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Please Eliminate Backfill

STAR WARS: The Old Republic > English > PvP
Please Eliminate Backfill
First BioWare Post First BioWare Post

Joesixxpack's Avatar


Joesixxpack
02.14.2013 , 02:03 PM | #11
Quote: Originally Posted by AlexModny View Post
Backfill won't be eliminated outright because it does serve a valuable purpose, we just want to make it better.
Agreed about not canning it outright, and accounting for timing or other variables. I'm glad you guys are looking at this.

Quote: Originally Posted by AlexModny View Post
In addition, we also looking into (but no promises) the idea that we grant a medal for backfilling into a game that is in progress, to help make sure those backfillers don't miss out on rewards by not having enough time to get a medal on their own.

Cheers!

Medal = great idea. Not sure how reward would be scaled but the concept sounds good.

Keyran-Halcyon's Avatar


Keyran-Halcyon
02.14.2013 , 02:09 PM | #12
Quote: Originally Posted by AlexModny View Post
We have seen how bad backfill can be, loading into a game just to have it end 30s later is a major bummer so we are looking at ways we can make this system more efficient. Most likely we will set a point during each Warzone when it will no longer backfill, based on time remaining and/or a score differential between the teams.

Backfill won't be eliminated outright because it does serve a valuable purpose, we just want to make it better.

In addition, we also looking into (but no promises) the idea that we grant a medal for backfilling into a game that is in progress, to help make sure those backfillers don't miss out on rewards by not having enough time to get a medal on their own.

Cheers!
I am in complete shock to see Dev posts, and this frequent. Its a pleasant surprise, so be all means please continue it.
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AdrianDmitruk's Avatar


AdrianDmitruk
02.14.2013 , 02:32 PM | #13
Quote: Originally Posted by AlexModny View Post
We have seen how bad backfill can be, loading into a game just to have it end 30s later is a major bummer so we are looking at ways we can make this system more efficient. Most likely we will set a point during each Warzone when it will no longer backfill, based on time remaining and/or a score differential between the teams.

Backfill won't be eliminated outright because it does serve a valuable purpose, we just want to make it better.

In addition, we also looking into (but no promises) the idea that we grant a medal for backfilling into a game that is in progress, to help make sure those backfillers don't miss out on rewards by not having enough time to get a medal on their own.

Cheers!
Please for the love of all that is good give us that backfill medal. As frustrating as backfilling into a warzone with about a minute left to try to medal is, NOTHING is worse than loading in to find the defeat screen pop up as soon as you're done with the loading screen.

And unfortunately that is not an unheard-of occurrence. A couple of days ago I had back-to-back backfill warzones; the first I had a minute left to try to get a medal (on a new, then-level 12 alt--didn't work), and the next I loaded straight into defeat screen. So that was not just one but two consecutive warzones where I received nothing for the time I wasted on those loading screens and the queue spots I gave up.
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LarryRow's Avatar


LarryRow
02.14.2013 , 02:34 PM | #14
I agree with the ideas in the dev post. However, I have another suggestion to improve backfilling:

Please consider granting players a one hour buff if they backfill and complete a match. The buff guarantees them a spot as one of the original 16 players of their next warzone. Backfilling multiple times in a row can be frustrating. And this will give people an incentive to play out the match they were backfilled into.

Edit: I simply cannot fathom an argument for *not* granting a backfill medal. Another idea is to transfer all the medals from the person you backfill to you. If that guy had zero medals, you get a free one.
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SlimsPicken's Avatar


SlimsPicken
02.14.2013 , 02:51 PM | #15
Quote: Originally Posted by HoloTweed View Post
I believe this is called Looking a Gift Horse in the Mouth.

Gratitude much?
you ever heard the fool me once shame on you, fool me twice shame on me saying?

yeah. it applies here.

they ignored good pvp input all through beta, until now, and what? we are supposed to cyber fellate them for finally doing something about it?

