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CC immunity is OP


Hexdoll's Avatar


Hexdoll
02.02.2013 , 07:22 PM | #11
Quote: Originally Posted by NoTomorrow View Post
Lol some sorc tried to win a DPS race with a sniper after his CC hit the entrench
At least with a sniper/slinger you can DoT run and heal and come back after the entrench is up, there is a defensive path on both sides in that match up.

Siorac's Avatar


Siorac
02.02.2013 , 08:18 PM | #12
Quote: Originally Posted by Hexdoll View Post
First, you use "stupider" when inditing something else as stupid, really nothing more need be said on that front.

Second, in a game where you can kill someone in 4 seconds or dam close to it, yes it is op.

Third, QQing a lack of a hard stun has nothing to do with the subject as lack of a hard stun does not make a Guardian defenseless by a long shot.
Yeah, there are many other stupid complaints on the forums. This is one of the more stupid ones.

QQing over certain classes' CC immunity - and not having a hard stun is VERY relevant when it comes to discussing CC immunity - does not make a Sorcerer defenseless. Or any other class, really, except Mercenary. But what isn't OP when we compare it to a Mercenary's capabilities?

Yes, you can kill someone in 4 seconds. Hint: you can kill that CC immune player, too. He's not immune to damage!

Hexdoll's Avatar


Hexdoll
02.02.2013 , 09:04 PM | #13
Quote: Originally Posted by Siorac View Post
Yeah, there are many other stupid complaints on the forums. This is one of the more stupid ones.

QQing over certain classes' CC immunity - and not having a hard stun is VERY relevant when it comes to discussing CC immunity - does not make a Sorcerer defenseless. Or any other class, really, except Mercenary. But what isn't OP when we compare it to a Mercenary's capabilities?

Yes, you can kill someone in 4 seconds. Hint: you can kill that CC immune player, too. He's not immune to damage!
I know parsing this bit of knowledge to you will be like trying to teach a pig to play Rachmaninoff, you have to have intelligence to measure it.
If you have a Sorc that can kill another player in 4 sec...you must post that, its a must see...that is going to be awesome to see how you can damage a shd/***, kill a mar/sent or jugg/grd in 4 sec with a sorc/coun and as a sorc I would take 4 sec stun immunity instead of a "hard stun" any day because immunity and force speed would actually be a viable defense.

Siorac's Avatar


Siorac
02.02.2013 , 10:29 PM | #14
Quote: Originally Posted by Hexdoll View Post
I know parsing this bit of knowledge to you will be like trying to teach a pig to play Rachmaninoff, you have to have intelligence to measure it.
If you have a Sorc that can kill another player in 4 sec...you must post that, its a must see...that is going to be awesome to see how you can damage a shd/***, kill a mar/sent or jugg/grd in 4 sec with a sorc/coun and as a sorc I would take 4 sec stun immunity instead of a "hard stun" any day because immunity and force speed would actually be a viable defense.
You're a likeable person, aren't you? Coming up with insults straightaway. Nice.

Marauders don't have CC immunity cooldown. Neither do Rage Juggs. A Vengeance Juggernaut can't kill you in 4 seconds, they lack the burst. You yourself admitted that dotting, LOS and self-heals provide a viable strategy against Snipers.

A stun is better defense than CC immunity. Stun = the enemy isn't in control of their character, can't do anything. CC immunity: they can't stun you but are otherwise free to act as they like. A Sorc with a stun has four seconds during which he can whack the opponent who can't fight back or he can heal himself - which, by the way, no class that has any form of CC immunity can do.

You're one of those players who just want to throw their stuns on everyone as soon as possible. SWTOR encourages that, it already caters to you. There's really no need to dumb this game down even more for those who believe the only answer to an attack is a stun.

AdmiralParmesan's Avatar


AdmiralParmesan
02.02.2013 , 10:49 PM | #15
Quote: Originally Posted by Siorac View Post
You're a likeable person, aren't you? Coming up with insults straightaway. Nice.

Marauders don't have CC immunity cooldown. Neither do Rage Juggs. A Vengeance Juggernaut can't kill you in 4 seconds, they lack the burst. You yourself admitted that dotting, LOS and self-heals provide a viable strategy against Snipers.

A stun is better defense than CC immunity. Stun = the enemy isn't in control of their character, can't do anything. CC immunity: they can't stun you but are otherwise free to act as they like. A Sorc with a stun has four seconds during which he can whack the opponent who can't fight back or he can heal himself - which, by the way, no class that has any form of CC immunity can do.

