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Datamined Inquisitor changes for RotHC!

STAR WARS: The Old Republic > English > Classes > Sith Inquisitor
Datamined Inquisitor changes for RotHC!

warstory's Avatar


warstory
02.15.2013 , 06:38 AM | #21
it probably a assasin only ability but tbh everyones dmg just increased and especially for lightning sorc and all our casts we could really use that teleport, i am crossing my fingers

Altheran's Avatar


Altheran
02.15.2013 , 07:55 AM | #22
Quote: Originally Posted by wwkingms View Post
idk, i dont see the need for an assassin to have a pre set up teleport,

i thought they were getting a shadowstep type ability, not that assassins have mobility issues
Utility #1 : escape unwanted fights and AoEs
Utility #2 : go behind someone whose back isn't easy to get
Utility #3 : swap targets instantly.

By the way, the list of changes doesn't sort changes for Assassins from the ones for Sorcerers, and if I'm not mistaking, they said each AC will have one new ability. It makes less sense if it isn't Assassins the ones to get Phase Walk but Force Barrier, regardless of which one have better uses of these abilities. Force powers is Sorcerer's identity, Stealth and sneaky moves is Assassin's identity... Force Barrier is pure Force power, Phase Walk is a sneaky move.

BioWare can decide to give the Sorc a Phase Walk ability, and Assassin Force Barrier, but i doubt it. Really.

Skullbash's Avatar


Skullbash
02.15.2013 , 08:08 AM | #23
Coming from the point of view on an assassin, I already feel like I have at least a good chance of beating every other class out there in pvp, it looks to me that some of these changes like face-to-face mauls and what appears to be another force shroud in force barrier could pretty easily make this class ridiculously overpowered in pvp.

Then again, it's not like the source is anything close to legit, so who knows...

cycao's Avatar


cycao
02.15.2013 , 08:19 AM | #24
Quote: Originally Posted by Skullbash View Post
Then again, it's not like the source is anything close to legit, so who knows...
Thank you.

Diablo_Cow's Avatar


Diablo_Cow
02.15.2013 , 08:27 AM | #25
Quote: Originally Posted by wwkingms View Post
the thing with force barrier as im understanding it, is that to use it we must be stationary AND channel it, therefor not self healing, not doing dmg..

think of it as a channeled iceblock (if u played wow)

not op at all imo.. a 1 min cooldown would be nice
That would make more sense then. Initially I took it as something like static barrier, cast once and cast something else. But if it were a channel then I agree with you, it wouldn't be op. it would be nice during the do nothin phases in raids.

Calvin_Mago's Avatar


Calvin_Mago
02.15.2013 , 10:33 AM | #26
I saw these supposed leaks a while ago, and contrary to some of the posters here, my first reaction was that the surging charge/ discharge changes are a nerf to the upfront burst of deception specs. If I'm reading it correctly, you won't do any damage with discharge unless you've first built up surging charges (on a 4.5 sec cooldown without voltaic strike). So 1 stack does 1/3 the damage of 3 stacks, rather than being a 30% buff.

That means no upfront discharge in Wakajinn, and in 31 pt deception, if they manage to defend against your discharge after your voltaics, you have a 15 sec cooldown and more stacks to build rather than a buffed shock on six sec cooldown. Of course, it all depends how much damage this thing does now to make up for it.

On the other hand, the new abilities seem OP for Huttball.
Suul'ton - Suul
<Seraphic Nexus>

Altheran's Avatar


Altheran
02.15.2013 , 10:43 AM | #27
Quote: Originally Posted by Calvin_Mago View Post
I saw these supposed leaks a while ago, and contrary to some of the posters here, my first reaction was that the surging charge/ discharge changes are a nerf to the upfront burst of deception specs. If I'm reading it correctly, you won't do any damage with discharge unless you've first built up surging charges (on a 4.5 sec cooldown without voltaic strike). So 1 stack does 1/3 the damage of 3 stacks, rather than being a 30% buff.

That means no upfront discharge in Wakajinn, and in 31 pt deception, if they manage to defend against your discharge after your voltaics, you have a 15 sec cooldown and more stacks to build rather than a buffed shock on six sec cooldown. Of course, it all depends how much damage this thing does now to make up for it.

On the other hand, the new abilities seem OP for Huttball.
As a Infiltration Shadow, that are my thoughts as well. Especially on Huttball... Go to the endzone, help your mates take the ball, and TP back in the endzone.

By the way, most of the change are either too good, too fantasque, sometimes too stupid to look credible. Add to that the fact that the source is a mysterious guy who gives datamined to a website specialised in datmining meaning that could have found these data themselves...
But still, it hurts nobody to talk about it... Wait maybe it does in fact. People should keep their fantasy in control, as they're are chances that their hopes to be crushed when the real patch notes will release.

warstory's Avatar


warstory
02.15.2013 , 01:48 PM | #28
I wonder if the new barrier will allow us to bubble other players?
I am still torn if I like the ability or not given that mos likely we can't attack because its a channeled ability. I mean I already find myself playing defensively.

I just don't know if we get the teleport too I am completely happy, I would feel like I can walk into any fight and win if I play right.

WaldoA's Avatar


WaldoA
02.15.2013 , 02:18 PM | #29
Assassins are already the undisputed kings of Huttball so BW give them a teleport.. hurhurhur
Meh, Assassin and Sorc are my two main chars I play so i'm happy with either.

Can't really judge the datamined info without percentages, timers, cooldowns etc.

I can already imagine multiple assassins using phase walk at a turret on Alderaan then just leaving it, soon as it gets capped they can teleport back in and smash whoever is gaurding it and recap leaving the opponent(s) not having the slightest clue what happened.

Not sure what the force barrier ability is going to be like to be honest, I can't imagine it's a long channel or Sorcs would be basically unkillable, but then a short channel is practically useless. Anyone with common sense would just wait for the channel to end rather than decide 'oh I can't damage him I better swap targets'

Diablo_Cow's Avatar


Diablo_Cow
02.15.2013 , 05:41 PM | #30
While looking over the Sorc changes I've noticed two peculiar things that escaped my attention the first time through. First Revivification is being nerfed by roughly 10% due to the changes in Force Suffusion. While overload becoming a heal seems interesting, I wonder if the bonus healing from Suffusion will be moved directly into the Revivification talent since it too is being changed. The second and probably most shocking thing is that Static Barrier (stun bubble) isn't receiving a definite nerf. While it is being changed, the changes appear to be percentage wise not anything solid.

Even though this is datamined and the accuracy cannot be 100% it still is interesting.