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Do other MMOs have the Ability to Fly

STAR WARS: The Old Republic > English > General Discussion
Do other MMOs have the Ability to Fly

Stellatus's Avatar


Stellatus
02.04.2013 , 01:06 PM | #61
Flying mounts were a lot more detrimental to WoW than people realize, and it's a problem the devs are aware of. They've stated multiple times in blue posts they wish they had gone about flying mounts in a different way, because they've made world pvp a non-thing and made the world much smaller overall.

SWTOR has a much smaller gameworld than WoW, and the zones are designed in a manner completely non conducive to flying mounts. Not to mention World PVP already barely exists in SWTOR.

Besides, flying mounts aren't really a "thing" in Star Wars. You see plenty of low-flying vehicles like speederbikes and landspeeders, which we already have. They just need to make them faster.
DROID DOES.

Royox's Avatar


Royox
02.04.2013 , 01:07 PM | #62
Flying option = killing outdoor pvp.

GalacticKegger's Avatar


GalacticKegger
02.04.2013 , 01:16 PM | #63
Quote: Originally Posted by Urael View Post
I miss Andryah too.
You guys crack me up.
Can we please just have our pre-KotFE SWTOR MMORPG back?

SlimsPicken's Avatar


SlimsPicken
02.04.2013 , 01:45 PM | #64
Quote: Originally Posted by chuixupu View Post
I haven't seen Andryah in months, what did you do with her!
ye gods. good riddance.
For every man there is a sentence, a string of words, which has the power to destroy him.

chuixupu's Avatar


chuixupu
02.04.2013 , 01:48 PM | #65
Quote: Originally Posted by Royox View Post
Flying option = killing outdoor pvp.
I don't think it killed it in WoW. In fact my favorite Outdoor PVP memories were in the days of Halaa in Nagrand. Good times.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Sliverspark's Avatar


Sliverspark
02.04.2013 , 01:50 PM | #66
The only other MMO I have played that actually gives your character the ability to fly, was City of Heroes/Villains. I've played a lot of other games, and CoH and WoW are the only ones I've seen that have implemented anything like this.

It would be nigh impossible to do this with SWTOR in any efficient way. I'm not a game designer, but I know that if you don't have swimming in your game, you more than likely don't have a z-Axis; and that's what's needed to have full 3-dimensional movement. As I understand it, (and this is just what I've learned, I could be wrong), putting a z-axis into a game post-launch isn't worth the time or the man hours.

chuixupu's Avatar


chuixupu
02.04.2013 , 01:53 PM | #67
Quote: Originally Posted by Sliverspark View Post
The only other MMO I have played that actually gives your character the ability to fly, was City of Heroes/Villains. I've played a lot of other games, and CoH and WoW are the only ones I've seen that have implemented anything like this.

It would be nigh impossible to do this with SWTOR in any efficient way. I'm not a game designer, but I know that if you don't have swimming in your game, you more than likely don't have a z-Axis; and that's what's needed to have full 3-dimensional movement. As I understand it, (and this is just what I've learned, I could be wrong), putting a z-axis into a game post-launch isn't worth the time or the man hours.
Interesting point, though who knows if that's the case. I always just assumed they didn't want to put swimming in the game out of laziness or just that they didn't see the point of doing underwater quests. If they ever decided to have Naboo in the game they might decide otherwise. Perhaps they really need to find a way to upgrade the engine.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Datku's Avatar


Datku
02.04.2013 , 02:14 PM | #68
Wow had flying mounts although they limited where they could be used for a while. Reason being that in many areas of the world there was no real volume to things...window dressing so to speak and if you could fly you would see all the rough areas that needed to be fixed and it wasn't a priority. Maybe when they did cataclysm or whatever it was they allowed flying mounts in the old world areas prior to that it was just the Burning Crusades area and later parts of Lich King lands. Aion also had a flight ability. The abyss you could fly all over but you had limited time before you became "exhausted" and fell out of the sky. You could expand your flight time or use potions to replenish flight time. There was also a couple of world area's that you could fly again limited time. Although you could glide just about anywhere (abyss or real world).

