Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Lethality Op PVP vid 2

STAR WARS: The Old Republic > English > PvP
Lethality Op PVP vid 2
First BioWare Post First BioWare Post

Technohic's Avatar


Technohic
02.15.2013 , 12:07 PM | #111
Quote: Originally Posted by Ravashakk View Post
I've only played it at 50, but 40 gives you most every talent you'll need. It'll get better with the other trees, higher dart dmg, less dart energy, 9% cunning to name a few.
I can live with that. Got to 40 on my scoundrel as scrapper and got flechette round and it gave me some extra "umph" and I can melt people, but I'm not sure how rewarding it is. Only so much you can rely on people being dumb and letting you ninja cap or just taking out that single target quick only to find yourself wondering what to do next if you can't re-stealth or capture a point. It's ok. I can find ways to assist, but I just want to see if I like other things better, and playing one has helped me to understand better how to combat one that jumps me on my other toons.

MobiusZero's Avatar


MobiusZero
02.15.2013 , 01:33 PM | #112
Quote: Originally Posted by Technohic View Post
Level 40 too early to try DF/Lethality?
There is no such thing as too early, for Lethality OR Concealment.

Starting at an earlier level will teach you the importance of our basic skills, and how to use them well. Too often, people don't start PvPing until they are 50, or until they at least have Hidden Strike or Cull, but then they often tend to lean on those skills too much, and make less use of the plethora of other skills we have.

I PvPed from level 10 to 50, with 0 PvE, and it gave me an invaluable perspective on the class.

For example - Pretty much every Concealment Op I ever see, basically has it in their head that if they are stealthed, they must find a target to Hidden Strike. But what if there is no good target? What if it's a skirmish where going in and using hidden strike will merely result in you getting focused and killed? By the time a Concealment Op finally finds a target to open up on, the battle may be halfway over already! They could have been using their skills at ranged that whole time, doing way more damage and helping their team way more.

I've seen level 10 operatives kill level 50's, solo (Back in the day.), using nothing but Rifle Shot and kiting tactics. It's basic skills like these, that often get neglected by Operatives, and are best learned early on.

As Lethality, the most important talent you can train, which you should get before ANY others, is Imperial Brew. Imperial Brew is more important to the spec than even Cull (Which is also why I think hybrid builds suck, because they skip our best talent.).

Luckeyduckey's Avatar


Luckeyduckey
02.15.2013 , 01:57 PM | #113
Quote: Originally Posted by MobiusZero View Post
There is no such thing as too early, for Lethality OR Concealment.

Starting at an earlier level will teach you the importance of our basic skills, and how to use them well. Too often, people don't start PvPing until they are 50, or until they at least have Hidden Strike or Cull, but then they often tend to lean on those skills too much, and make less use of the plethora of other skills we have.

I PvPed from level 10 to 50, with 0 PvE, and it gave me an invaluable perspective on the class.

For example - Pretty much every Concealment Op I ever see, basically has it in their head that if they are stealthed, they must find a target to Hidden Strike. But what if there is no good target? What if it's a skirmish where going in and using hidden strike will merely result in you getting focused and killed? By the time a Concealment Op finally finds a target to open up on, the battle may be halfway over already! They could have been using their skills at ranged that whole time, doing way more damage and helping their team way more.

I've seen level 10 operatives kill level 50's, solo (Back in the day.), using nothing but Rifle Shot and kiting tactics. It's basic skills like these, that often get neglected by Operatives, and are best learned early on.

As Lethality, the most important talent you can train, which you should get before ANY others, is Imperial Brew. Imperial Brew is more important to the spec than even Cull (Which is also why I think hybrid builds suck, because they skip our best talent.).
I agree with this, and even I'm guilty of it. I even have an urge to hit someone capping a door with Hidden Strike, even if they are almost done capping and I'm far away. Curse you BioWare. I run Lethality now, just hit 40. I really like how I don't have to worry about being screwed with a knockback or AoE, or detection. I still start with Hidden Strike for the extra TA. Something like:

Hidden Strike, Stim boost, Shiv, apply dots, weakening blast, shiv, cull cull, then weave in backstab, explosive probe and such.
Expl°it
ěnslaught
Eradicate

Ravashakk's Avatar


Ravashakk
02.16.2013 , 09:19 PM | #114
Quote: Originally Posted by Luckeyduckey View Post
Hidden Strike, Stim boost, Shiv, apply dots, weakening blast, shiv, cull cull, then weave in backstab, explosive probe and such.
Well based on who you are facing, if it is melee you'll want to put your melee hits upfront like backstab and shiv. Then move out of range to start dotting etc... Saves you a little bit of dmg taken.
Medicine/Lethality PVP Patch 2.3
I don't tab dot to fluff my damage...I tab dot so that when I'm done wrecking your buddy, I can move right on to wrecking you.

texoc's Avatar


texoc
02.19.2013 , 05:56 AM | #115
Lethality/Dirty Fighting is just hilarious...

