Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Dark Charge Needs a Change / Buff!

STAR WARS: The Old Republic > English > Classes > Sith Inquisitor > Assassin
Dark Charge Needs a Change / Buff!

grallmate's Avatar


grallmate
01.31.2013 , 11:07 PM | #11
Quote: Originally Posted by DarthVenizen View Post
i do agree that dark charge should be a set % of health so it actually scales, however to your other ideas, noooooooooo
The problem with setting it to a % of max HP is that it lends itself to stacking max HP over mitigation to a greater extent than Harnessed Darkness already does. The other concern is that increasing the mitigation provided by Dark Charge means that mitigation will have to go down somewhere else. Given that mitigation stat budget is pretty constant for a given tier that mean dropping tree bonuses or the stance bonus to armour.

Ultimately though, the biggest problem with making Assassin and Shadow survivability more active is PVP. Taking the highest DPS tank with already great survivability in DPS gear and increasing their active survivability will make them worse in what is already their most complained about (from an OP perspective) area.

On a side note to the OP, suggesting that ANYTHING EVER needs a 300% buff is a great way to make yourself look foolish. 30-50% is usually about the highest buff anything gets from a skill tree. That said, tweaking Electric Execution to be 5/10/15 or 10/20/30 and also affect the healing from Dark Charge would be welcome.
The Kae-Sare Legacy - The Harbinger
<Vindication> <Retribution>

Gralleh Grall'eh Khyar
Gralleh's Guide to Guardian Tanking [UPDATED for 2.0]

Omophorus's Avatar


Omophorus
02.01.2013 , 02:12 AM | #12
Quote: Originally Posted by grallmate View Post
The problem with setting it to a % of max HP is that it lends itself to stacking max HP over mitigation to a greater extent than Harnessed Darkness already does. The other concern is that increasing the mitigation provided by Dark Charge means that mitigation will have to go down somewhere else. Given that mitigation stat budget is pretty constant for a given tier that mean dropping tree bonuses or the stance bonus to armour.

Ultimately though, the biggest problem with making Assassin and Shadow survivability more active is PVP. Taking the highest DPS tank with already great survivability in DPS gear and increasing their active survivability will make them worse in what is already their most complained about (from an OP perspective) area.

On a side note to the OP, suggesting that ANYTHING EVER needs a 300% buff is a great way to make yourself look foolish. 30-50% is usually about the highest buff anything gets from a skill tree. That said, tweaking Electric Execution to be 5/10/15 or 10/20/30 and also affect the healing from Dark Charge would be welcome.
I agree with all of this, but one looming phantom remains...

Assassin is currently extremely balanced, but the self healing is not scaling well with Ops design. At present it is not a problem, but it will become one unless there's a level cap raise and attendant buffs to self-healing each time or two that they add more PVE endgame content.

If the damage taken by tanks increases too much further (especially Energy/Kinetic damage where Armor is a factor), Assassin will begin to fall behind in total mitigation because the self-healing will stop offsetting the extra damage taken in comparison to the other tanking ACs.

I don't know that self-healing needs to be massively changed, but it does need to scale slightly better with gear to help offset the rising DTPS.
Srs'bsns the Eternal Warrior || Assassin 55
<Proper Villains> of The Ebon Hawk

schnopsnosn's Avatar


schnopsnosn
02.01.2013 , 03:38 AM | #13
Quote: Originally Posted by Berronaxftw View Post
I know my rotation, i just would really like to see a sith assassin tank to be more about the self heals
So basically you want us to be hit llike a truck but want to offset this by upping our self-healing?

I agree that the heal from Dark Charge is becoming a joke with the damage numbers introduced in TfB HM and EC NiM(Kephess' Laser Burst for example, hitting for over 10k unshielded) and it will only get worse with new content.
I wouldn't mind losing the DC-heal at all, but get a slight buff in armor again, we're already pretty spiky compared to Juggs.

Altheran's Avatar


Altheran
02.01.2013 , 06:36 AM | #14
Quote: Originally Posted by grallmate View Post
The problem with setting it to a % of max HP is that it lends itself to stacking max HP over mitigation to a greater extent than Harnessed Darkness already does. The other concern is that increasing the mitigation provided by Dark Charge means that mitigation will have to go down somewhere else. Given that mitigation stat budget is pretty constant for a given tier that mean dropping tree bonuses or the stance bonus to armour.

