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Mercenary. worst pvp class in the game

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Mercenary. worst pvp class in the game

SithKoriandr's Avatar


SithKoriandr
02.21.2013 , 12:48 AM | #11
Quote: Originally Posted by SkinzOCAU View Post
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cultivatedmass's Avatar


cultivatedmass
02.24.2013 , 01:12 AM | #12
Quote: Originally Posted by Helig View Post
Mains are Guardian and Marauder (not touching Rage/Focus since 1.2 - Vigilance hybrid and Carnage respectively for rateds), and Commando is pretty much my most-played alt right now.

I'm having metric sith-tons of fun in Assault (Pyro) spec, because... it's just too fun. 100% mobility, heavy damage spikes at max range, lol@ leg shot roots, tech/physical DoTs, explosive probes because of cleanse, excellent AoE spikes from safe distance, LoS-dancing factor, decent shake-off factor.

Definitely in my top 3 favorite classes to solo-queue with.
without railshot every 6 seconds your effective damage is trash.

pt's get to spam flame burst. mercs have power shot. if you're not trying to get your rail every 6 seconds you're the same as a pt that has flame burst removed from his bar, but with a weaker rail.

this 100% mobility is severely hurting your damage.

what assault has over arsenal is they can still do mediocre damage while a melee is on them.

fortsmithman's Avatar


fortsmithman
02.24.2013 , 02:28 PM | #13
I have a merc I'm doing good not great but good and I hardly use railshot. If I were to go strictly PVP I'd go juggernaut. Since I am not into PVP but PVE I enjoy playing my merc. After all isn't the point of TOR to have fun.

Macroeconomics's Avatar


Macroeconomics
02.27.2013 , 09:10 PM | #14
Quote: Originally Posted by cultivatedmass View Post
if you're not trying to get your rail every 6 seconds you're the same as a pt that has flame burst removed from his bar, but with a weaker rail.
I must disagree. I have stated this before, but the constant use of Power Shot in an attempt to proc Rail Shot is misguided. It is heat ineffcient. It is damage output inefficient given even minimal levels of opposition attention (i.e. stuns, interrupts, kockbacks, mezz, etc.). And worst of all, most of the time it actually DECREASES the rate at which you can use Rail Shot. Yes, DECREASES.

I presented the math in a different thread, but the crux of the matter is that even when you succeed in proc'ing Rail Shot with PS, all you have done is delay the point at which you can do a RS-Unload-RS combo which is the Merc Pyro's best move. You are better off from a damage output, heat and mobility standpoint if you just focus on RS-Unload-RS. Take Power Shot off your toolbar unless you do PvE.

chaosmadness's Avatar


chaosmadness
03.04.2013 , 05:07 AM | #15
I hope 2.0 buff Merc Pyro specc, if not gonna be the end of the class in pvp.

Mercs have 0 utility in a pvp team and for a class that gear Heavy armor seems they are nuked down pretty fast.
Horrible class to play pvp.

Flintfire's Avatar


Flintfire
03.04.2013 , 02:48 PM | #16
Considering how crucial it is for mercs to be at maximum range (30 m) away from the target to get off a few good attacks before the distance is closed, shouldnt we have either an extra stun or another pushback, possibly even a jump-back for us to go back another 30 m. I hate having to spend extra money (good ones are pretty expensive, like 60,000 credits for 10) on seismic grenades so that I know I'm not dead when a guardian leaps at me. Or better yet, bring back the knockback on rocket punch.
Infyrno/Infyrnex Infyrnus/Infyrnal
Leiptr Venaticus
Slaughtor Evisceran/Karrnivore
Sleipe/Medyc Desolus/Tyrantix

GM of Oblivion

Koyaanisqat's Avatar


Koyaanisqat
03.05.2013 , 07:22 AM | #17
Quote: Originally Posted by Flintfire View Post
Considering how crucial it is for mercs to be at maximum range (30 m) away from the target to get off a few good attacks before the distance is closed
If they see you and are beelining to you, you've already failed strategically.
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WaldoA's Avatar


WaldoA
03.10.2013 , 09:50 AM | #18
Not to worry, assassins are garbage in 2.0

Both their DPS trees got hammered into the ground. That being said, tanks become more effective in 2.0 due to DR changes and assassins tank tree gets a little buff here and there, but they are still pretty poor.

Flintfire's Avatar


Flintfire
03.10.2013 , 10:58 AM | #19
Quote: Originally Posted by Koyaanisqat View Post
If they see you and are beelining to you, you've already failed strategically.
Location Location Location. Hitting them on top off a cliff, jump up, i knock em down, they gotta suffer rains of missiles unless they walk up or wait for jump to finish charging. Either way, plenty of time to kill them. The smartest ones just run away.
Infyrno/Infyrnex Infyrnus/Infyrnal
Leiptr Venaticus
Slaughtor Evisceran/Karrnivore
Sleipe/Medyc Desolus/Tyrantix

GM of Oblivion

Helig's Avatar


Helig
03.10.2013 , 11:31 AM | #20
Quote: Originally Posted by Koyaanisqat View Post
If they see you and are beelining to you, you've already failed strategically.
Precisely.

Quote: Originally Posted by cultivatedmass View Post
without railshot every 6 seconds your effective damage is trash.

pt's get to spam flame burst. mercs have power shot. if you're not trying to get your rail every 6 seconds you're the same as a pt that has flame burst removed from his bar, but with a weaker rail.

this 100% mobility is severely hurting your damage.

what assault has over arsenal is they can still do mediocre damage while a melee is on them.
You're not a PT. You're Merc. Get over it. 100% mobility doesn't mean running like a headless chicken spamming basic attack when you have power shot openings. Do I get the same burst/spike as PT? No I don't. Do I live to do more damage? Almost always. Without a pocket healer and/or tank.

Effective damage is damage per kill. Setting up the spike and unloading when it counts and the fact that I get controlled and die a lot, *a lot* less than melee effectively brings me on par with lolsmash in damage done, kills and damage-to-kill ratio. Damage uptime is close to 100%, spikes are predictable and easy to set up/execute while being light on your feet.

Granted, Arsenal/Gunnery frontloaded damage is excellent, and setup is minimal. I do play this spec as well, for the sake of playstyle change. But it's too exposed, at times, no matter how well I position myself.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie