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EC HM: Kephess Question


DarthSeraph's Avatar


DarthSeraph
02.05.2013 , 03:48 AM | #1
It all goes well up untill Kephess casts his 'Gift of The Masters' (Purple AoE).

We have tried a couple of tactics but none seem to work, everybody is just taking way to much damage to heal.

We are using a Sorc Heal (Myself) and an Operative.

Anyone have any suggestions on this.

Cheers
Destruˇ | Castellˇ | Spaa'ra
Marauder | Sentinel | Gunslinger


LastWizard's Avatar


LastWizard
02.05.2013 , 03:57 AM | #2
Quote: Originally Posted by DarthSeraph View Post
It all goes well up untill Kephess casts his 'Gift of The Masters' (Purple AoE).

We have tried a couple of tactics but none seem to work, everybody is just taking way to much damage to heal.

We are using a Sorc Heal (Myself) and an Operative.

Anyone have any suggestions on this.

Cheers
Los the pull by kephess if you have too much ranged. The big purple circle is nasty and hard to heal through if you stay in it too long. The second tank need to be taunting during the cast of breath of the masters when he's attacking the main tank. Ranged dps shouldn't have to move during this phase. Melee dps need to be behind the boss at all times. I've been one shotted by the cleave at 20k hp before. Avoid purple circles that are dropped. All the info I got.

Edit: Marauders predation can help run out of the circle. Also if you use a jugg tank, intercede is a great tool. Sorc pulls help as well. Every other class that gets caught needs to pop a DC.

Kitru's Avatar


Kitru
02.05.2013 , 03:58 AM | #3
Step 1: get a Sentinel
Step 2: when you're pulled in, have said Sentinel use Transcendence
Step 3: have everyone use their now dramatically increased movement speed to get the hell out of it
Step 4: profit

I've been in groups that went from having 2-3 people die to the Gift of the Masters *every single time* to not having anyone even drop below half hp thanks *exclusively* to the presence of a Sentinel providing that buff. The only other recommendations that can really be made are the oft cited "people hide behind something so that they don't get pulled" and other mechanisms whereby, rather than trying to counteract it, the goal is instead to avoid it.

GotM is one of the few mechanics in the game where I really feel that the game *forces* you to have a specific class around just for a specific buff. Even a well geared Commando blowing their CDs and running immediately stands a unreasonably high chance of dying as they run out simply because it deals so much damage and has such a large radius (in fact, I know this because the people in the aforementioned run that were dying to it every time were Commandos that were using Reactive Shield at 61% with Sage bubbles before and *still* died to it). If you're a class without a major movement speed increase (Consular, Sentinel; Guardian can sometimes manage with Guardian Leap) or a KB immunity ability (Tactics Vanguard, Gunslinger), you're kinda screwed unless there is a Sentinel to save your bacon.
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DarthSeraph's Avatar


DarthSeraph
02.05.2013 , 04:17 AM | #4
Thanks for the responses.

Our make up is

2 Assassin Tank
1 Marauder
1 Merc
1 Sorc Dps
1 Sniper
1 Sorc Healer
1 Operative Healer

We have tried many of the options suggested. Using predation, LoS even using the snipers sheid. Where it always seems that 1 or two people die.

I suppose its just trial and error untill we find something were comfortable with.
Destruˇ | Castellˇ | Spaa'ra
Marauder | Sentinel | Gunslinger


ElQuesoGrande's Avatar


ElQuesoGrande
02.05.2013 , 04:43 AM | #5
If your sniper uses his shield and your marauder uses his predation, in addition to everyone using all defensive CDs, the only way anyone will die is if they are not running out of the circle immediately. And by running out, I do not mean backing up. This is far too slow, so everyone should be turning and running. Your assassin tanks should be using Force Shroud as soon as kephess casts the pull (he grapples everyone). This will make them immune to the purple aoe, so they will not have to move at all. they can just stand there and wait until they need to tank swap. There is never a reason for an assassin/shadow tank to move during gift of the masters as long as they use resilience/force shroud.

