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March of the Dread Guard

First BioWare Post First BioWare Post

Arlon_Nabarlly's Avatar

02.06.2013 , 03:23 PM | #11
Quote: Originally Posted by TuxedoMazoku View Post
Hell I wouldn't be surprised if the bug still exists on every server.
It does, they never fixed the bug at all. They implemented a work around that causes it to take longer to completely break the quest, but the underlying issue of unclickable NPCs was never fixed.

Percy's Avatar

02.06.2013 , 03:40 PM | #12
It would be nice if when multiple instances of a zone were opened the oldest one was the first one to close. Or when a new instance opened it became number one and number one shifted to number two. That way the old bugged quests and npcs would get thrown away when the zone instances went back down to 1.

Maybe i'm just crazy and i certainly don't know enough about whats going on in the background but it seems like this would consistently keep the zone reset like the server resets do but much more often.
Vicious: You should see yourself. Do you have any idea what you look like at this moment Spike: What? Vicious: A ravenous beast. The same blood runs through both of us. The blood of a beast who wanders, hunting for the blood of others. Spike: I've bled all that kind of blood away. Vicious: THEN WHY ARE YOU STILL ALIVE?

Lostpenguins's Avatar

02.07.2013 , 10:45 AM | #13
Yeah... this is happening on The Bastion as well. You need to fix this as it's really the weekly BM comms and if I can't complete the weekly then there's no point. Heck... make the inside of each jail where you free the prisoners an "instance". That would fix it up nicely.

CharlieBrown's Avatar

02.07.2013 , 11:28 AM | #14
As mentioned earlier, this problem persists on prophecy of the five.

It's important to note that the previous version of this mission, where you had the click on the shackle to free the prisoners and then click on the captain, then the remote, to free the captain bugged for the captain, but the prisoners were never the issue.

You went the wrong way with this. You should have left the prisoners alone and removed the captain.
Fiera MainAssassin Tank
<E> Guild Prophecy of the Five

sciphadeias's Avatar

02.07.2013 , 01:19 PM | #15
Quote: Originally Posted by AmberGreen View Post
Hi everyone. I just wanted to step in and let you know that we are actively investigating reports of this issue still existing on the Tomb of Freedon Nadd server since the 1.6.2 patch. If you are still experiencing this and are on a different server, please post here and let us know. As more information becomes available, we will update this thread and/or the Known Issues. Thanks for your patience!

It is still happening on Prophecy of the Five as well.

Dark Lord