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With all due respect, remove intercede to stealthed friendlies

STAR WARS: The Old Republic > English > PvP
With all due respect, remove intercede to stealthed friendlies

NoTomorrow's Avatar


NoTomorrow
01.28.2013 , 11:52 AM | #21
Quote: Originally Posted by foxmob View Post
it adds utility to the stealth classes. taking that away hurts the viability of assassins and, especially, operatives, not the juggs.

but I tell you what, let's make your roots observe resolve and we can talk about guardian leaps to a stealth target.

in all seriousness, though, this point was already brought up, should he be able to intercede to your sniper under cover? if your answer is yes, then you're just another me me me kid who wants all the toys. if your answer is no, then I'll at least respect you for not being a me me me kid, but I'd rather not give up the one utility scrappers have in that wz. not that my opinion matters to you in either case. but there it is.
The utility is already there for them being able to get to end zone while cloaked nobody challenging them on their way. Being required to decloak 1s before the leap is nothing extra special, and it does not remove the role of the stealther.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Ridickilis's Avatar


Ridickilis
01.28.2013 , 11:53 AM | #22
Quote: Originally Posted by cycao View Post
It can be stopped but it amazes me how many teams I see that allow a stealth to stay in their endzone with no effort to deal with it.
Well a lot of times there isn't always a stealther on the other team to counter this with. I certainly wouldn't want a mando/merc hanging around the endzone trying to find them with stealth scan looking for them. In fact I don't want any of my own team hanging around the endzone unless they are stealthed. Otherwise they are just leap bait and kinda defeats the purpose, no?

I would think rushing and controlling mid/the ball would be a better counter.

LastWizard's Avatar


LastWizard
01.28.2013 , 11:58 AM | #23
Quote: Originally Posted by NoTomorrow View Post
Just like many other things that don't make sense in this game, this one definetely belongs to the top list of most questionable abilities in the game.

Let me get this straight: I do not think that being able to interce/guardian leap to stealthed friendlies is by any measure balanced. This thing should not be allowed in the game. No matter what arguments you try to bring to defend this one this is just pure wrong.

Juggernauts and Guardians already have it very well on huttball. Forcing the stealthers to decloak would make absolute sense given the fact how they cannot receive balls when stealthed. Want the jug with the ball to intercede to you? Decloak please.
With all due respect get better at the game, or make a stealthy or a jugg and you'll stop QQ'n. There are many things that need to be looked at. This isn't important.

NoTomorrow's Avatar


NoTomorrow
01.28.2013 , 11:59 AM | #24
Quote: Originally Posted by LastWizard View Post
With all due respect get better at the game, or make a stealthy or a jugg and you'll stop QQ'n. There are many things that need to be looked at. This isn't important.
Says the stealther.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

cycao's Avatar


cycao
01.28.2013 , 12:00 PM | #25
Quote: Originally Posted by NoTomorrow View Post
The utility is already there for them being able to get to end zone while cloaked nobody challenging them on their way. Being required to decloak 1s before the leap is nothing extra special, and it does not remove the role of the stealther.
If they change it (would not bother me) nothing would really change, uncloak, hit shroud, get leaped to, force cloak then rinse and repeat.

Quote: Originally Posted by Ridickilis View Post
Well a lot of times there isn't always a stealther on the other team to counter this with. I certainly wouldn't want a mando/merc hanging around the endzone trying to find them with stealth scan looking for them. In fact I don't want any of my own team hanging around the endzone unless they are stealthed. Otherwise they are just leap bait and kinda defeats the purpose, no?

I would think rushing and controlling mid/the ball would be a better counter.
Yes you don't really want to many players hanging in your endzone you will never win the battle at mid. But it doesn't take much to figure out something is happening when a jug on the other team keeps running into the pit with no one to jump to. I come to the conclusion there is a stealth and throw down an aoe and put some dots on him or just simply kill him.

But as you said controlling mid is probably the best counter.

SgtBranham's Avatar


SgtBranham
01.28.2013 , 12:19 PM | #26
This is a real non-issue. At least at the highest competition level of pvp. I have a Juggernaut that is my main that i have been playing since March. The only time this is ever really an issue is if you are on a bad team. If someone is hanging in your endzone and you can't win the 8 vs 7 at the middle, then odds are you are going to lose anyways. The good teams will let the other team score once they get past the 1st firetrap (unless a pull is available) to take control of mid and to grab the ball. That stealther in the endzone isn't worth a darn thing if their team doesn't have the ball. There is enough counters to this to make it a non issue. Pulls and having someone with knockbacks in position is a good counter. Sometimes the RNG of your team comp makes this difficult but those times are a minority. Now if your teammates use their abilities correctly usually is the issue.

As a Juggernaut, i am only as good as your weakest player is bad. There is always that one guy that messes if up for the other team and i get to pull off the 10 sec score with an intercede, leap, push, leap.

Xerain's Avatar


Xerain
01.28.2013 , 12:21 PM | #27
Quote: Originally Posted by NoTomorrow View Post
Just like many other things that don't make sense in this game, this one definetely belongs to the top list of most questionable abilities in the game.

Let me get this straight: I do not think that being able to interce/guardian leap to stealthed friendlies is by any measure balanced. This thing should not be allowed in the game. No matter what arguments you try to bring to defend this one this is just pure wrong.

Juggernauts and Guardians already have it very well on huttball. Forcing the stealthers to decloak would make absolute sense given the fact how they cannot receive balls when stealthed. Want the jug with the ball to intercede to you? Decloak please.
Learn to have a pt stealth scan the area the jugg is running towards and then when the stealthie comes out pull him.

Technohic's Avatar


Technohic
01.28.2013 , 12:23 PM | #28
Quote: Originally Posted by Xerain View Post
Learn to have a pt stealth scan the area the jugg is running towards and then when the stealthie comes out pull him.
Or push if someone has push. Sometimes I think people forget these can be used for more than just getting someone in the fire traps.

KettleBelll's Avatar


KettleBelll
01.28.2013 , 12:26 PM | #29
Quote: Originally Posted by Xerain View Post
Learn to have a pt stealth scan the area the jugg is running towards and then when the stealthie comes out pull him.
But Snipers don't have Stealth Scan.

You are totally missing the point of this thread.

Xerain's Avatar


Xerain
01.28.2013 , 12:57 PM | #30
Quote: Originally Posted by KettleBelll View Post
But Snipers don't have Stealth Scan.

You are totally missing the point of this thread.
Oh then he can just AOE the spot with that crap AOE snipers have.