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A Summary of Increased Repair Cost Problems (for BW/EA)

STAR WARS: The Old Republic > English > General Discussion
A Summary of Increased Repair Cost Problems (for BW/EA)
First BioWare Post First BioWare Post

Ratajack's Avatar

02.16.2013 , 05:04 PM | #781
Quote: Originally Posted by Angry_Ferth View Post
This thread seems to keep changing in focus.

Now the debate seems to be "MMOs should require x amount of work for y amount of fun, if you can't accept it don't play."

I would point out that Ratajack contradicted his own argument at one point by pointing out that raids and flashpoints could be considered work as well.

The work/fun debate is entirely in the eye of the beholder, if you don't mind doing dailies then bully for you. I absolutely despise them, for reasons I've already given in a post that seems to have been mostly ignored.

As to the primary motivation for doing content, that's an ancillary argument. I don't care if people are motivated by gear or by social interaction, or by enjoyment of the content therein. (I'm inclined to agree that on some level, the loot rewards are always a motivating factor, I'd certainly like to have something to show for the time I spend doing the content.)

The heart of the issue for me will still continue to be that repair costs should not be used as a gating mechanism for content. I could argue that Bioware already seemed to agree with this, since way back in 1.2 they decided that prohibitively expensive repair costs were not in the best interest of the game.

As for the argument that you need to have some slog to make the fun more enjoyable... That's a bit of a paper tiger.

Nor is it really germane to what the actual issue is with this "fix."

With nothing but the patch notes to go off of, it's reasonable to experience a 33-50% increase in repair costs. People are purportedly experiencing repair costs increases from 100% to 400%. That screams to me that something is not working properly and needs to be fixed.

If something is broken, then any sort of argument about "stop complaining, and grind dailies" is vapid at best. We need to point out to the devs that something is not working as intended and needs looking into. If you disagree then something is ultimately wrong with your perception of how things should work.

If this change is working as intended then their patch notes were not accurate and need to be updated. In which case I'd probably like to know the underlying reasoning behind the decision that repair costs were too low and needed to be raised by such a large increment.

Once that happens, depending on the outcome the debate can resume. If it is a bug, and it gets fixed then hooray. The people complaining were correct. If the patch notes were inaccurate we can resume the debate about gating content with repair costs.
I did not contradict myself. If you want to think I did, knock yourself out.

What I was doing was pointing out that you might consider the FP's or OP's the "fun" stuff and the dailies are the "work" that you refuse to do because it isn't fun for you. Others, though, might think the "fun" stuff is running around in the latest OP's gear and the "work" is the endless runs it takes to get that gear.

If you feel you should not have to do the things you consider "work" in order to do the things you consider "fun", then why should you expect anyone else to do what they consider "work" to be able to do what they consider "fun"?

As to your second point, I agree that if something is broken then it needs to be fixed, whether or not people find it beneficial. If fixing the previous bug regarding repair costs broke something else, as it appears it did, then that new bug needs to found and fixed. It appears that the new bug is that repair costs are currently calculated using the cost of the shell in addition the cost of the item modifications. This needs to be corrected. If correcting this bug reduces the current repair costs, but not to the rates they were prior to 1.7, then so be it. I'll adjust, maybe do a few more dailies, maybe sell a few more mats on the GTN.

Angry_Ferth's Avatar

02.16.2013 , 05:05 PM | #782
Quote: Originally Posted by Nicolettexiv View Post
Exactly. They reduced repair costs when they introduced legacy, because legacy brought in huge credit sinks for the population that had wealth over 1-2 million. With the introduction of the Cartel market, $10 can buy most of the legacy unlocks, bypassing that particular credit sink. Moreover, players selling cartel packs are making a killing. So there's more money being generated, without an appropriate sink to keep the game economy and inflation under control. They discussed this in the Guild Summit. They track these things, and adjust them as needed.

Now that players are generating so much more revenue, with dailies, cartel items, etc., the credit sink was deemed necessary. This being the justification beyond that the reduction was bugged and not accounting for the quality of mods.


