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Don't buff commando healers

STAR WARS: The Old Republic > English > PvP
Don't buff commando healers

Siphorus's Avatar


Siphorus
02.18.2013 , 11:21 PM | #51
Quote: Originally Posted by schooch View Post
Commandos do just fine in RWZ, the class could use some minor tweaks but nothing major.
You clearly dont do rateds.
Deft - The bastion

schooch's Avatar


schooch
02.19.2013 , 12:06 AM | #52
Quote: Originally Posted by Siphorus View Post
You clearly dont do rateds.
You clearly have no reading skills.
Markoss-Commando medic

rlamela's Avatar


rlamela
02.19.2013 , 12:14 AM | #53
Quote: Originally Posted by schooch View Post
You clearly have no reading skills.
how does he have no reading skill. you said commandos do fine in RWZ which for most people stand for ranked warzones. So he said you obviously don't do ranked if you think they do fine in ranked. sounds like his reading skills are goods to me.

Jenna'syyde

schooch's Avatar


schooch
02.19.2013 , 12:16 AM | #54
Quote: Originally Posted by rlamela View Post
how does he have no reading skill. you said commandos do fine in RWZ which for most people stand for ranked warzones. So he said you obviously don't do ranked if you think they do fine in ranked. sounds like his reading skills are goods to me.

Jenna'syyde
Cause if I say they do fine in ranked, then obviously I have done ranked. Duh
Markoss-Commando medic

ktkenshinx's Avatar


ktkenshinx
02.19.2013 , 12:49 AM | #55
Quote: Originally Posted by schooch View Post
Cause if I say they do fine in ranked, then obviously I have done ranked. Duh
It's definitely possible that the best/most experienced Medic Commandos in the game are capable of playing commando healers at a ranked level. I have done ranked WZs as both a Scrapper and a Concealment Op, some of the most widely derided and nerfed specs in the game. It isn't easy and you always feel a little bit behind the curve, but you can still have an impact with practice, a good team, and some luck.

The problem is, as I see it, that both Sorc/Op healers have a much lower skill bar for ranked gameplay. Sorcs have comparable raw healing output but with the added bonus of the outrageous bubble stun. Ops are just healing machines with crazy burst and HOT capabilities, not to mention the best mobility of any of the healers. You might be an excellent commando healer, but as the argument goes, if you took those same skills and applied them on an Op you would be even better.

With some extra balancing and buffing, the class might have a lower skill bar for players, making it a lot more viable in ranked gameplay.
The Outlaw Miyke Fink: Scrapper, Prophecy of the Five
See you, space cowboys!: Formerly of Brown Coats
---THE SCRAPPER'S HANDBOOK: A PvP Guide---

schooch's Avatar


schooch
02.19.2013 , 12:57 AM | #56
Quote: Originally Posted by ktkenshinx View Post

The problem is, as I see it, that both Sorc/Op healers have a much lower skill bar for ranked gameplay. Sorcs have comparable raw healing output but with the added bonus of the outrageous bubble stun. Ops are just healing machines with crazy burst and HOT capabilities, not to mention the best mobility of any of the healers. You might be an excellent commando healer, but as the argument goes, if you took those same skills and applied them on an Op you would be even better.

So you are saying we should all go roll class that take little skill.......I enjoy having to think.


I am not arguing that we are the best healing class out there, or that or that we are perfect as is (my first post says as much.) But at the same time the class(healing spec) is not as broken as most people think, they think that if their total healing at the end of every round is not the top then the class is broken.
Markoss-Commando medic

Mookind's Avatar


Mookind
02.19.2013 , 02:04 AM | #57
Quote: Originally Posted by ktkenshinx View Post
It's definitely possible that the best/most experienced Medic Commandos in the game are capable of playing commando healers at a ranked level. I have done ranked WZs as both a Scrapper and a Concealment Op, some of the most widely derided and nerfed specs in the game. It isn't easy and you always feel a little bit behind the curve, but you can still have an impact with practice, a good team, and some luck.

The problem is, as I see it, that both Sorc/Op healers have a much lower skill bar for ranked gameplay. Sorcs have comparable raw healing output but with the added bonus of the outrageous bubble stun. Ops are just healing machines with crazy burst and HOT capabilities, not to mention the best mobility of any of the healers. You might be an excellent commando healer, but as the argument goes, if you took those same skills and applied them on an Op you would be even better.

With some extra balancing and buffing, the class might have a lower skill bar for players, making it a lot more viable in ranked gameplay.
Skill cap implies that they have the same capabilities (possibly better), just one is harder to take to the fullest than the other.

