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I miss the days when MMOs were wonderous...

STAR WARS: The Old Republic > English > General Discussion
I miss the days when MMOs were wonderous...

TheBBP's Avatar


TheBBP
02.16.2013 , 10:40 AM | #41
Dang. There are some great replies in this thread. For what it is worth, I am not looking for a new game. That is not what I meant for this to be about. What I am trying to do here is think back to what made our most special moments in MMOs (present or past) and that if we could play developer for a day, what bits of that awesomeness could we bring to SWTOR?

I think bigger and more open worlds is one thing. For my example, I will use EQ and EQ2. Norrath is huge. When you come to a lake or ocean, you can swim in it and more often than not, there are things to be found under that water. It is more living space for the NPCs. More opportunities for story and lore.

I think that SWTOR has a lot of potential for things like this with Jedi Ruins and scarred battlefields with hulks of destroyed ships, tanks and other vehicles. Yes, we do get informational entries via Datacrons or Lore objects, but I think these things could be more.

Spaces usable for players for roleplay or other socialization (complete with more usable seating). I think back to SWG to the Jedi and Sith temples on Yavin. They were hardly used but they were still awesome. Some of our story instances would make great stages for roleplay. Many of these places are extremely well put together. It is a shame to see them once, then never again.

I am just rambling now, but I just think that there are things that can be done with the play space that can help. Thanks again guys for making this a great thread.
Jano Aras'im
Knight of the Old Republic
Saving the Galaxy since Master Muheeda was a Rodian
Ebon Hawk

Looka's Avatar


Looka
02.16.2013 , 11:34 AM | #42
Another Wow was my first nerd here.

I remember when I got an epic item for the first time, a lvl 57 wand Crimson Shocker when I was 59 my very first MC raid. I felt like I had just hit the raiding scene, pug MC at it's finest.

Now when I get an epic item I look at its stats, think about the stat values, compare it to the blue I'm wearing and either equip it or put it on the GTN.

The magic is gone and we'll never be able to get it back.

Kintaroshi's Avatar


Kintaroshi
02.16.2013 , 11:37 AM | #43
I couldn't agree more, but you have to take one major thing into consideration. We will never see a classic sandbox style MMO ever again. I am a swg precu vet myself, and that experience was the best I will ever have gaming. We live in an age now that games like those are far too complex for the average gamer. Games now, like TOR or WoW, are directed towards casual gamers. Everything is straight forward, and easy to jump right in to end game content.

As for the pvp in this game, removing a gear gap was the final blow to the classic MMO style.
Kintaroshi - Powertech
-S- Silent Strike multi-MMO gaming guild since 04' -S-
=Shadowfire's Feared Pikeman Bounty Hunter=
SOE stole my DoTs and all I got was this lousy t-shirt.

Darth__Carnal's Avatar


Darth__Carnal
02.16.2013 , 11:41 AM | #44
Quote: Originally Posted by Kintaroshi View Post
I We will never see a classic sandbox style MMO ever again.
Wrong.

ARCHEAGE - Next Gen Sandbox MMO made with Far Cry 4 Engine.
☾▓║]!▀!▀!▀!▀!▀!▀║▩▓[██████████▓▒░Surrender to Temptation░▒▓███████████)

Kintaroshi's Avatar


Kintaroshi
02.16.2013 , 11:50 AM | #45
Quote: Originally Posted by Darth__Carnal View Post
Wrong.

ARCHEAGE - Next Gen Sandbox MMO made with Far Cry 4 Engine.
I do love someone proving me wrong in this case. That game looks pretty cool tbh.
Kintaroshi - Powertech
-S- Silent Strike multi-MMO gaming guild since 04' -S-
=Shadowfire's Feared Pikeman Bounty Hunter=
SOE stole my DoTs and all I got was this lousy t-shirt.

Kintaroshi's Avatar


Kintaroshi
02.16.2013 , 11:57 AM | #46
Quote: Originally Posted by Darth__Carnal View Post
Wrong.

ARCHEAGE - Next Gen Sandbox MMO made with Far Cry 4 Engine.
Well I got pumped up for five minutes then found out that the game can only be played durring Korean hours. Also the fact that you can't play after midnight is pretty much a setback. Looks like a great game, but wouldn't be able to accomplish anything with an hour or two of gameplay a day.
Kintaroshi - Powertech
-S- Silent Strike multi-MMO gaming guild since 04' -S-
=Shadowfire's Feared Pikeman Bounty Hunter=
SOE stole my DoTs and all I got was this lousy t-shirt.

zElmTree's Avatar


zElmTree
02.16.2013 , 11:59 AM | #47
I think there literally is only one thing that can bring that euphoria back that you are talking about:

Virtual MMORPGS.

Example: Sword Art Online (anime)

Though that is years away, I truly believe that only those types of games can bring back that "excitement and wonder"
THE STARGOD LEGACY
Captain Apollo, Gunslinger I Lyte, Sentinel I Nova, Commando
Rain, Powertech

Looka's Avatar


Looka
02.16.2013 , 12:14 PM | #48
Sword Art Online would seriously be the kind of game that would be dangerous for my career / relationship status.

iamthehoyden's Avatar


iamthehoyden
02.16.2013 , 12:29 PM | #49
Quote: Originally Posted by TheBBP View Post
What did they have that brought that sense of amazement?

Was it that we were new to it? Are we just burned out and jaded? Maybe even OLD and jaded? Is there anything that could be brought to SWToR to being a sense of wow (no pun intended) and amazement?
The newness is definitely part of it. Don't think I will ever forget the first moment logging into WoW. I'd never tried a MMO before, was completely overwhelmed, and had no idea what I was doing, but it was beautiful and huge, and I was amazed.

As for things that could bring a sense of wonder and excitement to the SWToR, I think there are a few things that would help.

- more in-world puzzles, easter eggs, and other hidden surprises.
I loved in WoW going around and click on the different books that were lying around, reading a little bit here and there. Those types of exploration prizes are fun and make the world feel more interactive.

- rare events (small, unadvertised, surprising)
The SWToR worlds feel static. Having small dynamic events would help a lot. (By small I mean an earthquake changes the landscape in an area, maybe uncovering a cave. Or a champion shows up unexpectedly and wanders through an area and then is gone again and reappears at random times.)
aren't you a little short for a stormtrooper?
---------------
Fan Fiction: My Name is Solomon Crae The Man in the Box

goldenarmz's Avatar


goldenarmz
02.16.2013 , 12:30 PM | #50
UO was my first mmo, but honestly I was more into playing quake and other fps then mmo's. So I really didn't get into it the same way other people did. Once I was more or less too old to compete in fps games, I turned to DAOC. DAOC and EQ more or less forced you into grouping for exp. Solo grinding at the time was mind numbingly slow unless you had a buffbot. So the social aspects of daoc really kept me going. RvR however interesting was killing the game for me, until they opened Mordred (red server). It was like UO all over again but this time I wasn't playing any FPS competatively. Mordred kept me playing DAOC for years. You were nothing without your guild on that server and the guild vs guild conflicts have been the best gaming experience I think I have ever had.

In the end, I think the social aspects of a game is what drives me to keep playing. When the games started to become too easy is when we started to lose group content. I think they need to go back to making solo gameplay less convenient.