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[Repairs] Too expensive!!!

First BioWare Post First BioWare Post

-Spc's Avatar


-Spc
02.14.2013 , 10:27 PM | #361
Quote: Originally Posted by SpeckV View Post
I'm getting out of tanking and moving my spec and gear to dps. I'm not going to sit and subsidize the other players in my group runs. This repair cost thing is just silly.
As a tank i will do the same.

Farstrider's Avatar


Farstrider
02.14.2013 , 10:56 PM | #362
The 'fixed' repair values are way to high versus the credits earned from content, such as dailies.

You (Bioware/EA) are penalising casual players, not to mention shutting the blast doors after the Taun Taun has frozen at the first marker!

Please revert the repair costs to pre 1.7 values or adjust them in some way, and reevaluate internally, the community response is damning. You should'nt need weeks or months to reach the decision to take the above action.

I have grouped frequently since 1.7 and as a tank have been bleeding credits faster than they are coming in, whilst other classes who do not take the brunt of the damage get away scott-free. Regardless though the expense has been referred to negatively by all group members.

Thank you.

Irxyyy's Avatar


Irxyyy
02.14.2013 , 11:11 PM | #363
I really hope this is just a misunderstanding by some clueless new dev who took an actual change from afair 1.2 patch to repair/mods cost as a bug.

Now if I see some kind of repair kits on the cartel market I'm quitting, I pay a subscription and don't have to deal with this crap.
// believing is bleeding

pfcJOKER's Avatar


pfcJOKER
02.14.2013 , 11:12 PM | #364
/signed

I will not run any HM queue until this is fixed, and I've already canceled our guild progression OPS run I lead this week, no WAY can I afford repair bills under the new system, and there is no way in the world I'm going to help newly geared 50s learn HMs on my dime under this new system. Frankly guys I'm not even sure what you were thinking with this change, all it's doing is hurting other players, less tanks queuing, more "OMG this noob is in Tionese, hes going to get us all killed" vote-kicking, and more people NOT running your content you worked so hard on... This couldn't have been the intended result of this change?

If you insist on keeping the bill this high, may I suggest you give subscribers the pre-1.7 repairs and leave the high costs to F2P and Preferred players? Then at least you can add one more "perk" to get them to subscribe "Repair costs are 50-90% cheaper when you subscribe" - that way those of us loyal subscribers will be happy.

Master_Kyp_Sazen's Avatar


Master_Kyp_Sazen
02.14.2013 , 11:20 PM | #365
If this isn't fixed, I am done with ToR as an MMO. I'm sure I'll play the game as a single player game in playing the class quests, but I wont touch grouping as a tank anymore.

I just did a HM Directive 7 run with some fairly green players. This usually doesn't bother me. I have no problem instructing and teaching mechanics. 4 deaths later we finally beat the FP. Usually 4 deaths wouldn't bother me that much. However after a 53,000 credit repair bill, I'm pretty incensed to say the least.

I guess I could abandon using the group finder and doing PuGs, but that kind of defeats the whole point of the group finder now doesn't it.

Hopefully Bioware will see reason, and will address this....positively, not with further insults.

Lafay's Avatar


Lafay
02.14.2013 , 11:36 PM | #366
/signed

seriously every time i repair, it is 10s of thousands of credits...

LydMekk's Avatar


LydMekk
02.14.2013 , 11:36 PM | #367
I think they could recover a lot of good will with a simple post: "We ****ed up and tonight we will revert the change to what it was in 1.6 even though it will undo our plans to create more money sinks and grinds. This was a boneheaded move that wasted our the valuable time of our employees and customers. Please accept our apologies."

Wholeheartedly agree.

Beakertanks's Avatar


Beakertanks
02.15.2013 , 12:12 AM | #368
Yes. Yes they are.

I did NOT see anything in the patch notes saying repair costs would go up. I am pretty sure this is an inadvertant bug.

I am a little surprised there have been no developer comment on this one yet.
Generally people aren't half as good at PVP as they think they are. Except me. I'm Better.

BaronV's Avatar


BaronV
02.15.2013 , 01:03 AM | #369
Quote: Originally Posted by AlienEyeTX View Post
I

The question is; why should I keep my sub? I can probably go Preferred and have the same experience I have now, except no coin stipend. Of course, purchasing some coins is an option and would probably be cheaper in the long run.

Contemplate this, I will.
Just unsub. Money is the ONLY language EAware understands to any degree. If they fix this issue we can all resub.
I used to be a Jedi like you - until I took a blaster bolt to the knee

Zipacnaa's Avatar


Zipacnaa
02.15.2013 , 01:29 AM | #370
Quote: Originally Posted by Beakertanks View Post
Yes. Yes they are.

I did NOT see anything in the patch notes saying repair costs would go up. I am pretty sure this is an inadvertant bug.

I am a little surprised there have been no developer comment on this one yet.
It is in the patch notes:
Quote:
Item sell values and item repair costs now reflect the value of the items and any enhancements attached to them. Previously, items were incorrectly being valued without their enhancements.
Does that make it any better? No!

As for any of them showing up in this thread.. yeah when pigs fly