Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

A Summary of Increased Repair Cost Problems (for BW/EA)

STAR WARS: The Old Republic > English > General Discussion
A Summary of Increased Repair Cost Problems (for BW/EA)
First BioWare Post First BioWare Post

Aries_cz's Avatar


Aries_cz
02.15.2013 , 03:21 AM | #401
Quote: Originally Posted by Hichitsuki-hime View Post
great for you, I for example have just got to 600k today. Got all my columi so now have to work on getting Rakata.... with this new repair bill and my time difference (live in Russia) finding well geared people willing to run me through a HM OPS has become close to impossible
Oh please, there are tons of Russians playing the game, judging from the amount of general chat spaming they do
Supreme Commander of all riots yet to come
Without the darkness, how would we recognize the light?
Aries, admin of Czech/Slovak fansite SW-TOR.cz
Check out my story videos or support me by clicking my Referral Link

BaronV's Avatar


BaronV
02.15.2013 , 03:23 AM | #402
Quote: Originally Posted by Nicolettexiv View Post
I can understand that. I suppose it depends on what you want to do when you play. Even gathering mats along the way, should that fit with your RP character, can generate a wealth of credits. My point was to highlight all of the means to earn credits - beyond just dailies - so that players upset by this can make it affect them less, and not allow it to infringe on their enjoyment, unless they'd rather stop playing all together.
your "suggestions" (seemed more like condescending assertions to me) are nothing new and does not address the main point - that having to do them takes time away from the things that I actually want to do

I like doing HM flashpoints and the occasional ops. I also sometimes buy stuff on the gtn (occasionally playi t for profit but not very good) and also like to be able to support alts in gearing so I dont have to re-play all the bonus missions on planets to have enough credits.

The point is - the way to make credits is to grind or WORK. Previously i could just do what i want and still make some credits. Now the repair costs mean that im spending more for repairs than im earning for running a FP. how is that right??

and stop constantly repeating that repairs cost more pre 1.2... so what? it is irrelevant!

they nerfed a lot of the credit rewards and loot drops since 1.2

and even if they didnt, the reason that they reduced costs in 1.2 was because they were ridiculously high in the first place!

its like having a car with 4 square tyres, changing them to round (1.2) then now suddenly changing them to hexagons (1.7)
I used to be a Jedi like you - until I took a blaster bolt to the knee

mothear's Avatar


mothear
02.15.2013 , 03:59 AM | #403
Quote: Originally Posted by BaronV View Post
your "suggestions" (seemed more like condescending assertions to me) are nothing new and does not address the main point - that having to do them takes time away from the things that I actually want to do

I like doing HM flashpoints and the occasional ops. I also sometimes buy stuff on the gtn (occasionally playi t for profit but not very good) and also like to be able to support alts in gearing so I dont have to re-play all the bonus missions on planets to have enough credits.

The point is - the way to make credits is to grind or WORK. Previously i could just do what i want and still make some credits. Now the repair costs mean that im spending more for repairs than im earning for running a FP. how is that right??

and stop constantly repeating that repairs cost more pre 1.2... so what? it is irrelevant!

they nerfed a lot of the credit rewards and loot drops since 1.2

and even if they didnt, the reason that they reduced costs in 1.2 was because they were ridiculously high in the first place!

its like having a car with 4 square tyres, changing them to round (1.2) then now suddenly changing them to hexagons (1.7)
OK we get it you want to play the game your way, not the way the developers intend it to be played. I'd like the ability to solo HM EC but I don't scream and stamp my feet.

Nicolettexiv's Avatar


Nicolettexiv
02.15.2013 , 04:50 AM | #404
Quote: Originally Posted by BaronV View Post
your "suggestions" (seemed more like condescending assertions to me) are nothing new and does not address the main point - that having to do them takes time away from the things that I actually want to do

I like doing HM flashpoints and the occasional ops. I also sometimes buy stuff on the gtn (occasionally playi t for profit but not very good) and also like to be able to support alts in gearing so I dont have to re-play all the bonus missions on planets to have enough credits.

The point is - the way to make credits is to grind or WORK. Previously i could just do what i want and still make some credits. Now the repair costs mean that im spending more for repairs than im earning for running a FP. how is that right??

and stop constantly repeating that repairs cost more pre 1.2... so what? it is irrelevant!

they nerfed a lot of the credit rewards and loot drops since 1.2

and even if they didnt, the reason that they reduced costs in 1.2 was because they were ridiculously high in the first place!

its like having a car with 4 square tyres, changing them to round (1.2) then now suddenly changing them to hexagons (1.7)
It probably was condescending, as it would seem the forums lack a general rationality on occasion. To me, it's a simple thing to work around, and if I don't want to do it, I won't. So I can't relate, and thus offered suggestions, in case the individuals were struggling to find a means to generate credits.