When clearly the merc is the most simplistic of the healing classes..........And the healing output is gimped compared to the other classes

Being a bad AC isn't "raising the skilli cap". It's just a ****** class that gimps your output

And it should be fixed

Aramyth's Avatar


Aramyth
02.19.2013 , 02:29 AM | #58
Quote: Originally Posted by foxmob View Post
1v1 a healer is a horrible way to judge the healer's worth in a wz. commandos are the hardest to 1v1 (if you know how to time your burst with ops). however, they are the least effective healers - reg or rated - on average. there are a couple commandos on my server who are exceptions to the rule...I mean a couple. like 2.
I better be one of those commandos you speak of.

As for the OP, you're silly. How can you be so blind as to not ask for a buff? Commandos are the worst healers in the game. Here is why; IF A COMMANDO IS NOT ACTIVELY HEALING YOUR TEAM THEN THEY ARE NOT HELAING AT ALL. Commandos have one very small unnoticeable HoT, scoundrels have two and Sages have their massive AOE heal

Commandos are supposed to be single target healers. The problem is Bacta Infusion. Scoundrels get Emergency Medpac which uses upper hand and has no cast time. The fact it uses upper hand makes it superior to Bacta Infusion. Now BI is at the top of the combat medic tree, it should be the BEST single target heal in the game meaning it should heal for 9k or so on a critical, not it's rough 4.7k (crit) it does now

Slap a small HoT on Kolto Bomb and I think it would bring the balance up just fine.

The only reason other healers can heal for more is simply because of HoTs. You can put a hot on multiple people and heal them and use your casts.

If you were to take an equally skilled Sage/Scoundrel/Commando and put them in the same scenario and then put them head to head in total healing the Commando will ALWAYS finish last. Always.

GNWP's Avatar


GNWP
02.19.2013 , 03:20 AM | #59
Quote: Originally Posted by General_Aldo View Post
Look, I play a commando healer, and already 95% of the time out-perform any other healer in warzones. Giving commando healer a utility buff will only make us OP in warzones. Knowing how to correctly play a commando can go very far in PvP/PvE. In warzones, I will only die in a 1v3, which still takes a while and sometimes I can still survive it. Giving a buff in PvP will make good commando healers gods. I like people thinking we are a bad class to play, with in reality, we can do as much heals if played properly. I know the learning curve on commando healer is huge, and it takes extreme skill to play properly. If any buffs are going to be given to commandos, then give it to the dps.
Are you a troll?
The problem with Commando is just BAD DESIGN! They even forgot to give interrupt to Commandos till 1.4 (late September of 2012)! This class is just a HEALBOT! It has no UNIQUE FEATURES like Bubble(instant spammable cast which can guaranteed save ally) or Life Grip(incredible unique ability)! Commando healers are WEAK compare to other healers!
IF YOU STAND STILL AND JUST SPAM HEALING, AND NO ONE TOUCHES OR CANT KILL YOU, THEN YOU ON REGULAR WARZONE AND YOUR OPPONENTS ARE JUST PUSHOVERS.
If you can't see the problem with Commando, I'll show you!
  1. Resourse management. The most frustrating and dumbest design EVER. Outside Overcharge Cells - guaranteed OOM in matter of seconds.
  2. Weak defensives. Reactive Shield's cooldown should be 1 minute!
  3. Kiting tools. 3 seconds 50% snare with Kolto Bomb? Melee classes: *Yao Min Face*
    Cnockback with 30 seconds cooldown and 4 seconds snare? *Force Push(or any other tool to get to a Commando) with Yao Min Face*
    Commando healer is just a PUNCHING BAG!
    Efficient Conversions should be baseline for all Commando specs. Concussion Charge cooldown should be 15-20 seconds.
Naito @ Tomb of Freedon Nadd
<Wardens>
Genrix Stream
Jedi PvP'er code.

CommanderKeeva's Avatar


CommanderKeeva
02.19.2013 , 04:19 AM | #60
Quote: Originally Posted by General_Aldo View Post
Look, I play a commando healer, and already 95% of the time out-perform any other healer in warzones. Giving commando healer a utility buff will only make us OP in warzones. Knowing how to correctly play a commando can go very far in PvP/PvE. In warzones, I will only die in a 1v3, which still takes a while and sometimes I can still survive it. Giving a buff in PvP will make good commando healers gods. I like people thinking we are a bad class to play, with in reality, we can do as much heals if played properly. I know the learning curve on commando healer is huge, and it takes extreme skill to play properly. If any buffs are going to be given to commandos, then give it to the dps.
Buff the damage of Pyro Powertechs instead! Oh wait, they're doing it......
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