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The Tank Shadow Hybrid spec.

STAR WARS: The Old Republic > English > PvP
The Tank Shadow Hybrid spec.

Danapa's Avatar


Danapa
01.27.2013 , 04:47 PM | #131
Quote: Originally Posted by JP_Legatus View Post
Let me know when assassins are used for more than node guarding
/thread
taking nodes? ballcarriers? infiltrate enemy lines in huttball? pick the ball 1st in huttball? /thread
now you let me know when troopers are used for anything but damage btw your guild has a proof right here http://www.youtube.com/watch?v=L9BW_...ature=youtu.be as i was talking about both archetypes and here you can see inquisitors heal better dps better CC better and has more survavility than trooper and if you just use your shadows to guard nodes you are doing it wrong.

JP_Legatus's Avatar


JP_Legatus
01.27.2013 , 09:26 PM | #132
Quote: Originally Posted by Danapa View Post
taking nodes? ballcarriers? infiltrate enemy lines in huttball? pick the ball 1st in huttball? /thread
now you let me know when troopers are used for anything but damage btw your guild has a proof right here http://www.youtube.com/watch?v=L9BW_...ature=youtu.be as i was talking about both archetypes and here you can see inquisitors heal better dps better CC better and has more survavility than trooper and if you just use your shadows to guard nodes you are doing it wrong.
Every single rated team in swtor runs one sin for off node and thats it
There are a few who run one extra for stealth attacks but they are the vast minority and typically only because those sins have been around longer than their other guys, why you are even arguing this point is absurd
Plaje - 55 Assassin Sorcheals - 55 Sorcerer
TheHulkk - 55 Juggernaut Riksa - 55 Marauder
Ophealing - 55 Operative Lolsniper - 55 Sniper
Overpoweredtech - 29 Powertech The Bastion http://www.twitch.tv/plajje

Envyyyyyyy's Avatar


Envyyyyyyy
01.28.2013 , 10:25 AM | #133
These threads make me lol.

23/1/17 is the spec i play.
YES I use a shield because when you're running the ball and someone is auto attacking you from a far you mitigate it down to say 80hp per tick instead of around 200... that adds up and quick! So IMO having the shield allows me to be more versatile especially when guarding a pocket healer who is getting focused.

All you need to do is know when to attack them and when to stun them, same problem people had with sentinels popping guarded by the force. If you get the guy full resolve and he pops that he's going to have his way with you. Just need to learn control and how to counter other classes.....

To be a better player in PVP i recommend you play all the classes and advanced classes this way you can always konw the counter balance attack/stun to do.

This class does not need a nerf, honestly I think they have this perfected. It's strong, but not OP, its a good tank, but not game breaking, its a good stealth class, and a fun all around class to play.

For the record I out DPS shadows and sins allll the time in my spec, the spec doesn't mean one does more than the other. It matters to the player and their play style.

If you think about it 23/1/17 has ZERO DOTs .. yes I can cast one on you, but i'm not going to use that ability, takes too long to cast and does too little dmg. So its a direct dmg class I have to be up in your face to hurt you.
Slow me,
Root me,
knock me back,
stun me,
STOP QQing on the forums.
i have 7 50s that I PVP on and I feel guilty playing smash spec on my sentinel i just feel like im cheating when i hit everyone for 6k+
Vital (Shadow) Mondavi (Guardian) Midnight (Sage) Lavado (sorcerer) Enviously (Vanguard) Avaya (Operative) Anderson (Sentinel)
Thats No Moon (Founder / GM)

SlimsPicken's Avatar


SlimsPicken
01.28.2013 , 01:10 PM | #134
oh hey, another nerf herding thread.

how about, no.
For every man there is a sentence, a string of words, which has the power to destroy him.

