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No Reason to Craft


Tragamite's Avatar


Tragamite
02.01.2013 , 06:58 PM | #1
Except for Artifice, Cybertech and Biochem there really is no reason for crafting in this game. Armstech can make barrels but that is about the usefulness of it. Crafting Greens, Blues and Purples are relativly useless as EVERYONE uses modible gear! Artifice and Cybertech make the mods and Biochem for stims really why is there anything else in game?

Really you need to add in COOL looking armor and weapons to be crafted by Synthweaving, Armormech and Armstech to entice people to do these and feel like they made the right choice! OR redue the armor and weapons currently craftable to BE modible. You craft a green it is a green modible with green mods, reverse engineer for blues and purples just like we can except they are ALL modible!

THEN make Orange Armor give a SET bonus that IS NOT as good as PvP or PvE sets but makes it nice to craft a SET.

ADD in POST endgame items that can rival a endgame piece that really makes the Armor and Weapons crafting viable, yet modable so mods can be min/maxxed to players tastes.

All these "cool" items from the Cartel Market hurts the game economy and crafting professions!
Whocsllessur Jugg Tank 55, Etim'a'grt Sorc DPS 55, Ruspe-Rurob PT Tank 55, Tolan'dass Snipe DPS 55, Skltor Sin Tank 55 Pesch-rushi Guard Tank 55, Tragamite Scoundrel Heals 55, Slughter Van DPS 55, Sh-R Sage DPS 55

Holinyx's Avatar


Holinyx
02.01.2013 , 07:17 PM | #2
just because YOU don't like the look of player made mod'able orange armor/weapons, does not mean it's useless for everyone else. also you forgot Armormech, Armstech, Synthweaving makes Augments and Augment kits, which EVERYONE needs. I've made more money selling augments and kits than i ever have with Cybertech and Artifice. at least i think i have, kinda lost track after the first 35 million, lol.
Not all Bounty Hunters die screaming like a 4 yr old girl.

schnopsnosn's Avatar


schnopsnosn
02.01.2013 , 07:19 PM | #3
He has a point though.

Also I can see the armor-making professions become VERY viable if you could introduce different set-bonuses on them.
Would probably also introduce a bigger diversity and viability of builds for end game.

Vonstagger's Avatar


Vonstagger
02.01.2013 , 08:50 PM | #4
Some of those crafts are useful for keeping companions geared decently w/o maintaining mods on them as well as you.

As for needing more sets; second that.

Appearance slots would be awesome too.

Just saying.

Tragamite's Avatar


Tragamite
02.02.2013 , 12:55 AM | #5
Quote: Originally Posted by Vonstagger View Post
Some of those crafts are useful for keeping companions geared decently w/o maintaining mods on them as well as you.

As for needing more sets; second that.

Appearance slots would be awesome too.

Just saying.
Yes leveling up perhaps but what do you do endgame? leave them in 45-48 armor? There really is no endgame "high" with these crafting professions.
Whocsllessur Jugg Tank 55, Etim'a'grt Sorc DPS 55, Ruspe-Rurob PT Tank 55, Tolan'dass Snipe DPS 55, Skltor Sin Tank 55 Pesch-rushi Guard Tank 55, Tragamite Scoundrel Heals 55, Slughter Van DPS 55, Sh-R Sage DPS 55

Vonstagger's Avatar


Vonstagger
02.02.2013 , 01:33 AM | #6
Of course not, you put them in 50 gear.

You're OP stated no lvl specifics, just that there's "no reason to craft." I'm just pointing out there there are a few reasons to use the various crew skills. They aren't required to enjoy or do well in the game, but they aren't completely useless either.

After you hit 50, then there's the no win situation where people wonder why to bother with crafting, which is a better complaint then why bother with FP's, Ops, Pvp, etc. because those things = playing the game. Maybe there's some balancing to do, but it would seem counterproductive to MMO's to make crafted gear too close in power to gear gained from kiiling BBEG's or people would just settle for slightly inferior stuff. Kind of like Elite WH vs WH.

sumuji's Avatar


sumuji
02.02.2013 , 02:10 AM | #7
You used to be able to make some money but that's pretty much not the case anymore unless you have access to operation level schematics, which 90% of the players do not. If it was an easy way to make money then supply has driven down the prices. Augment kits used to be that way but now you'd easly find 50 pages of them and prices down to like 30K, making it hardly worth the effort. You could go solo a mid level flashpoint or run dailies and probably make more unelss you have an army of dedicated companions. The only real money makers for average people are pretty much rich people twinking alts or selling cartel items. Real money for credits.

I agree. The cartel market and the addition of cheap plentifull adapative gear had seriously screwed over crafting and I don't iomagine it will get better. Imagine the day they make things like slicing or underworld trading obsolete. You think it's not a real threat? Ask the people that used to make things like armor, ship parts, color crystals...etc.

asbalana's Avatar


asbalana
02.02.2013 , 10:45 AM | #8
Quote: Originally Posted by sumuji View Post
You used to be able to make some money but that's pretty much not the case anymore unless you have access to operation level schematics, which 90% of the players do not. If it was an easy way to make money then supply has driven down the prices. Augment kits used to be that way but now you'd easly find 50 pages of them and prices down to like 30K, making it hardly worth the effort. You could go solo a mid level flashpoint or run dailies and probably make more unelss you have an army of dedicated companions. The only real money makers for average people are pretty much rich people twinking alts or selling cartel items. Real money for credits.

I agree. The cartel market and the addition of cheap plentifull adapative gear had seriously screwed over crafting and I don't iomagine it will get better. Imagine the day they make things like slicing or underworld trading obsolete. You think it's not a real threat? Ask the people that used to make things like armor, ship parts, color crystals...etc.
There is a lot of truth here. Crafting is one of the few "sandbox" elements in the game that can keep people playing for hours and hours and there are a lot of people who like to craft.

There is no crafting at endgame for the 90+% and crafting pre cap has been much hurt.

Pretty sad IMO and self defeating for a gaming company that wants to keep subs.

Holinyx's Avatar


Holinyx
02.02.2013 , 11:28 AM | #9
sorry, i have to disagree that Augment Kits are not worth the effort at 30k each. i can still make 700k a day when i'm crafting. i farm my own zal/durasteel. i've got 2 400 scavengers and 4 400 slicers. i'm still making a huge profit at 30k. actually i'm still getting 35k for them. and 20k for the MK-5s.
Not all Bounty Hunters die screaming like a 4 yr old girl.

madweezy's Avatar


madweezy
02.03.2013 , 04:20 AM | #10
well damn am i wasting my time/creds leveling synthweaving? currently around 220...