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Why there should be no penalty for leaving wzs.

STAR WARS: The Old Republic > English > PvP
Why there should be no penalty for leaving wzs.

tekhiun's Avatar


tekhiun
01.31.2013 , 03:58 AM | #1
So I have see quite a few posts complaining about people leaving warzones. I would agree that is quite annoying to just see 4 people leaving at once ( the cry babe premade ) when you are in a losing position before the 1 minute mark. In my opinion people should just try to turn the tide as its something that can and has happen several times and that is what i usually do.

With that being said there are several reasons valid reasons to leave a warzones. These scenarios are mainly caused due to faults in the pvp system such as no matchmaking algorithm , no gear or role balancing and no minimum expertise requirement . Again , I am not a quitter but when i see somebody else leaving a wz due to those reasons I really can't blame them, its very dishearting to see a guy with full campaign gear on your team as he is usually the one on the bottom of the rank and all he does is run back from the spawn the entire wz ( seen quite a lot of those since 1.6). So before they put a penalty to leaving a wz I think bioware should fix these issues

Also you rather be stuck in a wz with a guy that doesn't want to be there or have the chance to get a new guy that will actually make an effort ?
Star Wars: Attack of the Cartel.

AdrianDmitruk's Avatar


AdrianDmitruk
01.31.2013 , 07:23 AM | #2
You missed a reason.

Backfill.

I should ALWAYS have the option to start a fresh warzone.

Yes if I'm backfill into a 400-500, 2-capped ACW, where there is still reasonable time to turn it around, I'll generally stay.

200-400 civil war, the outcome is already fairly much decided so I leave, unless maybe I need a quick daily that day.

I will stay in a losing warzone that I was in from the start, but I am under no obligation to frustrate myself trying to clean up someone else's mess.
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cycao's Avatar


cycao
01.31.2013 , 07:28 AM | #3
I remember them saying a while back that they would probably not put in a penalty for leaving but give more reasons to stay.

MelodicSixNine's Avatar


MelodicSixNine
01.31.2013 , 07:30 AM | #4
Don't you just love being back filled into 0-4 huttball match with 2 minutes on the clock and behind full time door? Yea neither do I. I was all for penalty for quitting some time ago, but these days I'm not sure if it's that good of an idea.

iDraxter's Avatar


iDraxter
01.31.2013 , 08:18 AM | #5
Quote: Originally Posted by tekhiun View Post
So I have see quite a few posts complaining about people leaving warzones. I would agree that is quite annoying to just see 4 people leaving at once ( the cry babe premade )
indeed i wish i had told my premade to leave at start when i noticed the other 4 teammates we re 2 arsenal spec mercs in recruit and 2 sorcs 1 with 87 and the other with 308 expertise guess what happend.......we didn t win.....
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Technohic's Avatar


Technohic
01.31.2013 , 08:34 AM | #6
I don't know how to put this, but don't want to say I don't care about winning, so I don't quit because of that; because I do care, it just isn't the end of the world, so I don't rage quit. I do care enough to understand rage quit, but most of the time, I just assume I get my medals and my comms and keep just playing like the game still matters, not worrying about the things I can't control.

I might like to quit because the type of WZ sometimes though. I'm sorry; but if I do not like NC and it keeps getting feed to me a lot; I see no reason I should not be able to leave without penalty.

rainbow's Avatar


rainbow
01.31.2013 , 09:07 AM | #7
Quote: Originally Posted by iDraxter View Post
indeed i wish i had told my premade to leave at start when i noticed the other 4 teammates we re 2 arsenal spec mercs in recruit and 2 sorcs 1 with 87 and the other with 308 expertise guess what happend.......we didn t win.....
Best thing you can do when you won't get the objective as a premade? Kill as many enemies as possible and don't care about objectives at all.
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tekhiun's Avatar


tekhiun
01.31.2013 , 09:12 AM | #8
Quote: Originally Posted by Technohic View Post
I don't know how to put this, but don't want to say I don't care about winning, so I don't quit because of that; because I do care, it just isn't the end of the world, so I don't rage quit. I do care enough to understand rage quit, but most of the time, I just assume I get my medals and my comms and keep just playing like the game still matters, not worrying about the things I can't control.

I might like to quit because the type of WZ sometimes though. I'm sorry; but if I do not like NC and it keeps getting feed to me a lot; I see no reason I should not be able to leave without penalty.
Yes thats also a very valid reason and I have seem people doing it as soon as they load in they quit. Being backfilled into a wz that is about to end or is hopeless is another issue that we have as other people mentioned and there is no reason to stay in those.
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UncelSam's Avatar


UncelSam
01.31.2013 , 10:14 AM | #9
Just remove premades from regular WZs = Fixed.

foxmob's Avatar


foxmob
01.31.2013 , 11:01 AM | #10
Quote: Originally Posted by MelodicSixNine View Post
Don't you just love being back filled into 0-4 huttball match with 2 minutes on the clock and behind full time door? Yea neither do I. I was all for penalty for quitting some time ago, but these days I'm not sure if it's that good of an idea.
backfill is the REAL problem. not ppl leaving. ppl will ALWAYS LEAVE. WoW's grp finders proved that YEARS AGO. the real problem is back fill. 90% of the time, back fill is the scenario described above: the fillers are thrown into a hopeless (more or less) WZ. that's why most ppl *choose* to leave WZs (the rest dc).

wait, what? you want to eliminate back fill? YES! here's why:
  1. people don't generally abandon WZ's in which they're ahead, but many do abandon ones in which victory is a slim hope at best. therefore, anyone who takes a pop and becomes back fill will find that they are being punished for somebody else doing the 'wrong' thing.
  2. since back fill normally takes place in losing WZs, and those WZs are even more uneven because it take a while from the point of desertion to that of the new player actually entering, the likeihood of a lose increases exponentially when ppl leave. (although there are rare cases when replacements occur fast enough and the replacements are considerably better players)

so I see how back fill is bad. but how is NO BACK FILL actually good?
  • easy. when ppl abandon a WZ, the shutdown timer begins. the winners get their win. the shorthanded team's players get a chance to start over without sitting through a string of back fill joins and abandons (cuz let's face it, about half of the back fills abandon immediately when they see the horrible situation they've pug'd into).

there is no dowside here. the way the system is constructed now, it actually encourages ppl to abandon (once others in your grp begin to). and there's very little incentive to stick out a match in which you're so outgunned that if you're not spawn camped, you just die in focus fire at every node. end the WZ early. give the other guys their win and their comms. move on. play a WZ in which you aren't cannon fodder because of the revolving back fill gate.

listen...I was playing this game since day one too. I hate when ppl start off with one of those lines, but hear me out: I spent a lot of time on that first origin server (The Courageous for me). I know what it's like to wait hours for a reg WZ pop. I vividly remember begging ppl in fleet just to queue up so 8 or 10 of us could get a pop...even if the other ppl would just decline the pop when it occurred. I know the frustration of finally getting a WZ only to have it end, repeatedly, due to a shortage of players. that's not the case now. server populations are higher and queue populations are far more healthy/stable. the matching system is more intuitive. it' compares numbers on each side rather than absolute numbers on just one side (not that it even matters because the populations are high). WE DON'T NEED BACK FILL TO KEEP PVP WZ's ALIVE ANYMORE. it's more of a pain to keep horrible matches alive than let them die and start new ones. This is almost as asinine as a rated match in which one grp drops and the other is forced to run around an empty WZ until they fulfill the criteria of a win.
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