This is a result of having played a few other MMOs, and in all of them feeling like I never generated enough cash. Whether their economies had just bottomed out, or it was an earnings:sinks ratio imbalance. With this game, it seemed as though (once I got on a sizable server) I had every opportunity to earn credits the way I wanted. I'm not super pumped about dailies, it's just a quick and simple solution for me personally. Perhaps tonight's maintenance will readjust the repair costs?

I think it may have some benefits, frankly - perhaps now, the in-game economy won't consist of selling 80% of items below vendor price, as people will want the credits. Which would result in increased earnings from selling goods/loot/etc, and less dependence on things like dailies.

I'm curious as to what loot/rewards were reduced after 1.2? I know they changed the PvP dailies, but I didn't notice a change in other rewards at that point. Chests have always pretty much had garbage, but other than that, I have no idea.

They were ridiculously high. And they lowered them, not because they were high, but because they introduced a new credit sink (legacy). The issue is that the code failed to take into account the level/quality of mods, and as such, it is still effectively lowered.

It's like paying $2,000 for car repairs, getting a discounted invoice for $500, and then receiving a corrected invoice for $800, because the system bugged and didn't charge you for parts. Which are still discounted.

Or getting charged a 25% rate, then receiving a reduced rate of 8%, and then having it corrected to 12.5% because of an error that wasn't accounting for your account or property value. Or something along those lines. It's still a significant savings, and that's why I mention it. Had the error not occurred, the community wouldn't be in uproar over it, but would appreciate that they opted to make a reduction.

My point being, there are other ways to work around it. If you don't want to, don't. But for the vocal majority here, there are many who aren't upset about this. I don't know that it's going to change, as the announcement sounded pretty firm, so I suppose it's a question of whether you're willing to make an effort to find fun in other aspects of the game, and play in consideration of the consequences of death/significant damage, or cut your losses. I'm just not aware of any current major MMOs that are less punishing in terms of currency:sink balance.

Edit:
My repairs for running the Ilum world bosses 4 times were 3,000 credits in full Campaign gear.
My repairs for 16m SM Xenoanalyst, and 16m HM Xenoanalyst were 196 credits.
Don't be toxic.

Przemo_No's Avatar


Przemo_No
02.15.2013 , 05:02 AM | #405
indeed on Ilum itself the repairs I had were low cost, not even exceeding a 1000 credits.

But I guess the point here is about raiding repairs.
Nevertheless, I have hard time to even accept the concept of credit sinks, time sinks, or any other sinks.
I just do not like it.
it disturbs the play experience.
I begin to understand MMOs have such features, but for what reason, it's a mystery to me.

Any other games rather don't have that features extended to that level, but again, i have never played any MMO before.
Dark side is a pathway to many abilities, some consider to be unnatural.

Saitada's Avatar


Saitada
02.15.2013 , 05:10 AM | #406
I just did my Dailies for my BH geared Commando. This does not include Heroics as I usually skip them unless I am helping someone else.

I started with my armor of both myself and my companion at 100% and with 31812 credits on this character. I didn't do any repairs until I finished the last quest on Belsavis and did my turn ins.

Ilum = 5 quests
Elapsed time from landing on Ilum to leaving it for The Black Hole = 27 minutes
Left with 91,298 credits

The Black Hole = 5 quests
Elapsed time from landing to leaving for Belsavis = 14 minutes
left with 136,468 credits

Belsavis regular dailies = 8 quests (yes I know there is another, I usually skip it as it's out of my fast tack path)
Elapsed time from landing to repairing my armor after everything was done = 37 minutes.
left with 222,775 after repairs.
Total cost of repairs: $5,182 credits.
profit: $190,963

Total elapsed time for all quests including travel to each planet as well as speeder travel time = 87 minutes from starting my dailies to finishing them.

Mind you, this was NOT doing what I normally do, which is kill everything that moves and loot every chest I see (I skipped all the chests and didn't scavenge any droids, which I normally nab and do). I kill only what I had to to complete the primary objective and get out to head to the next quest.

Again, this is a BH geared DPS Commando that tanks all the damage myself.

