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PvP in SWTOR is not just broken but it's gamebreaking and unplayable

STAR WARS: The Old Republic > English > PvP
PvP in SWTOR is not just broken but it's gamebreaking and unplayable

Lord_Karsk's Avatar


Lord_Karsk
02.04.2013 , 04:23 AM | #1
Well we all know why ..

Massive WZ lags that everyone gets at the same time sometimes up to a whole minute.
And they dont do anything to fix it or give us any feedback,because as i'm guessing they cant fix it.

Ability delay . We all have it, try and google ability delay and funny enought swtor threads comes up first
http://lmgtfy.com/?q=ability+delay
1 out of 3-5 times the glogal cooldown will go of and nothing happens.That is game breaking.
And as a scounddrel that means i could lose a dual because of it,everytime this happen when i use
sucker punch backblast etc that means it's a serious issue that may cause a defeat.

Respawn is broken.
Respawning and still in combat,because of this alot of the time the player cant leave area because
he is slowed down and cant stop a cap etc because iof the shield.This happens every wz.

Still taking damage after respawning.So in spawn having to heal up while still taking damage from effects
losing time because of it,and of course most times still in combat aswell means this is a game breaking issue.

Players teleporting all over,if taking damage or beeing killed the system will move your char in the WZ
to your previous point of origin because that were the system got the information you were taking damage
etc.Sometimes while dying you will lag as much as 3 times watching the same animation to previous place
because the engine is well bad and cant catch up with whats going on.

Jayshames's Avatar


Jayshames
02.04.2013 , 06:03 AM | #2
Is this just your opinion, a suggestion, discussion or what? just looks like a thread where you're stating what you believe wrong with the game.

Lord_Karsk's Avatar


Lord_Karsk
02.04.2013 , 06:06 AM | #3
Quote: Originally Posted by Jayshames View Post
Is this just your opinion, a suggestion, discussion or what? just looks like a thread where you're stating what you believe wrong with the game.
No i'm stating a well known fact. If you refuse to understand whats going on then thats just your problem.

poosticks's Avatar


poosticks
02.04.2013 , 06:18 AM | #4
Quote: Originally Posted by Jayshames View Post
Is this just your opinion, a suggestion, discussion or what? just looks like a thread where you're stating what you believe wrong with the game.
Aside from the manner in which the information is conveyed, I have to agree with the OP because I am experiencing all of the above. For example, I will use ravage on my vengeance juggernaut, the global cool-down will trigger and the animation fire, but my target will take no damage. Once the global cool-down has elapsed ravage still remains available for use. The most annoying bug I have encountered lately however, is people disappearing after I have stunned them, only to reappear once the stun has worn off. When this happens they still remain targeted, but I am unable to attack them. The latter, in my experience, is a recent development and is very annoying.

Jayshames's Avatar


Jayshames
02.04.2013 , 06:21 AM | #5
I'm not saying what you said is wrong, but you're very first opening sentence;
Quote: Originally Posted by Lord_Karsk View Post
Well we all know why ..
Why do you need to post a thread then? :X

Kawabonga's Avatar


Kawabonga
02.04.2013 , 06:23 AM | #6
You talk about it like it happens every single warzone... I can count on a hand the number of times i got immense lag spikes that made the game unplayable. Same with the times i was still in combat after respawn (and it only lasted a few seconds). DoTs after respawn only seem to happen at round switch of voidstar when some **** decides to put one in that brief period of time you get to use abilities after the round ends... The only issue i have with teleporting is when i get pulled by PT/Vanguard because the pull animation misses the journey and simply teleports me to location.

I honestly don't see all this broken peformance... I don't have 12 valor 100 toons or anything like that but i think i play my PvP enough to know what goes on in warzones

AidanLightwalker's Avatar


AidanLightwalker
02.04.2013 , 07:05 AM | #7
I play on the Bastion and I don't see any of this. On peak and off peak times. The worst I have ever seen, is a leap thst takes a second to regjster. But that's it, and even that is rare. Maybe 1 a week.
Even the smallest of light sources can light up the darkness.
Nyren - Combat Sentinel Ewenn - Shield Vanguard
Kyrenn - Scoundrel SawbonesSyrenn - Telekinetics Sage

Hadyn's Avatar


Hadyn
02.04.2013 , 09:12 AM | #8
I agree,

I'm on Pot5 and I don't see any of this either. I've never had more than 5% of the issues you're describing.
Hadyn Gabriel - Bounty Hunter
Haylea Gabriel - Blue Sniper

General_Aldo's Avatar


General_Aldo
02.04.2013 , 09:21 AM | #9
WOW, I thought this was only happening to me. Yes, I hate when this happens. It's especially tough when playing a healer and then the ability delays / doesn't go off. It usually costs someone's life and sometimes the game. This issue will probably never get fixed. Just wait till Elder Scrolls Online comes out.

islander's Avatar


islander
02.04.2013 , 09:21 AM | #10
Quote: Originally Posted by Lord_Karsk View Post
No i'm stating a well known fact. If you refuse to understand whats going on then thats just your problem.
Actually, ti sounds like your system is terrible. I have no such lag. Occasionally in huttball, but its not often.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five