Ultimately though, the biggest problem with making Assassin and Shadow survivability more active is PVP. Taking the highest DPS tank with already great survivability in DPS gear and increasing their active survivability will make them worse in what is already their most complained about (from an OP perspective) area.
Personally I agree with your statements.

That's why come up with this :
- Heals from Dark Charge heals for 2% of max health.
- Heals from Dark Charge occurs when parrying, deflecting, resisting and shielding. No CD.

With the heals being a percentage, it make the stance scale with gear, and PvE difficulty.
With making the heals occuring on incoming attacks, it make the survivability from a passive skill, entierly passive.
With the heals having no CD, survivability keeps linear while the number of opponents increase.
With the heals being reliant on tanking mechanics, it avoids player from using Endurance only and forces them to use a minimum of Defense/Shield. In addition, it lowers suvivability of tanks using DPS gear.

schnopsnosn's Avatar


schnopsnosn
02.01.2013 , 09:22 AM | #15
2% is too much, also no CD and working on Shielding, Resisting, Parrying and Deflecting is just straight OP.
Imagine this with Force Shroud up.

Let's assume 27k HP, 2% of that would be 540.
Force Shroud is active for 5s, with one tick per second that's 2700 HP back over 5s + 2160 from HD-FL.
Bit much, eh?

Berronaxftw's Avatar


Berronaxftw
02.01.2013 , 10:40 AM | #16
Quote: Originally Posted by Omophorus View Post
I agree with all of this, but one looming phantom remains...

Assassin is currently extremely balanced, but the self healing is not scaling well with Ops design. At present it is not a problem, but it will become one unless there's a level cap raise and attendant buffs to self-healing each time or two that they add more PVE endgame content.

If the damage taken by tanks increases too much further (especially Energy/Kinetic damage where Armor is a factor), Assassin will begin to fall behind in total mitigation because the self-healing will stop offsetting the extra damage taken in comparison to the other tanking ACs.

I don't know that self-healing needs to be massively changed, but it does need to scale slightly better with gear to help offset the rising DTPS.
Very nice post dude.

Berronaxftw's Avatar


Berronaxftw
02.01.2013 , 10:41 AM | #17
Quote: Originally Posted by schnopsnosn View Post
So basically you want us to be hit llike a truck but want to offset this by upping our self-healing?

I agree that the heal from Dark Charge is becoming a joke with the damage numbers introduced in TfB HM and EC NiM(Kephess' Laser Burst for example, hitting for over 10k unshielded) and it will only get worse with new content.
I wouldn't mind losing the DC-heal at all, but get a slight buff in armor again, we're already pretty spiky compared to Juggs.
Nono i don't want us to be hit like trucks, i just think our mitigation should be more around self healing. For example look at a Blood Death Knight in wow, i know it's a completely different game but that class is very similar to a sith assassin

Berronaxftw's Avatar


Berronaxftw
02.01.2013 , 10:44 AM | #18
Quote: Originally Posted by schnopsnosn View Post
2% is too much, also no CD and working on Shielding, Resisting, Parrying and Deflecting is just straight OP.
Imagine this with Force Shroud up.

Let's assume 27k HP, 2% of that would be 540.
Force Shroud is active for 5s, with one tick per second that's 2700 HP back over 5s + 2160 from HD-FL.
Bit much, eh?
4860 I do think it would be quite strong yes, however not OP

schnopsnosn's Avatar


schnopsnosn
02.01.2013 , 10:44 AM | #19
I never played WoW or any other MMO, so comparisons won't really help

Never_Hesitate's Avatar


Never_Hesitate
02.01.2013 , 10:45 AM | #20
In my opinion they nerfed the sin tank totally wrong in 1.3:
They should have nerfed the dmg not the survivability, it's a tank not a dps ffs.
T3-M4 - Lvl 55 Chars:
T'hana Jugg, Saleona Sniper, S'inthoras Mara,Hannahla Merc, Eleondra&Eleondraa Ops,
Leeonira Sorc, CaphalÝr Sorc, Kindarya Assa, LeoniŽ PT,
Revuna Mando, Leojuna Scoundrel, Simon'e Shadow, Sileona Guardian