I used to pay about 1500-2000 total in repairs after all was said and done and usually it takes me a tad over 120 minutes simply because I farm as I go as well. I don't see the current increase at least for what I am doing, as exorbitant. Nor the time to make credits as difficult to accomplish or do as some of you are making it out to be.

Lent_San's Avatar


Lent_San
02.15.2013 , 05:17 AM | #407
Quote: Originally Posted by mothear View Post
OK we get it you want to play the game your way, not the way the developers intend it to be played. I'd like the ability to solo HM EC but I don't scream and stamp my feet.
Awww. You know, if devs intend for a game to be played a certain way and then end up playing it alone, I guess it should be called a success.....

Knockerz's Avatar


Knockerz
02.15.2013 , 05:32 AM | #408
Quote: Originally Posted by DarthTHC View Post
I have enough credits to pay for repairs for the next year at these rates. But the rates are stupid.

I'm arguing on behalf of the rookie to flashpoints who shows up in level-appropriate greens, who before this change would have been allowed to stay but now gets votekicked instantly after a gear check. Or the person who misclicks once in a flash point and gets votekicked.

I'm arguing on behalf of the new player who wants to craft as he levels up, but quickly finds he doesn't have enough money to pay for that big level of training (like 30) because he's spent so much on repairs without even noticing it.

I'm arguing on behalf of the people who want to raid in the game but don't have the time or patience or desire to WORK in a game just to get to the fun stuff.

I'm arguing to make the game better and more fun for a wide variety of players who aren't me, so this game can have more people enjoying it and live longer and grow and get better.

Someone has to do it, because EA sure as hell isn't.

Tell me... why do you think the in some cases 10-fold increase in repair costs is GOOD for the game?
You know eventually they will add vote kick cd like in wow so if you do kick a new player you might just get another new player and have no choice, but to keep them.

As for cost of repairs I always felt that for people to raid they shouldn't just show up in augment and raiding buffs like stims ect. Raiding should have a cost associated with failure in the form of repair cost. Before the changes the cost of repair seem too low, but the new repair amount is really high. The other day I died once and was at like 97 percent or some high 90's percent high and the cost of repair was like 12k-15k, which does seems high for being nearly at 100 percent in durability with gear.

Having said that a player who raids should be required to make equivalent or run about one or two quest daily hubs per week to support a raid for the week. Now it could be that the high repair cost was implement due to inflation in the economy or their data indicated that people overall game credits was increase beyond what they though was acceptable.
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

Talladarr's Avatar


Talladarr
02.15.2013 , 06:46 AM | #409
Quote: Originally Posted by Vandicus View Post
At what level are you guys seeing these skyrocketing prices? My level 36 sniper dies, 1k in repair costs. My level 11 assassin dies, less than 60 credits in repair costs.
to give you an adequate example, I pull form my own character list. Mizåti, Level 34 heal-spec'd Operative with orange flashpoint gear optimized with blue Cybertech crafted mods and armorings with blue Enhancements made by my Artificer. Prior to 1.7, my repair costs were so low I barely even noticed them, somewhere in the neighborhood of 300-400 credits from one death(or compiling up to about 2k-3k if I simply take armor damage to Yellow[20%] duriong standard combat without deaths). After 1.7, I try to do my daily flashpoint mission, unaware of the repair cost issue yet, and we wiped three times across the flashpoint(Which was Boarding Party if you're curious); my combined repair cost throughout the flashpoint(because I always make sure I'm 100% repaired before walking into a flashpoint) was 34k. My jaw dropped, being as that was more than 4x-6x the amount of credits i obtained form opening every chest, and killing very nearly every enemy in the instance, in ADDITION to the reward form the mission to do the flashpoint itself.

That specific enough for you?

jprife's Avatar


jprife
02.15.2013 , 07:02 AM | #410
Quote: Originally Posted by Larity View Post
then run dailies?
take an hour of of your time to do something instead of sit around on the fleet or on the forums complaining about something so small?

seriously, credits are NOT a problem in this game when you can make 400k EASILY in a day

HECK sell the crap loot from running those and you can have 600k

you people need to stop whining and play the game.

*EDIT*
and before people use the excuse, "I WORK" and "I GO TO SCHOOL"

So do I, now stop being lazy.
Well, I'm certainly glad that you don't need any sleep or have any other real life commitments while living in your mom's basement. I do have a full time job that requires travel and a family to support, and can only play on weekends. And I'm not about to waste that time on running dailies just so that I can do flashpoints and ops the following weekend. This is a game breaker for me.