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Lost Island......Really bothering me.


DarknessInLight's Avatar


DarknessInLight
01.26.2013 , 11:00 AM | #11
Quote: Originally Posted by SkyVendor View Post
So ive been playing my Jedi guardian toon with a tank spec for a while now and i have almost full black hole gear on....and ive really been trying to get good at tanking....But despite my best efforts i just cant freakig tank the second boss on lost island, that F'ing droid has given me more trouble than anything else... ive read some stuff about the fight and have tanked it a few times but he still almost always kicks my ***.....

anyone out there that can give me some tips/hints/help..... I want to master tanking this fight..... it really makes me feel like ive wasted allot of time when i cant do what i am spec'ed to do, and what my group needs me to do.
thanks
I have a Guardian Tank also, perhaps I can be of some help as I have defeated the LR-5 droid on more than one occasion.

Okay.....first we need to have some idea how you are spec'd. I am going to assume that you are filling the Defense tree as that is the tree for the Tank spec. You should be putting 31 points into that tree and the remaining 10 into the Vigilance tree. I would suggest this arrangement to help you plan this out.

Now, on to dealing with the actual boss itself. You need to size up your group against the boss, specifically you need to measure your DPS in three ways.

1. Your DPS need to do a COMBINED MINIMUM of 2000 damage in order to defeat this boss prior to the enrage timer. Trust me when I say you don't want this boss to enrage.
2. Your DPS need to understand how to handle the Plasma Bubbles. I can't stress this enough as this is LR-5's most deadly attack outside of Incinerate. This is really important if they are Melee DPS as they have to be fast enough to move the bubble marker away from you so that you do not get caught in it. It damages you for 850 per tick and can kill you quickly.
3. Your DPS also need to be prepared to pick up the adds quickly as they appear because hindering either yourself or the healer can cause the whole team to wipe.

Other things to remember is the type of DPS being brought into the fight. Ranged DPS is more beneficial to you as a Melee Tank because with good RDPS you can basically "tank and spank" the boss in the center of the room while the dps and healer can stay out on the side of the room, taking the Plasma bubbles out of the equation and limiting the damage done to the team while maximizing dps on the boss.

NOTE: If you have Melee DPS, you will need to kite the boss around the room. If you are stuck kiting, I would suggest moving between the "pillars" that are around the room every time LR-5 drops a bubble on someone. This helps in two ways:

1. It allows the DPS to plant the bubbles away from the direction you are kiting, taking them completely out of the equation.
2. It sets up a timing situation with your team. If everyone is on vent or ts,etc., they can call out "bubble" so that the tank can move a little more further along.

Now on to you, the TANK.

Interrupt, Interrupt, Interrupt.....that Incinerate cast from the boss. This is the one single cast from LR-5 that causes so much trouble for the Tank. Don't rely on the DPS to do this for you. This should be totally on you because the DPS will have their hands full with the Plasma Bubbles, Adds and Lava. The good news for you is that this cast is completely predictable. When LR-5 starts arcing electricity between it's cannons, the Incinerate cast will follow almost immediately. Be prepared to Interrupt.

You need to hold Aggro the entire fight. Single cast Taunt only. Try to resist using your AOE taunt as you can pull the adds(if any)all over you forcing the DPS into the proximity of the boss. Add in the Plasma Bubbles and you have a serious problem.

The Healer serves to keep you healed mostly on this fight. The Healer should be focused on healing you more than the DPS. If the Healer is healing the DPS more than you, then your DPS are not handling the fight correctly and/or you are not holding aggro. If you hold aggro properly, the only thing that can seriously hurt the dps is the Plasma Bubbles, and they are easy to deal with.

The Healer also needs to know to use their cleanse ability on you if you get hit by Incinerate to lessen the damage.

Hope this helps.
Jedi do not fight for Peace. That's only a slogan, and is as misleading, as slogans always are. Jedi fight for Civilization, because only Civilization creates Peace. - Jedi Master Mace Windu

Petnil's Avatar


Petnil
01.26.2013 , 11:57 AM | #12
interupt incinerate. If itīs all melee dps you might want to use the old tactic of kiting and not moving bupples away from boss. Especially if you struggle with enrage timers. Running away from boss as melee costs dps.

Kiting tactic would mean that melee dps can stay on boss allways and help interupting incinerate especially when you move the boss. One dps would ofc need to nuke adds when they spawn. Ignore the ranged adds unless you walk just past them or can pull them in.

