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A Summary of Increased Repair Cost Problems (for BW/EA)

STAR WARS: The Old Republic > English > General Discussion
A Summary of Increased Repair Cost Problems (for BW/EA)
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DarthVenizen's Avatar


DarthVenizen
02.14.2013 , 02:57 PM | #191
Quote: Originally Posted by TUXs View Post
Yup. I do. It was a 3 person guild's first LI run. I did my best, but I couldn't solo it.
LI is a different story then standard HM fp's so fair enough there but to any other HM fp it's not really hard

Ceyvel's Avatar


Ceyvel
02.14.2013 , 02:57 PM | #192
Quote: Originally Posted by Elfindreams View Post
But basically there to my knowledge has been no sign of increased inflation to cause a need to increase the cash sinks. Certainly not to the extent that this change seems to inadvertently done.
This is still a speculation.

Bioware has their own Gameplay Telemetry Analyst, who analyses this sort of data:
http://www.swtor.com/blog/meet-developers-jonathan-crow

And something tells me, they saw a slowly growing inflation, before changing the power of the money sink.

I am fairly sure they will give it a month or more, before concluding if the change was truly needed or not. Outraging players has little to do with that. After all, any change splits players into the satisfied and the dissatisfied camps.

iamthehoyden's Avatar


iamthehoyden
02.14.2013 , 02:57 PM | #193
Quote: Originally Posted by Ratajack View Post
So by your logic, if there was a bug that caused modded gear to cost less to repair, then the bug should be left in place and all repair costs lowered to equal the bugged cost?
Yes.

Quote:
By that logic if the bug was the other way around and it cost more than it should to repair unmodded gear then the bug should remain in place and costs for modded gear rasied to match the bugged cost? I find it hard to believe you would be in favor of this.
No. Because that's actually what has happened here. Forget whether this was a bug or not. Look at the results. Previously, it cost more to repair unmodded gear than modded gear. So they raised the cost to repair modded gear. And I'm not in favor of this.

Quote:
So, is this a case of "Fix the bugs that we don't like, but if we like a bug, then don't fix it and make the rest of the game match the bug"?
And yes, lol. Essentially. Whether this is a bug or not, you need to look at the results. The results of lower repair costs for modded gear in 1.2 were positive. The fact that unmodded gear did not benefit from this change should be adjusted.
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BJWyler's Avatar


BJWyler
02.14.2013 , 02:59 PM | #194
Quote: Originally Posted by DarthTHC View Post
They're hell-bent to push people out of the game. Not worth arguing over.

I have yet to see one reasonable answer to the reasonable question one would expect an active supporter to be able to answer: How does this change BENEFIT the game?

There seem to be a lot of drawbacks to the change:
  • Fewer flashpoints being run
  • Fewer operations being run
  • Fewer risks being taken overall
  • People unsubscribing

So, supporters, please, tell me what great BENEFIT to the game comes from this change that overcomes all those drawbacks.
It's already been mentioned - mechanics in the game to keep the economy balanced. Very important part of any MMO. Just because we haven't seen the hyperinflation before the change doesn't mean we wouldn't see it soon enough, just like your list above supposes what is going to happen, but I have yet to see any change in my GF pop times.

BJ
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dscount's Avatar


dscount
02.14.2013 , 03:00 PM | #195
I think most folks agree in general:
  • Repair costs are needed in MMO's (Not the issue - increase is the topic)
  • The "Fix" or whatever just happened jacked up the costs dramatically.
  • New costs are not clearly understood and depend on the type of gear.
  • Casual gamers and F2P folks are going to be impacted the most.
  • Progression guilds will most likely move forward no matter the cost.
The FALLOUT of this change:
  • PUG's for FP/OPS are going to decrease due to cost of doing them w/o guildies or friends
  • HOSTILE FP/OPS for PUGS will make the game generally less fun to play.
  • Less people are going to do Daily FP/OPS and this is going to have a negative impace on the game in whole.
  • Having less seasoned players running FP/OPS makes it harder for new players to learn things w/o guildies.
  • RAID Teams will most likely start capping number of tries on certain OPS due to cost limitations.

I don't mean to come across as an elitest or what not, but to be frank I'm not taking a chance on NOOB's costing me more $$ by running GF based ques without full premade groups (friends & guildies). I've been fortunate enough to make some okay money crafting, but that doesn't mean I'm going to blow what money I have on repair bills as I don't really need the gear in a majority of the HM OPS. (New Content coming soon I won't mind burning credits, but I'm saving money for that content) Right now I've stopped running GF ques with my geared Tank, Healer and two DPS unless I'm doing premade groups.

SUGGESTION: Correct the cost change and put it back to what it was (Or close) so everyone is seeing roughly the same cost as a week ago. With the new content coming down the pipe pretty quickly here I think BW has a big fork in the road here. Go LEFT and keep things "As-Is" and cost the game more players or go RIGHT and correct the change made to Pre-1.7 levels in order to keep the already unstable user base a little more "happy" until new stuff arrives.
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Lent_San's Avatar


Lent_San
02.14.2013 , 03:01 PM | #196
People vote with their feet. We'll see.

Elfindreams's Avatar


Elfindreams
02.14.2013 , 03:01 PM | #197
Quote: Originally Posted by Ceyvel View Post
This is still a speculation.

Bioware has their own Gameplay Telemetry Analyst, who analyses this sort of data:
http://www.swtor.com/blog/meet-developers-jonathan-crow

And something tells me, they saw a slowly growing inflation, before changing the power of the money sink.

I am fairly sure they will give it a month or more, before concluding if the change was truly needed or not. Outraging players has little to do with that. After all, any change splits players into the satisfied and the dissatisfied camps.
If the patch note read "increased repair costs to compensate for..." or something to that effect I would agree with you. I do agree that in a few months after they have measured the effect it has they will probably re-adjust it.

As it is I suspect this was a case of a developer seeing a bug, fixing it and it not going through proper design/testing for the effect it had on the economy.
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DarthVenizen's Avatar


DarthVenizen
02.14.2013 , 03:02 PM | #198
Quote: Originally Posted by Lent_San View Post
People vote with their feet. We'll see.
i'm sure they'll feel that 5% of playerbase who hardly ever spend anything on this game really really bad man

Levity's Avatar


Levity
02.14.2013 , 03:03 PM | #199
Quote: Originally Posted by DarthTHC View Post
Can you be more specific about "more careful with money"?

The only impact it's had on how I spend money is that I won't do flash points or ops any more, which seems like a much bigger detriment to the community.

Please keep in mind that you need to overcome the negatives of raiders cancelling subs over this in your explanation.

Thanks.
I really want some numbers on these "raiders cancelling subs." comments. I haven't seen it yet.

Elfindreams's Avatar


Elfindreams
02.14.2013 , 03:03 PM | #200
Quote: Originally Posted by BJWyler View Post
It's already been mentioned - mechanics in the game to keep the economy balanced. Very important part of any MMO. Just because we haven't seen the hyperinflation before the change doesn't mean we wouldn't see it soon enough, just like your list above supposes what is going to happen, but I have yet to see any change in my GF pop times.

BJ
If the reason this was being done was economic I would have no problem with it. That is not (at least as stated in the patch notes) the case.
The Jade Legacy Ebon Hawk
[Nova Imperium] [The Crescent Order]