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I miss the days when MMOs were wonderous...

STAR WARS: The Old Republic > English > General Discussion
I miss the days when MMOs were wonderous...

Kalfear's Avatar

02.16.2013 , 12:36 PM | #51
Quote: Originally Posted by Kintaroshi View Post
Well I got pumped up for five minutes then found out that the game can only be played durring Korean hours. Also the fact that you can't play after midnight is pretty much a setback. Looks like a great game, but wouldn't be able to accomplish anything with an hour or two of gameplay a day.
While I have no desire for this game (ArcheAge) and people will find its only a nitch market (which was said all allong by those in the know)

Trion picked up North American distribution rights for this game so dont worry
On NA servers you will be able to play NA hours (IE All day every day)

Quote: Originally Posted by TheBBP View Post
I think that SWTOR has a lot of potential for things like this with Jedi Ruins and scarred battlefields with hulks of destroyed ships, tanks and other vehicles. Yes, we do get informational entries via Datacrons or Lore objects, but I think these things could be more.
TOR does have amazing potential
Always has
Always will

There is NO FRANCHISE as rich in lore and content as Star Wars
Not LotR
Not Star Trek

But you need your developers to recognize that potential and utilize it to its fullest
And I just no longer think that will happen, if we being honest.

Sorry but I dont.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

FOnazi's Avatar

02.16.2013 , 12:37 PM | #52
Earth & Beyond was my first MMO it was a great game ruined by the corporate machine known as EA. I spent many hours playing that game, and still do via the emulator.
The Faded Legacy, Jedi Covenant
The Onazi Legacy, Begeron Colony

biguydeadd's Avatar

02.16.2013 , 12:42 PM | #53
Gawd,my first ever was runescape.It was ok for what it was,nothing special though.

First mmo that really amazed me was a chinese game licensed out to some american company,it was called conquer online,it was 3d sprites on 2d plane,looked a little cartoonish.But the pve was only there to get you levelled and geared for the real game,endgame pvp.

Unlike a lot of mmos,it wasn't castable abilities with loads of key binds,it was a system with only a few buttons for abilities(which were mostly instant)and the big hitting melee classes had to AIM at other players to land hits.So basically,you'd have fast paced guild wars with players jumping all over the place and it took real skill to hit others,you had to judge where they were going to land/go to and aim there.Never come across any other pvp mmo like it that gave such an adrenaline rush ,people dropping gear all over the place from dieing red named,mages jumping around blasting everyone with fire pillars,and trojans/warriors sending fast blades(main melee mid range skill that you had to aim)out here and there either hitting people with precision or just getting lucky

Like all ftp though,devs got greedy,turned it into a real cash cow and stopped most players from ever being able to compete,and those who stayed on and didn't want to fork out thousands(yes it takes thousands now to be relevant)all turned to botting.Sad end for such a great little game,and i'm still looking for a rush like it.No "quality"mmo these days have ever got the pvp down right imo.

Anyway,vid of a guild war on conquer(you'll notice the trojans sit when they land,cost stamina to launch attacks and sitting was only way to regain it,leaving you vulnerable to getting hit if you did)
Do you say "could care less"? Please,for the love of god,watch this instructional video

LordRaeth's Avatar

02.16.2013 , 12:47 PM | #54
Quote: Originally Posted by Kintaroshi View Post
Well I got pumped up for five minutes then found out that the game can only be played durring Korean hours. Also the fact that you can't play after midnight is pretty much a setback. Looks like a great game, but wouldn't be able to accomplish anything with an hour or two of gameplay a day.
Is this based on how it's currently played without taking Trion into account?

yfnoggin's Avatar

02.16.2013 , 01:51 PM | #55
Spectacle only lasts so long, I wish this wasn't the case but it is. That feeling when I first saw the huge world of... damn... World of Warcraft, with places I wanted to explore in the distance, it was amazing. The feeling left soon after when some idiots were verbally abusing this guy on chat, that is something I think could be remedied by making proximity chat the main form of finding groups. Sure it might take more time to find members, but somehow encouraging players into some kind of bar area to find other 'adventurers' would be amazing. You could still use a weaker form of general but make the rest area have a reward for using it to group up.

Just imagine never having to use general chat to form groups! It's similar to the mission area on fleets only more rewards to spot that healer you need waiting nearby. Meaning when you trek through the land with your group and no chat up top, you feel a small feeling of going on an adventure just the four of you, or even feeling like a mob actually forming to take down the boss! Having individual rewards for joining in with big fights would also help with this feeling, instead of only the first person to fight the enemy gets anything.

Anyway sometimes I get that feeling of wonder here, like when I stopped and looked up in taris for a while, the backdrop was so beautiful and detailed, birds flying through derelict buildings and rubble falling every so often.

Eillack's Avatar

02.16.2013 , 02:08 PM | #56
I think the main (or at least a large factor) is that most of us have been exposed to many MMO's over the past few decades - at one point it just becomes background noise due to a rigid build that has hardly changed for God only knows how long. Nothing is truely "new" anymore in MMO's (with the execption of TOR being virtually fully voiced, but VO's aren't a new thing to be honest) it feels like.

I remember EQ I and II (hung out with a family member who played those and I watched / played a little bit along side them on their other desktop from time to time) and then my 3-4 years of SWG.

For me SWG, though heavily lacking in good graphics (sorry...the 21st century has spoiled my graphics expectations) at times, had an amazing feel and somewhat adventurous. The planets were large and open, the customization for housing (interior), the crafting that will never been seen again, the space portion, and many other aspects filled me with awe and excitement. The communities I became a part of boosted the fun even more there; with some now good friends originating from SWG. We'd host events, explore together, and just have fun RP'n sometimes when we got bored.