Kiting tactic can easily end up beeing a total mess if the group doesnīt stay and move together. Thatīs the main reason it isnīt used in pugs. On paper it sounds easy enough, but still it usually ends up beeing a mess.

Practise makes perfect.

SkyVendor's Avatar


SkyVendor
01.26.2013 , 03:54 PM | #13
Quote: Originally Posted by DarknessInLight View Post
I have a Guardian Tank also, perhaps I can be of some help as I have defeated the LR-5 droid on more than one occasion.

Okay.....first we need to have some idea how you are spec'd. I am going to assume that you are filling the Defense tree as that is the tree for the Tank spec. You should be putting 31 points into that tree and the remaining 10 into the Vigilance tree. I would suggest this arrangement to help you plan this out.

Now, on to dealing with the actual boss itself. You need to size up your group against the boss, specifically you need to measure your DPS in three ways.

1. Your DPS need to do a COMBINED MINIMUM of 2000 damage in order to defeat this boss prior to the enrage timer. Trust me when I say you don't want this boss to enrage.
2. Your DPS need to understand how to handle the Plasma Bubbles. I can't stress this enough as this is LR-5's most deadly attack outside of Incinerate. This is really important if they are Melee DPS as they have to be fast enough to move the bubble marker away from you so that you do not get caught in it. It damages you for 850 per tick and can kill you quickly.
3. Your DPS also need to be prepared to pick up the adds quickly as they appear because hindering either yourself or the healer can cause the whole team to wipe.

Other things to remember is the type of DPS being brought into the fight. Ranged DPS is more beneficial to you as a Melee Tank because with good RDPS you can basically "tank and spank" the boss in the center of the room while the dps and healer can stay out on the side of the room, taking the Plasma bubbles out of the equation and limiting the damage done to the team while maximizing dps on the boss.

NOTE: If you have Melee DPS, you will need to kite the boss around the room. If you are stuck kiting, I would suggest moving between the "pillars" that are around the room every time LR-5 drops a bubble on someone. This helps in two ways:

1. It allows the DPS to plant the bubbles away from the direction you are kiting, taking them completely out of the equation.
2. It sets up a timing situation with your team. If everyone is on vent or ts,etc., they can call out "bubble" so that the tank can move a little more further along.

Now on to you, the TANK.

Interrupt, Interrupt, Interrupt.....that Incinerate cast from the boss. This is the one single cast from LR-5 that causes so much trouble for the Tank. Don't rely on the DPS to do this for you. This should be totally on you because the DPS will have their hands full with the Plasma Bubbles, Adds and Lava. The good news for you is that this cast is completely predictable. When LR-5 starts arcing electricity between it's cannons, the Incinerate cast will follow almost immediately. Be prepared to Interrupt.

You need to hold Aggro the entire fight. Single cast Taunt only. Try to resist using your AOE taunt as you can pull the adds(if any)all over you forcing the DPS into the proximity of the boss. Add in the Plasma Bubbles and you have a serious problem.

The Healer serves to keep you healed mostly on this fight. The Healer should be focused on healing you more than the DPS. If the Healer is healing the DPS more than you, then your DPS are not handling the fight correctly and/or you are not holding aggro. If you hold aggro properly, the only thing that can seriously hurt the dps is the Plasma Bubbles, and they are easy to deal with.

The Healer also needs to know to use their cleanse ability on you if you get hit by Incinerate to lessen the damage.

Hope this helps.
thank you very much for your insite.... and thank you everyone else as well...I truly want to master this fight :P

The truth is its hard to get a good group all the way around on this one using the group finder lol.... But no giving up....see you on the field boys!

RandomXChance's Avatar


RandomXChance
01.26.2013 , 04:43 PM | #14
Some great advice there. Just a side note, LR-5 is technically the first boss. The first guy is a mini-boss since he does not drop Tionese or better that true boss fights do. Just help prevent confusion.

TheNegotiator's Avatar


TheNegotiator
01.26.2013 , 05:45 PM | #15
Incinerate - interrupt it
incinerate - interrupt it
incinerate - interrupt it
incinerate - interrupt it
incinerate - interrupt it

CommanderKeeva's Avatar


CommanderKeeva
01.26.2013 , 06:38 PM | #16
Pretty much everything has been outlined for you already regarding this fight, so I'm not going to bore you with repeating the mechanics. I'll just say some useful tips that aren't necessarily related to mechanics.