Siorac's Avatar


Siorac
02.05.2013 , 04:58 AM | #6
Quote: Originally Posted by DarthSeraph View Post
Thanks for the responses.

Our make up is

2 Assassin Tank
1 Marauder
1 Merc
1 Sorc Dps
1 Sniper
1 Sorc Healer
1 Operative Healer

We have tried many of the options suggested. Using predation, LoS even using the snipers sheid. Where it always seems that 1 or two people die.

I suppose its just trial and error untill we find something were comfortable with.
Assassins pop Shroud, Sorcerer healer uses Force Speed and pulls the Operative, Sniper pops Entrench at about 63-62%, Sorcerer DPS uses Force Speed and pulls the Merc.

This way the Marauder can be lazy and not use Predation which would make the whole thing trivial :P Though if it's not a Carnage Marauder, the Operative and the Mercenary will still take quite a lot of damage running out.

TripleMe's Avatar


TripleMe
02.05.2013 , 06:19 AM | #7
Quote: Originally Posted by DarthSeraph View Post
Thanks for the responses.

Our make up is

2 Assassin Tank
1 Marauder
1 Merc
1 Sorc Dps
1 Sniper
1 Sorc Healer
1 Operative Healer

We have tried many of the options suggested. Using predation, LoS even using the snipers sheid. Where it always seems that 1 or two people die.

I suppose its just trial and error untill we find something were comfortable with.
We only recently finally killed Kephess HM with a group very similar to yours (replace you Sorc and Merc DPS with Shadow and Gunslinger). What we found was Kephess pulls us in as soon as his health bar hits 59%. My suggestion to you is the following (very close to what we had done):

1> At 75 - 78% Kephess will do his last Mighty Leap and drop a red circle. One tank would pick him up and drag him to the position along the entrance wall (so LOS is possible). The sniper and healers position themselves near the entrance.

2> 2nd tank taunts as soon as Savage Wounding goes out, and holds Kephess till Gift is cast. Ensure everybody is fully healed at this point. Only the tanks should be taking any damage, so thats relatively easy.

3> At 61%, sniper pop entrench and shield, healers and merc DPS hide. Everybody else (2 tanks, sorc dps and mara) bunches up around the boss at this point, so they will have very little distance to travel once pull happens and they can run out faster. Sorc healer drops a healing circle on the Sniper.

4> At 60%, mara pops predation. It lasts 10 seconds, so you can pop it a bit early. Sorc DPS bubbles himself.

5> At 59% pull happens, tanks pop shroud and speed, sorc dps pops speed, mara pops camo (forget the imperial name for this) and runs out towards the healing circle. Sorc can use his self heal while running out.

The only problem we had with this strat was our tank got no heals during the 61% to 59% phase, and his health was very low. He didn't die, but he was just barely alive. Maybe your sorc healer can stay out and force speed away from the Gift. Just remember to bunch around the boss before the pull.

After the pull, have the tank with higher health (should the the one not tanking Kephess before gift) pick Kephess up. The last 60% of Kephess is really fast and furious and we wiped countless times on that phase .

Have fun

Nibbon's Avatar


Nibbon
02.05.2013 , 08:24 AM | #8
Everyone should have defensive cooldowns saved up for this point - pop medpacks if needed. Everyone else has already given enough tips on how to get out of there - just try to make sure everyone is topped off before he pulls everyone in.

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LarryRow
02.05.2013 , 08:46 AM | #9
Also make sure everyone runs to the same place to the sorc can drop a puddle and focus on the tank.
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Khaotic-Prophecy's Avatar


Khaotic-Prophecy
02.05.2013 , 08:51 AM | #10
some really useful tips here guys, thanks very much
Hopefully know we dropped that f.u.cking lizard and move on
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