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Healers, Tanks and the guard mechanic within PvP

STAR WARS: The Old Republic > English > PvP
Healers, Tanks and the guard mechanic within PvP

JackNader's Avatar


JackNader
01.28.2013 , 04:46 AM | #1
Please read the entire thread before you comment.

http://www.swtor.com/community/showt...93#post5781093

BambulaGTS's Avatar


BambulaGTS
01.28.2013 , 05:17 AM | #2
Usuall bull.

In swtor you can defend force/tech attack, BUT THERE IS NO ITEMS WITH CORRESPONDING FORCE/TECH RESISTANCE RATING.

May be developers have their own thoughts why they still do not added such items in-game.

But whenever they will decide to change the current state of things it will be over 9000 times easier to just add this items in-game, or add corresponding ratings on existing items, than change the whole universe with guard, taunt and stuff.

JackNader's Avatar


JackNader
01.31.2013 , 10:55 AM | #3
bumping since nobody really commented.

itsmymillertime's Avatar


itsmymillertime
01.31.2013 , 11:04 AM | #4
you want to make all attacks shiedable, but say your changes dont effect PVE.

by making all attacks shieldable, you get an immortal tank as long as he is healed and if guarding a healer, the healer becomes immortal until the tank dies.

JackNader's Avatar


JackNader
01.31.2013 , 11:16 AM | #5
Only when guard is enabled and only for PVP. The guard mechanic already functions differently between PvP and PvE

itsmymillertime's Avatar


itsmymillertime
01.31.2013 , 11:36 AM | #6
Quote: Originally Posted by JackNader View Post
Only when guard is enabled and only for PVP. The guard mechanic already functions differently between PvP and PvE
what is the difference between pvp and pve right now?

JackNader's Avatar


JackNader
01.31.2013 , 11:45 AM | #7
For both PVE and PVP the 5% damage reduction applies.

For PVP only, any damage you take while guard is on delivers 50% to the tank as unmitigated damage. Basically its a direct hit point attack on the tank which does not filter through his armor or cooldowns.

Spoletta's Avatar


Spoletta
01.31.2013 , 12:10 PM | #8
Quote: Originally Posted by JackNader View Post
For both PVE and PVP the 5% damage reduction applies.

For PVP only, any damage you take while guard is on delivers 50% to the tank as unmitigated damage. Basically its a direct hit point attack on the tank which does not filter through his armor or cooldowns.
Wrong.
The damage is splitted before damage mitigation is considered. After that the damage is mitigated by the player as normal and in the end applied. Also hits reflected by guard can be shielded, or at least that's what bw says. Testing says otherwise.

JackNader's Avatar


JackNader
01.31.2013 , 12:17 PM | #9
I've read the developer quote where he claimed it was split and filtered through defenses. I know this to be complete and utter ******** tho. If that were the case then the healer would still be more squishy than the tank. The tank ALWAYS dies first and dies fast.

itsmymillertime's Avatar


itsmymillertime
01.31.2013 , 02:21 PM | #10
Quote: Originally Posted by Spoletta View Post
Wrong.
The damage is splitted before damage mitigation is considered. After that the damage is mitigated by the player as normal and in the end applied. Also hits reflected by guard can be shielded, or at least that's what bw says. Testing says otherwise.
1000 damage done to guarded player

500 goes to guarded player > acc vs def roll > shield if equiped vs crit roll > damage dealt / no damage dealt modified by absorb/shield if equiped

500 goes to tank player > acc vs def roll > shield vs crit roll > damage dealt / no damage dealt modified by absorb/shield

guard takes 1 1000 attack damage and turns it into 2 500 attack damage and each persons individual stats will determine outcome. Shield chance affects damage dealt to you, not damage dealt to a guarded player.

hits reflected by guard can be shielded - FALSE statement and cant find proof of Bioware saying so. So your tests proving this theory wrong means its working as intended.