1. If you're learning the fight, try to learn it with guild members/friends. Later, when you get the hang of it, it'll be easy enough to PuG with decent people, but people you know will likely be less frustrated by repeated wipes.

2. Get on some sort of voice server (vent, mumble, ts). This is immensely helpful to coordinate the fight. The tank is not always able to see who's targeted by the lightning balls and if the person targeted calls out "Move", the tank will know to reposition the boss further away.

3. Take team composition into account. With 2 ranged DPS have the healer and DPS move around the circumference of the room together. With 1 melee DPS, stay in the middle, and trust the melee guy to run as far as he can as soon as he's targeted. With 2 melee DPS, move around the room as a group (this is where you need vent,mumble,ts the most)

4. The middle is yours! Use the space available! Don't tank in the middle of the middle square, pull it to the corner nearest to the healer/dps. Don't force the healer and the dps to stand on lava, when you can make their job a hundred times easier by pulling the boss two feet closer to the edge. Pisses me off every time I heal this FP....

EDIT: This is one encounter, where skill vastly outshines gear. If everyone does a proper job, you'll be surprised to see how little gear requirement this boss actually has.
BEING A GOOD SOLDIER COMES DOWN TO ONE THING, ONE SINGLE QUESTION:
WHAT ARE YOU PREPARED TO SACRIFICE?

Petnil's Avatar


Petnil
01.26.2013 , 08:39 PM | #17
First boss or miniboss hits alot harder than the droid.. alot.... the difference is huge actually.

steave's Avatar


steave
01.26.2013 , 11:39 PM | #18
Quote:
3. Take team composition into account. With 2 ranged DPS have the healer and DPS move around the circumference of the room together.
Actually, spread out instead if you can - if all the ranged people stand in the same spot they will all have to move every time a dome drops, which costs both DPS and healing output, while if you stand in different spots only the person targeted has to move. With proper positioning you should still be able to stay in range of the healer (as DPS, or in range of the DPS if you're the healer) while doing that.

CommanderKeeva's Avatar


CommanderKeeva
01.27.2013 , 03:47 AM | #19
Quote: Originally Posted by steave View Post
Actually, spread out instead if you can - if all the ranged people stand in the same spot they will all have to move every time a dome drops, which costs both DPS and healing output, while if you stand in different spots only the person targeted has to move. With proper positioning you should still be able to stay in range of the healer (as DPS, or in range of the DPS if you're the healer) while doing that.
I'm guessing there's more than one way to do that but if the DPS are on different sides of the room, the healer might not be able to reach them, especially if he has to heal in two directions plus the tank in the middle. The DPS moves away to the wall when targeted by lightning anyway, so it's not like he doesn't have to move if he's not standing with the other DPS and the healer. But if you do stack on the healer, he can use AoE heals like Salvation, Kolto Bomb and Kolto Cloud, which actually increases his healing output.

Every group with 2 ranged DPS (be that guild or pug) I've seen on my server has done it this way and I've never seen him hit the enrage timer in the 10 or so months it's been out.
BEING A GOOD SOLDIER COMES DOWN TO ONE THING, ONE SINGLE QUESTION:
WHAT ARE YOU PREPARED TO SACRIFICE?

DarknessInLight's Avatar


DarknessInLight
01.27.2013 , 10:46 AM | #20
Quote: Originally Posted by SkyVendor View Post
thank you very much for your insite.... and thank you everyone else as well...I truly want to master this fight :P

The truth is its hard to get a good group all the way around on this one using the group finder lol.... But no giving up....see you on the field boys!
No problem. Glad to help. Using Group Finder to do this is usually not advised because, contrary to what you may read on these forums, Tionese geared players can do this FP, but it is not a good idea. If the entire team is geared in Tionese, the team will wipe and will not be able to finish the FP.

Oh, and just in case someone disagrees with me on the Tionese gear not being sufficient, please remember that Group Finder mentions that the requirement for Lost Island Hard Mode is a toon geared in 136 gear for better. 136 is Columi. Tionese is 126 and weaker than Columi. If you bring Tionese geared toons into this FP, they will have to be carried through.

I would suggest running Lost Island Story Mode first to learn the mechanics of the fights and then running Hard Mode with Guildies or Friends until you feel comfortable with the entire FP, at which time using PUG's might be easier to deal with.
Jedi do not fight for Peace. That's only a slogan, and is as misleading, as slogans always are. Jedi fight for Civilization, because only Civilization creates Peace. - Jedi Master Mace Windu