I do appreciate that things are being read and considered. finally. But dont expect people to forget the 2 years plus of ignoring pvp issues.
For every man there is a sentence, a string of words, which has the power to destroy him.

WaldoA's Avatar


WaldoA
02.14.2013 , 02:53 PM | #16
I love joining late warzones purely because im working on gearing my alts up at the moment, you can easily obtain enough medals in less than 1 minute to get maximum commendation gain. I joined a hypergate game earlier and literaly in about 40 seconds I got 2k + 5k protection medal, 2.5k hit and a killing blow medal and got 80 or 85 commendations for it. I've played full games with way more medals and got 70 medals.

(both above examples are of losses aswell)

The annoying thing is when you join a game and by the time the screen loads it's on scoreboard.

JAMESCHRIS's Avatar


JAMESCHRIS
02.14.2013 , 03:06 PM | #17
Backfill really takes its toll on Tuesday when people exit when they start losing to try to get their weekly done very quickly. I would even go so far as to make a penalty for 3 quits in a row or 30 minute penalty after quitting three times in a hour, something like that just to slow you down if you are only quitting to try to speed up your weekly. I like the backfill medal and the no backfill two games in a row idea as well. I believe last Tuesday i backfilled 4 games in a row, 2 of which were huttball down by 4 goals.

TUXs's Avatar


TUXs
02.14.2013 , 03:13 PM | #18
Quote: Originally Posted by AlexModny View Post
We have seen how bad backfill can be, loading into a game just to have it end 30s later is a major bummer so we are looking at ways we can make this system more efficient. Most likely we will set a point during each Warzone when it will no longer backfill, based on time remaining and/or a score differential between the teams.

Backfill won't be eliminated outright because it does serve a valuable purpose, we just want to make it better.

In addition, we also looking into (but no promises) the idea that we grant a medal for backfilling into a game that is in progress, to help make sure those backfillers don't miss out on rewards by not having enough time to get a medal on their own.

Cheers!
Awesome Alex!!! Love the medal idea.
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TUXs's Avatar


TUXs
02.14.2013 , 03:15 PM | #19
Quote: Originally Posted by SlimsPicken View Post
you ever heard the fool me once shame on you, fool me twice shame on me saying?

yeah. it applies here.

they ignored good pvp input all through beta, until now, and what? we are supposed to cyber fellate them for finally doing something about it?

I do appreciate that things are being read and considered. finally. But dont expect people to forget the 2 years plus of ignoring pvp issues.
Nobody is forgetting it. That doesn't mean we need to rip on them when they finally do show they're around. Alex has been a new name around here this week...I appreciate him posting.
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AdrianDmitruk's Avatar


AdrianDmitruk
02.14.2013 , 03:40 PM | #20
Quote: Originally Posted by WaldoA View Post
I love joining late warzones purely because im working on gearing my alts up at the moment, you can easily obtain enough medals in less than 1 minute to get maximum commendation gain. I joined a hypergate game earlier and literaly in about 40 seconds I got 2k + 5k protection medal, 2.5k hit and a killing blow medal and got 80 or 85 commendations for it. I've played full games with way more medals and got 70 medals.

(both above examples are of losses aswell)

The annoying thing is when you join a game and by the time the screen loads it's on scoreboard.
Yeah, tank classes have it easy when they can pop one AOE taunt and instantly get a guaranteed medal and lock in some kind of reward.

Try being a level 12 operative zoning in with a minute left to play, half of it spent behind the doorstun...if you don't get a lucky crit somewhere, you won't get a medal in that short a time. Maybe killing blow if someone is really low on health and your own team doesn't kill-steal, but chances are if you're backfilling that late your team is scrubs anyway and none of the enemy players will be that low.

Which is why the backfill medal is such a good idea.

Another thing to keep in mind is that the lowbie daily is so short that it's already done by the time you get a backfill match 99% of the time (and even during the rare exception, often we're interested in staying on our lowbies to level them), so "oh it helps me get a quick daily" doesn't apply.
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