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Please Remove Tank, DPS and Heal

STAR WARS: The Old Republic > English > General Discussion
Please Remove Tank, DPS and Heal

TalkingDinosaur's Avatar


TalkingDinosaur
01.31.2013 , 02:54 AM | #71
Quote: Originally Posted by Jetsunz View Post
Its,..2013 and I think we all can agree something needs to change. I am talking about the old, worn out and tired system of Tank, DPS, and Heal. It really is obsolete in this day and age,...everyone...EVERYONE no matter what class you are ....wants to beat on the bad guy,..they want to slay,..ok.....they don't want to follow rules in fights...they just want to beat on stuff and watch stuff die

This notion that you have to have dps, heal and tank in fights is old school...it's past its time

Ask anyone...ANYONE...and they will tell you...they just want to Tank n Spank and get hell outta there and collect the commendations. In and Out..simple..fast and done

As it is now,...what do people do in flashpoints? Lol...they skip trash and go directly to Boss and kill for the phat lewt. Spacebar commandos and don't you dare listen to the story...rush to the Boss...get your objective and done

Dps fights stuff that the tank isn't even fighting ROFL...healer is healing the dps'rs instead of the tank ROFL...tank is has no clue what aggro is ROFL.....i mean it is total chaos in mmo gaming now days. It is rare to find a coordinated group in traditional tank, heal and dps roles working like a swiss watch

Recommendation:
1. Give everyone a natural heal buff over time duration
2. Give everyone heavy armor
3. Give everyone an equal amount of dps
4. Get rid of need and pass and make all loot drop particular to your class and automatically go into your inventory

If you disagree with this post....see the thread titled....Don't Get Discouraged by Jerks in Pug's, FP's and Op's. I am offering a solution to eliminate jerks in mmo's,..well no way to totally eliminate jerks but you get the idea
Guild Wars 2 removed the Triad from their game. Now every fight is a endless zerg. Yipee...
TALKINGDINOSAUR
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Stradlin's Avatar


Stradlin
01.31.2013 , 03:22 AM | #72
Quote: Originally Posted by Jetsunz View Post
I


Ask anyone...ANYONE...and they will tell you...they just want to Tank n Spank and get hell outta there and collect the commendations. In and Out..simple..fast and done
It is entirely possible this is a troll....I took hook and bait so I suspect it makes a fine one at that;p

Exceptionally high amount of things said in OP are very inaccurate. It puzzes me why anyone with mindset presented in quote above would bother to raid more than few weeks. It is mind dumbingly boring, unrewarding and utter waste of time. It needs to be fun, exiting and challenging. Easy fast in out tankspank is none of that. Moment I realize all raid has to offer is just that I either switch place/environment where I raid or quit the game.

OP is essentially describing either an ordinary FPS or an few decades old MMO. System where everyone could do everything and got to beat dat bad guy to heart's content was already in place. Eventually it evolved into more complex, sophisticated system; the healer/tank/DPS triumvirate, It has been with us for a very long time for one good reason: it works. It is easy to design fun and varied pve encounters around this system.

That is not to say it couldn't and shouldn't evolve further, it is getting old. It irks me WoW(and with it, all WoW clones TOR included )eventually abandoned the idea of various support classes operating in outer reaches of the holy trinity. Wondering how to renew and improve...or even replace the system is a good idea. Suggesting we should go BACK to the diseases Healing/Tank/DPS originally cured is a terrible idea.

Belacose's Avatar


Belacose
01.31.2013 , 03:26 AM | #73
OP would really hate DCUO where there's a controller class added to the trinity.

slafko's Avatar


slafko
01.31.2013 , 03:30 AM | #74
Quote: Originally Posted by Jetsunz View Post
Its,..2013 and I think we all can agree something needs to change. I am talking about the old, worn out and tired system of Tank, DPS, and Heal. It really is obsolete in this day and age,...everyone...EVERYONE no matter what class you are ....wants to beat on the bad guy,..they want to slay,..ok.....they don't want to follow rules in fights...they just want to beat on stuff and watch stuff die

This notion that you have to have dps, heal and tank in fights is old school...it's past its time
Don't be silly.

If you want to see how a non-trinity game works (and fails miserably) go play Guild Wars 2.

