the make resolve immune to more if need be.

btw: maras/sents have more dcds than anybody in the game. absolutely worst class to give another one to.
meh
Quote: Originally Posted by Jadescythe View Post
TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

NoTomorrow's Avatar


NoTomorrow
02.19.2013 , 01:39 PM | #9
Quote: Originally Posted by foxmob View Post
I would rather take away the stun immunity from the few classes that have it. make entrench work like reactive shield and regular cover be interruptable (but only from 4m). guardian immunity to cc after a leap is seriously op in hb. afaik, there's literally nothing you can do to prevent a leap throw leap scenario. I'm less concerned about resilience/shroud because it's a cleanse and doesn't stop white abils. but the other ones...especially with the ridiculously short cd on entrench... I wouldn't muck with it if there were other resolve changes, but as standalone stuff...don't make MORE ppl immune. make fewer. and the make resolve immune to more if need be.

btw: maras/sents have more dcds than anybody in the game. absolutely worst class to give another one to.
I hate to disappoint you, but according to datamined stuff, there is a chance that my entrench in the expansion will last at least 2-3 seconds longer, combined with the extra 3sec entrench from roll to cover ability we are looking a potentially 25s of more being entrenched, with the next one being available 20s after the first expires.

And before you ask, my immunity to interrupts will stay while i am in cover.

What do you get in return? Pobably the ability to reflect my 5k amushes at me. I think you should be happy.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

cycao's Avatar


cycao
02.19.2013 , 02:00 PM | #10
Quote: Originally Posted by NoTomorrow View Post
I hate to disappoint you, but according to datamined stuff, there is a chance that my entrench in the expansion will last at least 2-3 seconds longer, combined with the extra 3sec entrench from roll to cover ability we are looking a potentially 25s of more being entrenched, with the next one being available 20s after the first expires.

And before you ask, my immunity to interrupts will stay while i am in cover.

What do you get in return? Pobably the ability to reflect my 5k amushes at me. I think you should be happy.
What about me, do I get this same ability? I have actually not seen this datamined info for snipers.