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Ranked WZ is too hardcore as it is now, something needs to change.

STAR WARS: The Old Republic > English > PvP
Ranked WZ is too hardcore as it is now, something needs to change.

VedrixSorio's Avatar


VedrixSorio
02.08.2013 , 08:09 AM | #51
Quote:
1. Make WZ and RWZ cross server to increase player pool. Although, BW doesn’t seem to like this idea because it kills the “community.”
I don't tthink its they don't like the idea. I think they physically can't due to system limitations and lack of actual skill by those maintaining and finishing development on the system. Heck they have to manually do character transfers. This is a step back to the 90s.
Falx Severo -- The Guardians

islander's Avatar


islander
02.08.2013 , 08:30 AM | #52
Quote: Originally Posted by Sleprock View Post
Yup because we know everybody's comms and we know magically who were going to be qued with. And even then some people cannot tab out and join stuff quick enough anyways. Get serious with your answers lol
Are you 'special'???

There's this thing called Ops chat. There's this nice long delay in between queues (typically 10-30 minutes) that allows for plenty of time for people to get on the same voice comm. I've done it in a full on pug.

Anyone that can't tab out and join a new server in 5 minutes doesn't belong queueing for a ranked warzone.

My answers are serious. Until the day Bioware makes ranked warzones far less restrictive then they are currently, they will continue to be a feature almost entirely ignored by their gaming population. It sucks, normals are unrewarding, and quite frankly boring after a couple each day. Until pigs fly and open world pvp becomes possible again...
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

islander's Avatar


islander
02.08.2013 , 08:33 AM | #53
Quote: Originally Posted by Xerain View Post
I fully blame the players. Having an MMO background of playing Star Wars Galaxies where there was basically ZERO content as far as pvp goes (just flag pvp and go find people) it was all up to the players to create the pvp and do things to keep it going and it would keep going for hours and hours at a time. This is an MMO, Play the game, make some friends, do the things you want to do. It shouldn't be up to Bioware to do everything for us to make the game playable. Some things the players do need to control. (Like the whole OWpvp situation) Sure changes DO NEED to be made for rateds, wont disagree there.

IDK if cross server were added a lot of stuff could be fixed to help rateds like actual bracketing system so the top tier teams are stomping out the newbie teams. We need the population and people to be able to make all this effective.
If Bioware's game engine choice wasn't so horrible, if their actual attention to open world pvp and rewards from such actually existed from day 1 (as they claimed it did), then we wouldn't be sitting here relying on their fairly broken ranked warzone system to begin with.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

CharterMonkKent's Avatar


CharterMonkKent
02.08.2013 , 08:34 AM | #54
Quote: Originally Posted by Xerain View Post
I fully blame the players. Having an MMO background of playing Star Wars Galaxies where there was basically ZERO content as far as pvp goes (just flag pvp and go find people) it was all up to the players to create the pvp and do things to keep it going and it would keep going for hours and hours at a time. This is an MMO, Play the game, make some friends, do the things you want to do. It shouldn't be up to Bioware to do everything for us to make the game playable. Some things the players do need to control. (Like the whole OWpvp situation) Sure changes DO NEED to be made for rateds, wont disagree there.

IDK if cross server were added a lot of stuff could be fixed to help rateds like actual bracketing system so the top tier teams are stomping out the newbie teams. We need the population and people to be able to make all this effective.
I can't compare this to SWG as far as player created content (btw I had the first wookie jedi unlock in that game, was offered $2900 for my account haha, I had to grind 17 professions, I think I popped on smuggler....). The open world pvp in that game was epic in scale and it was player created. BUT, we also had our own player built Pub and Imp cities that people defended with video game pride, there was an actual war. There is nothing to defend in this game. Well I've defended Novare coast a thousand times, ha so lame. There was no instanced pvp in SWG (I think instanced pvp is a crap model for building any sort of community).