SamuraBob_Fl's Avatar


SamuraBob_Fl
01.31.2013 , 03:31 AM | #75
Quote: Originally Posted by Jetsunz View Post

Dps fights stuff that the tank isn't even fighting ROFL..
That's what dps are supposed to do. A lot of packs are spread out, so it's hard for the tank to pick up all the mobs. He just needs to grab the golds and silvers. The problem though, is that once the healer casts his first heal, he has aggro on everything. Therefore, it's best for the dps to clear out the standard mobs.
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TheBBP's Avatar


TheBBP
01.31.2013 , 03:37 AM | #76
Quote: Originally Posted by Gwence View Post
I'd say if anything they need to add more roles in this game, not remove them
I agree. It would be cool to get a pure crowd control class and a debuffing class.
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bbare's Avatar


bbare
01.31.2013 , 03:45 AM | #77
Methinks the OP doesn't understand the RPG element of an MMORPG. Role-Playing Games are designed for each person to play a role. Although I agree that it would be great if the trinity isn't as straight-forward as it is, giving everyone virtually the same role would destroy the point of the game.

Quote: Originally Posted by TheBBP View Post
I agree. It would be cool to get a pure crowd control class and a debuffing class.
I think a debuffing class would be an awesome idea. However, a pure CC class would not fit into the pve aspect of the game currently, because there is more than enough CC from other classes. New operations would have to be designed to fit the strengths of a CC class to make them viable in pve. One of the ideas I thought of was to make an additional two mastery classes for each advanced class, one specializing in the use of buffs, debuffs, pets, and the other specializing in pure damage, healing, or tanking.
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kijthae's Avatar


kijthae
01.31.2013 , 03:53 AM | #78
Quote: Originally Posted by Jetsunz View Post
Its,..2013 and I think we all can agree something needs to change. I am talking about the old, worn out and tired system of Tank, DPS, and Heal. It really is obsolete in this day and age,...everyone...EVERYONE no matter what class you are ....wants to beat on the bad guy,..they want to slay,..ok.....they don't want to follow rules in fights...they just want to beat on stuff and watch stuff die

This notion that you have to have dps, heal and tank in fights is old school...it's past its time

Ask anyone...ANYONE...and they will tell you...they just want to Tank n Spank and get hell outta there and collect the commendations. In and Out..simple..fast and done

As it is now,...what do people do in flashpoints? Lol...they skip trash and go directly to Boss and kill for the phat lewt. Spacebar commandos and don't you dare listen to the story...rush to the Boss...get your objective and done

Dps fights stuff that the tank isn't even fighting ROFL...healer is healing the dps'rs instead of the tank ROFL...tank is has no clue what aggro is ROFL.....i mean it is total chaos in mmo gaming now days. It is rare to find a coordinated group in traditional tank, heal and dps roles working like a swiss watch

Recommendation:
1. Give everyone a natural heal buff over time duration
2. Give everyone heavy armor
3. Give everyone an equal amount of dps
4. Get rid of need and pass and make all loot drop particular to your class and automatically go into your inventory

If you disagree with this post....see the thread titled....Don't Get Discouraged by Jerks in Pug's, FP's and Op's. I am offering a solution to eliminate jerks in mmo's,..well no way to totally eliminate jerks but you get the idea
Brilliant analysis.Harvard graduate?

Rafaman's Avatar


Rafaman
01.31.2013 , 04:06 AM | #79
Quote: Originally Posted by TalkingDinosaur View Post
Guild Wars 2 removed the Triad from their game. Now every fight is a endless zerg. Yipee...
^^This is exactly what it turns into. It is not a new and creative approach. It turns into a spam of abilities with little or no organization. It's a zerg fest because no one is controlling the mobs to any great extent. But it gets worse. You tend over heal and consequently under heal. Some one gets low on health, peeps over heal him and... yup, the next person that needs a heal may not get it.

The only way to succeed is to clearly delineate before the fight who is going to do what and when. As such... it turns into the trinity. Nothing is gained.

Oh.. yea que times are better... until you get into the Zerg. Sure. Lol!

Might work for PvP I guess... but as RPG/PvE, nope. What else you got?

Elementlord's Avatar


Elementlord
01.31.2013 , 04:43 AM | #80
You realize you're asking them to completely up and change the entire foundation of the gameplay, right? It's just not going to happen.