Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

A Summary of Increased Repair Cost Problems (for BW/EA)

STAR WARS: The Old Republic > English > General Discussion
A Summary of Increased Repair Cost Problems (for BW/EA)
First BioWare Post First BioWare Post

TheIrage's Avatar


TheIrage
02.18.2013 , 01:07 PM | #1011
Just my 2 cents and I truly hope the CMs read this and pass it along.

My guild did not run its scheduled progression run last night. We are doing HM EC and HMTBF.

This week a couple of our members decided to not show because of the repair costs. We decided to wait on you Bioware to let you think about what to do instead of us filling in spots with new players ( potentially higher repair bills - nope) . In the mean time, half our team went on to play other games while we wait on you Bioware...

Please, don't take too long thinking about what to do. I mean, I can't imagine what you could possibly gain by this change. Well, I can but it doesn't make sense to me that by desing you are promoting ( to be soft) the new dailys intensive content on all players. Pining folks into doing dailys can be counterproductive in the long run ( or short... 1-2 weeks in my case). Those that don't already do dailys don't enjoy them and/or have limited play time and/or have other activities they would rather do. We (should) play for fun, so feeling forced to have to devote a substantial amount of time to raise creds via boring dailys so that we can spend 4hrs progressing on an op... nope.

So again, please do not take too long. You don't want to see people spending real money on other game's cartel marked do you?

Vonric's Avatar


Vonric
02.18.2013 , 01:15 PM | #1012
Quote: Originally Posted by Last_Hearth View Post
Except without a pre 1.7 comparison, we don't know if anything actually went up, all they might have done is increase the cost of oranges to be closer to the the purples.
But that still means Bioware did not tell the truth in the patch notes. They said the price went up because of a bug that did not take into account the armoring for the repair bill. What they study showed is the price going up not because of the armoring. Truth be told i could really care less either way but i can understand people not being to happy about Bioware's less then honest patch notes.
"You can run all your life,But not go anywhere." - Mike Ness

mothear's Avatar


mothear
02.18.2013 , 01:19 PM | #1013
Quote: Originally Posted by ivanhedgehog View Post
except others have seen differently Mr Spock. So peer review shows you either had flaws in your testing or you falsified results. Your claims of empirical evidence do not trump others. Try again.
I'm sure there is a bug and the increases should not be as big as they are but I'm only talking about levelling and not end game. So in answer to your suggestion, no thanks, I've said my piece but as you can only see my tests as invalid, or lies, as they don't support your cause, it shows really that you are not interested in the truth only furthering your agenda on wanting a return to pre 1.7 level repairs. Good luck with the crusade.

Bowoci's Avatar


Bowoci
02.18.2013 , 01:20 PM | #1014
Quote: Originally Posted by Last_Hearth View Post
Except without a pre 1.7 comparison, we don't know if anything actually went up, all they might have done is increase the cost of oranges to be closer to the the purples.
I have two pieces of orange 'adaptive' gear from the cartel market, the rest are rakata/columi light armor shells. All of the mods are pretty much all BH, level 61 pieces, w/ campaign armorings. Last night we were doing TFB story and we wiped quite a few times on the rejuvenated Kephess. Each death cost me just under 10k. I wasn't keeping track of the costs for the night, but one of my other guildmates was keeping track and hit 100k for the night.

I don't remember exactly what my repair costs were prior to 1.7... but they were around 3-5k per death. So costs have at least doubled.

Stressfire's Avatar


Stressfire
02.18.2013 , 01:21 PM | #1015
Look, I don't yet have a lvl 50, so I'm not doing Ops runs at all yet.

But I spend a couple hours a night playing (some solo, some FPs) and I don't die very often. Between GTN sales and looting baddies, credits are always coming in.

However - this is not the case for everyone. Some people may only have a couple hours a week to play, would any of you really wanting to spend those precious few hours farming credits? I sure wouldn't.

So no, a couple thousand extra on my toons as they stand now is not a huge deal. But to the people who have very little free time to play because of RL obligations, and thus no real way to make credits, increased costs may be everything.

Ratajack's Avatar


Ratajack
02.18.2013 , 01:22 PM | #1016
Quote: Originally Posted by Vonric View Post
But that still means Bioware did not tell the truth in the patch notes. They said the price went up because of a bug that did not take into account the armoring for the repair bill. What they study showed is the price going up not because of the armoring. Truth be told i could really care less either way but i can understand people not being to happy about Bioware's less then honest patch notes.
The study shows that the shell affects the repair cost, true. That does not mean that EA/BW lied to us. It is entirely possible that the shell affecting the repair cost is an unintended bug related to the fix they implemented with 1.7. If it is indeed a bug, they may not even have known about it until the forums blew up about the higher repair costs.

mothear's Avatar


mothear
02.18.2013 , 01:25 PM | #1017
Quote: Originally Posted by Vonric View Post
But that still means Bioware did not tell the truth in the patch notes. They said the price went up because of a bug that did not take into account the armoring for the repair bill. What they study showed is the price going up not because of the armoring. Truth be told i could really care less either way but i can understand people not being to happy about Bioware's less then honest patch notes.
Perhaps they did put the fix in as it was stated and it bugged, surely it's not a surprise that when BW try to 'fix' something they bug something else

Vonric's Avatar


Vonric
02.18.2013 , 01:28 PM | #1018
Quote: Originally Posted by Ratajack View Post
The study shows that the shell affects the repair cost, true. That does not mean that EA/BW lied to us. It is entirely possible that the shell affecting the repair cost is an unintended bug related to the fix they implemented with 1.7. If it is indeed a bug, they may not even have known about it until the forums blew up about the higher repair costs.
But the silence about the issue after the forums blew up imo is telling. Now as i said it is not really an issue for me, i have plenty of gold and dont raid a lot anymore but i can understand that people are less then happy with Bioware about it. Either the reason they listed on the patch notes are not true or they introduced another bug with the fix and are being closed mouthed about it.
"You can run all your life,But not go anywhere." - Mike Ness

DarthTHC's Avatar


DarthTHC
02.18.2013 , 01:31 PM | #1019
Quote: Originally Posted by Ratajack View Post
The study shows that the shell affects the repair cost, true. That does not mean that EA/BW lied to us. It is entirely possible that the shell affecting the repair cost is an unintended bug related to the fix they implemented with 1.7. If it is indeed a bug, they may not even have known about it until the forums blew up about the higher repair costs.
If only there were some type of server onto which they could deploy the patch for player testing and feedback before unleashing it upon production servers... Oh, wait...

mothear's Avatar


mothear
02.18.2013 , 01:33 PM | #1020
Quote: Originally Posted by DarthTHC View Post
If only there were some type of server onto which they could deploy the patch for player testing and feedback before unleashing it upon production servers... Oh, wait...
On this I think all of us could agree,it's a big facepalm to you on that BW