If this game somehow went the route of open world sandbox it could be the best game of all time. Players would create endless pvp content. I remember being hired as a guard in SWG so crafters could get to their mining equipment safely. I remember playing body guard (against bounty hunters, who could track you down) for a friend who recently unlocked his jedi. So many times that would turn out to be an all out war. Why? Because I would destroy the bounty hunter and he would get friends to come and try to kill me. It was epic. I died 4 times (haha oh yes I remember) in total on my jedi (over 2 years). The chance to kill an epic player in that game was worth everyone dropping what they were doing to go after you. To be honest when I started playing this game I was shocked that I died so early on. I thought I was going to lose my toon or have to regrind 5 lvls (like I would have if I died early on my jedi in SWG), then I realized there is no "death mechanic" in TOR. All combat is a zerg with no consequences.

This game has none of those toons for players to feed off of. And it's too bad. Game could be epic.
Wnk & Zlk & Knk & Xlk & Znk & Ynk & Tnk & Qnk & Chart
<Nothing Personal>
+ =

Xerain's Avatar


Xerain
02.08.2013 , 08:49 AM | #55
It's amazing how people clung to SWG when there wasn't a whole lot to do in that game. I think if players put forth more effort themselves instead of crying to BW so much things could be much better here.

ace_boogie's Avatar


ace_boogie
02.08.2013 , 08:53 AM | #56
Quote: Originally Posted by CaptianFordo View Post
All the PVP elites on PVE servers would be ROFLSTOMPED if they went against PVPers of a PVP server.



They'd complain and want the old system back.

lol... You'd think so, but so many rerolls from fatman and bastion come to Jedi covenant server and get humbled quickly
K'senėa

jizerai's Avatar


jizerai
02.08.2013 , 09:09 AM | #57
Quote: Originally Posted by CaptianFordo View Post
All the PVP elites on PVE servers would be ROFLSTOMPED if they went against PVPers of a PVP server.



They'd complain and want the old system back.

Because PvP:ers on PvP-servers play more Warzones than those on PvE-servers? Yeah, that sounds plausible...

I'm betting the difference in skill is miniscule, on average.
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

CharterMonkKent's Avatar


CharterMonkKent
02.08.2013 , 09:49 AM | #58
Quote: Originally Posted by Xerain View Post
It's amazing how people clung to SWG when there wasn't a whole lot to do in that game. I think if players put forth more effort themselves instead of crying to BW so much things could be much better here.
I don't understand your perspective of players being the problem in this or any MMO. The players do what they want with what they are provided. Many don't like the dismal pvp offerings in this game.

Also I think anyone being reasonable would say 5 wzs isn't a whole lot to do pvp wise in this game (or any game). PvP is less than 1% of the game's content. As I and others have said, there is more content on the starter planets than all of the pvp content provided. Players can't do much with instanced pvp that is fed by a gear reward system.
Wnk & Zlk & Knk & Xlk & Znk & Ynk & Tnk & Qnk & Chart
<Nothing Personal>
+ =

islander's Avatar


islander
02.08.2013 , 09:53 AM | #59
Quote: Originally Posted by VedrixSorio View Post
I don't tthink its they don't like the idea. I think they physically can't due to system limitations and lack of actual skill by those maintaining and finishing development on the system. Heck they have to manually do character transfers. This is a step back to the 90s.
Absolutely this. I think they want to, but their gaming system is terrible. here we are a year + into development and they still can't collect monies from people wanting to PAY for character transfers.

Quote: Originally Posted by CharterMonkKent View Post
I Players can't do much with instanced pvp that is fed by a gear reward system.
Exactly what I was indicating earlier. Nothing was more disappointing to me back in January of 2012 when I learned that I HAD to gear from warzones in order to be viable in open world PvP. Talk about *** backwards.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

Xerain's Avatar


Xerain
02.08.2013 , 09:56 AM | #60
Quote: Originally Posted by CharterMonkKent View Post
I don't understand your perspective of players being the problem in this or any MMO. The players do what they want with what they are provided. Many don't like the dismal pvp offerings in this game.

Also I think anyone being reasonable would say 5 wzs isn't a whole lot to do pvp wise in this game (or any game). PvP is less than 1% of the game's content. As I and others have said, there is more content on the starter planets than all of the pvp content provided. Players can't do much with instanced pvp that is fed by a gear reward system.
Because players can do things to make content and make things more fun.