So, with my dailies on one character (approx 400-500k credits, I enjoy working for currency, and seeing my balance reach over several million..) and selling three Rakata implants (daily commendations - sold for approx. 160k each) and selling the mods (4 enhancements, 16k-18k each), I am more than covered.
There is a logical fallacy in the argument that repair costs need to be increased in order to overcome the potential income from dailies, and it's present in your post at the bottom there.

The monetary rewards from dailies via vendor trash and quest rewards (400k-500k as you say.) is essentially money that you basically are creating out of nothing. It is money that is being added to the game per character per day. And quite frankly it is a ridiculous amount.

Claiming that they need to increase repair costs to counter this is not the correct approach. At this point repair costs don't function as a money sink, they function as motivation to do dailies.

If people are forced to do dailies to counteract the repair costs then money isn't effectively being removed from the game, because players are just creating more money in order for it to be destroyed.

Apparently the notion of reducing monetary rewards from dailies will be an unpopular one, but in reality it's the most effective way to counteract the ridiculous inflation games like this experience.

As long as it's easier to create money from nothing than to earn money through trading with other players then inflation will be rampant and hard to control. Raising repair costs won't remove money from the game, it will just force more people to create more money to accommodate the repair costs.

Nicolettexiv's Avatar

02.16.2013 , 05:07 PM | #783
Quote: Originally Posted by Lostpenguins View Post
I'll say this. I'm in full DG gear with full augments. pre-patch it was 7k for a wipe. Now it's 10k. I do think that is a bit much. 7k felt right.

How about that?
And how much money do you make in a TFB comms run?

Maybe they should reduce the repair costs, seeing as it's so devastating.
Instead of using that as a credit sink, maybe they should just reduce quest reward credits. So many people here hate doing them anyway. Their idea of "fun" appears not to involve dailies, so if they just want to run FPs and Ops, reduce the credit rewards.

Chances are, if THAT happens, they'll get upset that nothing is worth doing because they don't "get anything" from it. They do not understand the necessity of balancing the economy with credit sinks, nor the risks of removing sinks and just handing over all of the credits. Yes, you'll hurt if you don't try to earn credits. That's how MMOs work.
Don't be toxic.

Renata_Roselli's Avatar

02.16.2013 , 05:12 PM | #784
Lol, a lot of QQing in here. People complaining about wiping in Flashpoints because of new players? Seriously? You can 2 man every Flashpoint in this game. You can 3 DPS, 1 Heal HM LI or 2 DPS, 2 Heal it. If one little person is causing you to wipe in a HM FP because they are brand new to it then you need to re-roll your class and move on. Obviously you can't carry someone if you are wiping.

BJWyler's Avatar

02.16.2013 , 05:13 PM | #785
Quote: Originally Posted by BaronV View Post
lol.. the bearing on the real world is the $15 monthly sub and time invested in this game. So when the game ceases to be fun and entertaining the smart thing to do is to leave and find a better use of your time and money.

From a business point of view it IS stupid to persist with something that costs you customers.
Correct, but there are necessary evils in the world no matter how you look at them. If the overall game ceases to be fun for someone because they have to pay more for something, then there probably wasn't a whole lot left that they were having fun to begin with, to me anyway.

Again, methods need to be in game to keep the economy balanced otherwise the same situation will arrive regardless - people will be QQing about the economy and demanding BW fix it or they will leave. Since, as mentioned and proven numerous times, it is easy to be swimming in credits in this game (heck I have well over a million combined on all my toons just by playing normally, grinding not necessary), repair costs and mod extract costs are the fairest way to ensure everyone is "taxed" to keep the economy healthy.

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Pirana's Avatar

02.16.2013 , 05:16 PM | #786
Quote: Originally Posted by FOnazi View Post
I can see your point of going into a flashpoint, seeing a tank wearing greens and leaving. I get that, I have done that regardless of repair bills.