You're one of those players who just want to throw their stuns on everyone as soon as possible. SWTOR encourages that, it already caters to you. There's really no need to dumb this game down even more for those who believe the only answer to an attack is a stun.
You see the problem with the unstoppable immunity is that there isn't much useful a sorc can do. As a dps sorc your main priority is to kite at all times, taking any amount of damage is too much. However after being force charged you are rooted so its not like you are going to be moving so your next best option would be to stun. Well you can't stun, knock back or slow because they are also still immune. Next best option would be to cast something until the root wears off but with their interrupt not requiring a global or any rage this is also a bad option leaving instant casts as your only option.

So out of instant casts you have
-affliciton
-shock (Force heavy; 1.2 to 2.4k damage while geared)
-bubble
-Unnatural preservation
-Force slow (bad choice as target is immune)
Deathfeild (if speced)

Non of these options are exactly great and the immunity can be activated again by using force push and then force charge again.

The problem lies in the fact that this kind of ability doesn't lend you the option to get off any casts as a dps for long periods of time as you must kite in order to start casting. Perhaps this wouldn't be so bad if sorcerers could put out good single target damage but since their burst damage is so low and highly effected by armor this will not happen.

Of course this might be a little less annoying if everyone didn't focus sorcs/mercs constantly anyway
Depreva (Sith Sorcerer) - Prophecy of the Five-

Zajfien's Avatar


Zajfien
02.02.2013 , 11:25 PM | #16
Quote: Originally Posted by AdmiralParmesan View Post
You see the problem with the unstoppable immunity is that there isn't much useful a sorc can do. As a dps sorc your main priority is to kite at all times, taking any amount of damage is too much. However after being force charged you are rooted so its not like you are going to be moving so your next best option would be to stun. Well you can't stun, knock back or slow because they are also still immune. Next best option would be to cast something until the root wears off but with their interrupt not requiring a global or any rage this is also a bad option leaving instant casts as your only option.

So out of instant casts you have
-affliciton
-shock (Force heavy; 1.2 to 2.4k damage while geared)
-bubble
-Unnatural preservation
-Force slow (bad choice as target is immune)
Deathfeild (if speced)

Non of these options are exactly great and the immunity can be activated again by using force push and then force charge again.

The problem lies in the fact that this kind of ability doesn't lend you the option to get off any casts as a dps for long periods of time as you must kite in order to start casting. Perhaps this wouldn't be so bad if sorcerers could put out good single target damage but since their burst damage is so low and highly effected by armor this will not happen.

Of course this might be a little less annoying if everyone didn't focus sorcs/mercs constantly anyway
totally agree

if a smasher wants to hug a sorc he will
they have no respect for boundaries
No means "No"

foxmob's Avatar


foxmob
02.02.2013 , 11:52 PM | #17
Quote: Originally Posted by Siorac View Post
Gunslingers's CC immunity requires them to sit in one place and don't move or they won't take advantage of the full 20 second duration..
darn! they have to sit in one place AND not move?
Krackerjäck VG | Krackerjak PT | Krackcommando | Deinon Merc | other stuff on Jedi Covenant.
Quote: Originally Posted by Jadescythe View Post
TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

Hexdoll's Avatar


Hexdoll
02.02.2013 , 11:58 PM | #18
Quote: Originally Posted by Siorac View Post
You're a likeable person, aren't you? Coming up with insults straightaway. Nice.

Marauders don't have CC immunity cooldown. Neither do Rage Juggs. A Vengeance Juggernaut can't kill you in 4 seconds, they lack the burst. You yourself admitted that dotting, LOS and self-heals provide a viable strategy against Snipers.

A stun is better defense than CC immunity. Stun = the enemy isn't in control of their character, can't do anything. CC immunity: they can't stun you but are otherwise free to act as they like. A Sorc with a stun has four seconds during which he can whack the opponent who can't fight back or he can heal himself - which, by the way, no class that has any form of CC immunity can do.

You're one of those players who just want to throw their stuns on everyone as soon as possible. SWTOR encourages that, it already caters to you. There's really no need to dumb this game down even more for those who believe the only answer to an attack is a stun.
lets see when you can use a "hard stun" vs stun immunity

use stun when all things are true
CD is up
when opponents resolve is down
when no immunity is on opponent
when within 10m of opponent
when not stunned
when facing the direction of opponent

use stun immunity when all things are true
CD is up
not stunned
within 30m (only if leap activated)

and to add to that a break free and your stun defense is gone but stun immunity can not be stopped.

Yeah lets not dumb it down to "JUGGY SMASH" or anything.

Hexdoll's Avatar


Hexdoll
02.03.2013 , 12:03 AM | #19
sorry deuce post

ObscureKnight's Avatar


ObscureKnight
02.03.2013 , 12:07 AM | #20
Quote: Originally Posted by The_FLIPmode View Post
Sorcs can't complain about CC immunity when they got the absurd bubble stuns.
This is the assumption that all sorcs /sages are built the same, what about healers? There is no room for them.
Shadowkeeper