The biggest issue though with flying mounts/abilities comes from the PvP perspective. Imagine that...PvP always tend to screw things up whining about one thing or another. Anyway the big "whine" from WoW was that it bypassed PvP. You could just fly over people and avoid PvP if you wanted to and of course all the PvP griefers cried oceans full over the fact that people could actually get around them. Although there was some success in also claiming that it bypassed to many area's in game...where effort went into scenery or mob placements that were being lost or skipped by people with flying mounts. That the world was more empty because people just flew from one point to the next instead of running. And of course the whine of those that had and those that didn't. Those that didn't have flying mounts cried that it was unfair that those with flying mounts could by pass mobs to get to objectives while they had to go on ground and clear the path of mobs to get to the same objective. Now here's the kicker....at a certain level EVERYONE could get a flying mount (a cheap slow one or a more expensive fast one). But that was just a detail that whiners neglected to talk about (like a lvl 70 would need an objective in a lvl 50 area...reality it was more of a gathering material whine than anything else...flyers could gather lower lvl mats faster than lower levels could gather the same mats).

Heck even in Aion there was QQ's over flight. Aion had portals you could go through randomly that put you in the other factions lands for PvP. Some cried that gliding ruined PvP because people could glide to get away or glide to run people down that try to get away. Or in the abyss where everyone could fly they would QQ because someone dropped wings on them and suicides when they got jumped by 10+ enemy's. Actually that was a bit of fun...you could drop wings and free fall for a few seconds before auto death...but when chased you could drop wings and possibly get far enough from the attackers when you popped wings to get clear if they chased after you then you just auto died to prevent them from getting the kill on you...more so if you were a ranked player like a general or something.

Now I have enjoyed flight in any MMO I have played that had it...and wished more had it. But there is a loud voice against flight in MMO's from people that think it breaks immersion (and generally those that claim this don't even play on RP servers where they are getting immersed and it might have a valid point) . Generally though its the PvPer's on PvP servers crying the loudest to keep flight out of the games because it takes away from their ability to terrorize and gank people forced to follow certain paths through areas they can stalk like highway robbers. Missing a statue or other details scattered throughout various MMO worlds really don't matter to most people mounts are to get from point A to point B the fastest possible. Besides when it comes to exploration you can do sooo much more with flight discoveries than Mario style rock jumping or clipping graphics to get up sides of mountains etc. I would support more flight options in SWTOR or really any MMO, but my voice is not nearly as loud as the PvP griefers voices.
~~~
Krayt Dragon

Lilura 50 Sorc, Kilva 40 Sniper, Datku 40 Power Tech, Ciedoc 50 Marauder

Datku's Avatar


Datku
02.04.2013 , 02:20 PM | #69
Quote: Originally Posted by chuixupu View Post
I don't think it killed it in WoW. In fact my favorite Outdoor PVP memories were in the days of Halaa in Nagrand. Good times.
Ah yes I loved Halaa. I spent many hours circling the zone looking for targets on my netherdrake. Only problem is I got known well enough that if the horde saw me airborn in the area they would not attack Halaa unless they had crazy numbers or even run back to a town. Many times I would swoop in on my drake to a fight going on and as soon as I got close to ground jump off and engage only to see many Horde spot me circling back towards them and running to the cliff walls and jumping off :P Was actually pretty funny...if I was flying about without my helm showing it was a sign I wasn't up for PvP at the time and the horde didn't worry...but if they saw me in air with my helm showing they knew I was hunting and that's when they would run away LOL. Even had some friends on the horde side of my server confirm that fact and told me that pretty much any time I was spotted in the Halaa zone I was identified and called out as a warning...Muhahahaha. Just because we had the number 1 arena warlock on our server that was scared to face me on my BM Hunter I became a legend
~~~
Krayt Dragon

Lilura 50 Sorc, Kilva 40 Sniper, Datku 40 Power Tech, Ciedoc 50 Marauder

Manifoldgodhead's Avatar


Manifoldgodhead
02.04.2013 , 02:38 PM | #70
Quote: Originally Posted by Stellatus View Post
Flying mounts were a lot more detrimental to WoW than people realize, and it's a problem the devs are aware of. They've stated multiple times in blue posts they wish they had gone about flying mounts in a different way, because they've made world pvp a non-thing and made the world much smaller overall.

SWTOR has a much smaller gameworld than WoW, and the zones are designed in a manner completely non conducive to flying mounts. Not to mention World PVP already barely exists in SWTOR.

Besides, flying mounts aren't really a "thing" in Star Wars. You see plenty of low-flying vehicles like speederbikes and landspeeders, which we already have. They just need to make them faster.
Lol, world PvP is dead in any game that is not designed around world PvP. WoW is about questing and raiding. The PvP is a mini-game at best. World PvP is possible and best in an open sandbox setting that rewards players for working together, but also places them at odds with each other over resources and territory.

Specifically world PvP only works without vertical progression. World PvP in WoW was awful. It was mostly just 60s popping lowbies who then either get their 60's or call other 60's. Vertical progression ruins PvP so why not have all the fun stuff like flying.
ITS THE FUTURE