My favorite moment was a weekend a few years ago where we (Rebels) fought the Imperials on our server at Restuss for literally an etire day almost. Literally hundreds of players laggin the server up because of all the activity that day...incredible, huge battles there...

But SW:TOR (I love this game, but it has flaws still) and other recent MMO's just don't have that feel. SW:TOR feels small and cramped. No real open feeling on worlds and almost a nudge in each direction for objectives - it just feels too scripted and no free will to explore much. I've followed SW:TOR sinse the rumors of a new Star Wars MMO hit the internet years ago, and have been here sinse headstart.

I just wish SW:TOR had some of the feel that past MMO's brought to the table...more and more do I also miss the space portion that Star Wars used to be known for.... flashback to a 90's arcade game is just poor for an MMO...hopefully one day SW:TOR improves on the many aspects it failed to capture at launch.

arkanone's Avatar

02.16.2013 , 02:40 PM | #57
This game hooked me harder than any MMO has since Everquest which says alot about it.

The future of MMOs is getting rid of as many NPCs as possible. If you really want an immersive, living, breathing world you have to get rid them.

I want to be the one handing out quests. Yes, SWTOR came very close with crew skills but it's not quite at the level I'm talking about. Yet.

I want a raid to go back to being what they used to be--an invasion of the enemie's headquarters--not one big NPC boss fight after another with "do X, then Y, then X, then Z" gameplay.

I want transportation and vendors that are run by players.

I want a little more wiggle room with what players can do interactively in the world. There was something neat about camping guards in EQ and watching the effects it had on your faction standing.

Arkerus's Avatar

02.16.2013 , 02:43 PM | #58
Quote: Originally Posted by TheBBP View Post
Back in the day when MMOs were still pretty new, I got into Everquest and it seemed amazing. The world was huge and had tons of places to explore. There were endless things to do. When you got to endgame, you actually felt powerful, like you had accomplished something. I would print out spell lists and maps and had them organized in a big folder super-geeky style. I took that game as srs bsns.

This thread is not to bag on SWToR or how to talk about how other games are better. I am here to ask you guys what you think is missing. I know that there are a lot of you who were blown away by Everquest or (insert your first big MMO here). What did they have that brought that sense of amazement?

Was it that we were new to it? Are we just burned out and jaded? Maybe even OLD and jaded? Is there anything that could be brought to SWToR to being a sense of wow (no pun intended) and amazement?
one part nostaligia

one part game design. Star Wars is a streamlined MMO experiece. That's the way it was built.

MMOs aren't one formula. Many people make that mistake. If you want a more exploration based MMO you have other choices. Its really one part of the market. Streamlined and story telling versus wide open and less hand holding. Choice is yours.
Hooning in the rex :

craic_fox's Avatar

02.16.2013 , 02:49 PM | #59
Quote: Originally Posted by Kalfear View Post
While I have no desire for this game (ArcheAge) and people will find its only a nitch market (which was said all allong by those in the know).
Niche games may be the way forward. I'd rather not see any more big-budget "AAA" MMOs that try to be all things to all people. Those games tend to end up satisfying only a small percentage, so why not target a specific subset of players to begin? You reduce your development budget and if you're successful, you end up with a loyal core of players who'll be in for the long haul. You save yourself a load of money and a load of grief and whining by not trying to cater to a plethora of gamers who have wildly different and conflicting opinions and expectations about what your game should be.

TheNahash's Avatar

02.16.2013 , 03:25 PM | #60
MMOs are like everything else in life: eventually the novelty wears off.

We could go into a deep semi-psychological/semi-philosophical discussion about how people try to replicate a good period of their life again and again which eventually only leads to a sense of disappointment that all those shiny new moments are weirdly enough never as good as the original one, but suffice it to say that we will never, ever be as amazed as the first time we ever managed to do a raid or PVP or just group up with real people in a game.

And it's not that SWTOR (or GW2, or WoW, or or or...) is not "good enough", or that Bioware and EA don't have enough tricks up their sleeves. They could still do something that amazes us, it will just never be the same as back then because frankly, even though Everquest or Wow were far from "perfect" they had one thing going for them that SWTOR will never have: they were the first MMO experience for a huge number of people and therefore there was nothing to compare that experience with (apart from single player games, but that comparison doesn't really make sense).

So, in a nutshell, it's not that SWTOR isn't good enough or that we have become too jaded to enjoy it. But just like any other experience in RL, when you're playing a game you are always (subconsciously) comparing it with your best moments from the past that usually tend to be a little more "perfect" than what they actually were.

But to be honest, I'm not really here waiting for one great thing that will amaze me.
I wouldn't want to see one new, groundbreaking thing and then silence for a year.
MMOs' target audience nowadays is not just the geeky, male, teenagers like it used to be and something that I don't really give a damn about (like sitting in chairs or chat bubbles) makes an other portion of the population extremely happy and their needs and wants are just as valid as mine.
It's the same with surprises: I might be amazed or I might be disappointed. So no, I'm personally not waiting for Bioware to "amaze" me with something shiny and new. I'm playing the game because I enjoy it.

Wow, Everquest, SWG or any other MMO were fun because we were teenagers discovering a new, shiny toy to play with our friends and everything new in that was unexpected and exciting.
We are not teenagers anymore and the game is no longer shiny and new.
Doesn't mean it's not fun to play it anymore. It's just a different kind of fun.