My question is that HP isn't everything, like I said, my juggy doesn't even have 18K HP in BH gear and some of it is augmented. My campaign geared Sniper barely touches 20K, my Shadow tank in BH/Campaign gear and one peice of Rakata hits 22256 for the most part augmented
I agree, it's not everything, skill and knowing the fights are just as important. But the person's HP is the red flag. At that point, I examine. In the past, I would have never done that unless it was an Operation.
The Journey Is Often Greater Than The Destination

antiheroxi's Avatar

02.16.2013 , 05:25 PM | #787
Quote: Originally Posted by Ratajack View Post
I think we can agree that most people would prefer to do more of the "fun" stuff as opposed to working. However, the world, and MMO's do not work that way. Both require work, often tedious, boring work that provides no challenge, in order to be able to do the "fun" stuff.

Some people find leveling their 9th alt to be tedious and boring, since they have done all the quests previously, but they want to play that sniper in the endgame raids, so they buckle down and do the work to get that sniper to 50 and then gear him up. That's as much "work" for them as doing a few dailies one day to be able to afford to run that raid another day might be for someone else.

Before you say that the player leveling up his 9th alt has a definite goal, or purpose to work toward(having that new 50 to take to raids), so does anyone wanting to be able to afford the higher repair costs(being able to afford the higher repair costs).
Rata i don't even know how you got so incredibly turned around on this....

First your right real life you do have to work to enjoy things. but guess what i am compensated for that with money in which i can invest in things that are fun. So i take that compensation and invest it in a game... that should be enjoyable....

But to enforce the requirement for me to pay the money i have already worked for to work hard at a tediously dull dailies again just to have a moment of fun is rediculous. in this case im paying a company to put me to work. thats so backwards its rediculous.

yes i hate grinding lvls, but at the end i have achieved max and am able from that point on to enjoy myself... or thats how it was. now i put myself through 50 lvls to what? continue to pay someone to put me to work. well enjoy that. i have a fiancee, a full time job and college. the few hours i had to sit down and veg in this game are now gone so why should i or those like me stay?

Not even wow is so ridiculous. from day 1 in that game at least the players are given 2.5 avenues to max lvl (pvp is only a half since the xp from it is so small but solo or dungeon finder) and then given many ways to aquire money and again chose to raid, dungeon crawl, pvp etc. dailies arent required.

eq2 dailies arent required. once done with the grind to max you can again pvp, raid, dungeon crawl.

rift same as the two above.

in fact besides some asian based mmo's like aion, lineage 2, etc i know of very few popular modern mmo's that are a required non stop grind exceeding the time spent doing what you love in the game...

antiheroxi's Avatar

02.16.2013 , 05:28 PM | #788
Quote: Originally Posted by Nicolettexiv View Post
And how much money do you make in a TFB comms run?

Maybe they should reduce the repair costs, seeing as it's so devastating.
Instead of using that as a credit sink, maybe they should just reduce quest reward credits. So many people here hate doing them anyway. Their idea of "fun" appears not to involve dailies, so if they just want to run FPs and Ops, reduce the credit rewards.

Chances are, if THAT happens, they'll get upset that nothing is worth doing because they don't "get anything" from it. They do not understand the necessity of balancing the economy with credit sinks, nor the risks of removing sinks and just handing over all of the credits. Yes, you'll hurt if you don't try to earn credits. That's how MMOs work.
or just make gear BoP.. then youre required to do things for that gear... or that shell... oh wait you are required to do the raids to get the gear...

Hard_Head's Avatar

02.16.2013 , 05:31 PM | #789
It's simply a credit sink. They don't want you buying cartel ***** off the GTN, they want you buying cartel coins from them for US currency. Repair costs are out of control, plain and simple. I like this game, and enjoy playing it. Having said that, reduce the F*CKING REPAIR COSTS!

grombrinda's Avatar

02.16.2013 , 05:32 PM | #790
As to people making to much money from gtn from cartel packs..I blame that solely on EA/Bio's footstep. That's what happens when you don't put much thought into something.
Basically, they made it legal to buy currency, provided you use their methods of course. Possible solutions?? Maybe make some of the cartel items obtainable in game but at a comparable level as on gtn. I dunno..just a thought. ^^
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