It surpassed everything I experienced dmg wise on any other char.

http://imageshack.us/f/842/screenshot2013021912411.jpg/
Previe

Ravashakk's Avatar


Ravashakk
02.19.2013 , 10:10 AM | #116
Quote: Originally Posted by MobiusZero View Post
As Lethality, the most important talent you can train, which you should get before ANY others, is Imperial Brew. Imperial Brew is more important to the spec than even Cull (Which is also why I think hybrid builds suck, because they skip our best talent.).
I didn't catch this before. I have to disagree with you. Imperial Brew, although a good talent to have, is not by far the "most important" talent to have. Imperial Education is better because it buffs ALL your dmg and healing abilities with higher bonus dmg/healing and crit levels. Corrosive Microbes is better because for 2 talent points it will give you more of a dmg boost on corrosive dart than Imperial brew will with 3. Lethal Purpose is the talent that turns us from respectable in 1v1 situations to monsters in group situations. Energy can be an issue in small skirmishes, but with a large group, your dots ticking will give you a vast supply of energy to work with while bursting someone down. Afterall, if you don't have enough energy to even use corrosive dart, does it matter how much dmg it does?

That wasn't even considering the talents that give you an ability like corrosive grenade, cull, and weakening blast....which IMO are all more valuable to the spec than Imperial Brew. It is def a good talent to have, but not as strong as you make it out to be.

Quote: Originally Posted by texoc View Post
Lethality/Dirty Fighting is just hilarious...

It surpassed everything I experienced dmg wise on any other char.

http://imageshack.us/f/842/screenshot2013021912411.jpg/
Very nice game. I would like to say though that that kind of game isn't common even for the best of players. Lot of variables have to be involved to create such an atmosphere that allows a game like this to happen. Just like I tell ppl that ask me questions about my healing, no matter how good you are, you can't just pull 1400+ hps every game. A lot of our performance is based on the quality and comp of our team vs the quality and comp of their team.

You'll also notice a big difference when you hit 50 with it.
Medicine/Lethality PVP Patch 2.3
I don't tab dot to fluff my damage...I tab dot so that when I'm done wrecking your buddy, I can move right on to wrecking you.

texoc's Avatar


texoc
02.19.2013 , 10:45 AM | #117
Quote: Originally Posted by Ravashakk View Post

Very nice game. I would like to say though that that kind of game isn't common even for the best of players. Lot of variables have to be involved to create such an atmosphere that allows a game like this to happen. Just like I tell ppl that ask me questions about my healing, no matter how good you are, you can't just pull 1400+ hps every game. A lot of our performance is based on the quality and comp of our team vs the quality and comp of their team.

You'll also notice a big difference when you hit 50 with it.
To be honest, its quite common. Atleast on voidstar i cant think of a single game beeing below 600dps since i hit 40.

http://imageshack.us/f/850/screenshot2013021800123.jpg/
http://imageshack.us/f/4/screenshot2013021812271.jpg/

However i have to admit, im quite familiar with Lethality/dirty fighting. I hope i can break my dirty slingers 1340dps when i hit 50 =)
Previe

Ravashakk's Avatar


Ravashakk
02.19.2013 , 11:21 AM | #118
Quote: Originally Posted by texoc View Post
To be honest, its quite common. Atleast on voidstar i cant think of a single game beeing below 600dps since i hit 40.

http://imageshack.us/f/850/screenshot2013021800123.jpg/
http://imageshack.us/f/4/screenshot2013021812271.jpg/

However i have to admit, im quite familiar with Lethality/dirty fighting. I hope i can break my dirty slingers 1340dps when i hit 50 =)
I'm sure it is common to have 2-4 healers on your team while the opposition has 0. All I'm saying is lowbies is a terrible place to judge a class/spec.

Just like with your void star performances, you can't just go out and pull >1340 DPS every game, or even a majority of them. High DPS games are generally an indication of constant combat, which means good enemy healers, or a continuous stream of enemies running in from the spawn. Having good DPS are on your team also lowers your dmg. I find that my best number games are generally when the rest of the DPS suck on my team and I have to carry a larger portion of the load.
Medicine/Lethality PVP Patch 2.3
I don't tab dot to fluff my damage...I tab dot so that when I'm done wrecking your buddy, I can move right on to wrecking you.