Envyyyyyyy's Avatar


Envyyyyyyy
01.28.2013 , 01:46 PM | #135
Quote: Originally Posted by SlimsPicken View Post
oh hey, another nerf herding thread.

how about, no.
How bout no scott.
Vital (Shadow) Mondavi (Guardian) Midnight (Sage) Lavado (sorcerer) Enviously (Vanguard) Avaya (Operative) Anderson (Sentinel)
Thats No Moon (Founder / GM)

Mournblood's Avatar


Mournblood
01.28.2013 , 01:48 PM | #136
Quote: Originally Posted by veyl View Post
They just need to reduce the amount of damage that an assassin//shadow can do while in Tank stance and in turn add more threat to each ability to keep the tank viable in PVE. If they do this, the assassin will have to either Spec into a DPS spec where DPS gear should be worn, or stay in Tank gear... like they should be.... in a *mostly* tank build.

The fact that the class is able to be in full DPS gear, while still having all the defensive perks of the tank tree (and mitigation bonus of tank stance) is the major problem and gives it a huge advantage over every other class. Assassins and Shadows can still produce great damage while in tank stance/dps gear where other tanks simply can't. You could argue that this is what makes the class unique but you can't deny that it doesn't give a big advantage in PVP.

And yes: There is a lot of balancing that needs to happen. Smash is out of control, Marauders have too many tools//team buffs where other DPS classes do not and Sorc/sage Bubble Blind hybrid giving little to no resolve and is able to be clicked off... Are all things that NEED to be "balanced". ((You could even argue being Rooted with a full white resolve bar as another thing to add to the list))

Merc , Sorcs and Operatives all have to spec a specific way to actually be viable and desperately need help in the DPS survivability area. (healing is another story... operatives are TOO good, while mercs are non desired...and sorcs are only really viable if they're bubble blind spec)

Assassin/Shadow Tank hybrid does need to be tweaked because right now, it is way too strong. I have one and am fully aware that it needs to be balanced.

Do I think it will happen? Not really. I think the Makeb patch is going to do more harm then good because the Bioware development team has no clue what its doing when it comes to "balancing".
Quoting this because it seemed to get lost in all the pointless posturing, memes, and trolling. This is probably the most objective, accurate assessment of the issue with tanksins I've read yet. Too bad BW won't see it, and even if they did, their development team is simply too incompetent to figure out a solution.

Atramar's Avatar


Atramar
01.28.2013 , 03:19 PM | #137
Quote: Originally Posted by Mournblood View Post
Quoting this because it seemed to get lost in all the pointless posturing, memes, and trolling. This is probably the most objective, accurate assessment of the issue with tanksins I've read yet. Too bad BW won't see it, and even if they did, their development team is simply too incompetent to figure out a solution.
Does assassin in tank stance does more damage then jugg in tank stance? yes
does assassin in tank stance has more armor and def cool downs then most jugg hybrids? no.
more damage, less armor reduction. seems fine.
plus, can tankasin swap to crazy derp smash in matter of 10 seconds? nope.
jugg hybrid in dps gear is more tanky in pvp then half tank gear assasin in tank stance.
I have both, if I'm to tank for my team in pvp, I preffer jugg. beter carrier, easy to swap from tanking hybrid to full out dps, better last man standing to interrupt caps.
If you complain for tankasin to be op if he killed your jugg hybrid, then it's l2p issue.
Tracer Legacy, The Red Eclipse.
Not reading colored text, it hurts my eyes. Sorry (unless it's a dev post)
L55:Sniper,Operative,Juggernaut,Assassin,Marauder, Powertech,Guardian,Commando,Scoundrel
to finish:Shadow(41),Sage(53),Merc(39). 29.07.2013

TalkingDinosaur's Avatar


TalkingDinosaur
01.28.2013 , 03:26 PM | #138
Quote: Originally Posted by namikazenaruto View Post
you're going to have to elaborate a little more than that. What exactly do you think is overpowered about tank shadow, and what spec are you talking about? 23/1/17? 27/0/14? 31/0/10?
31/31/31
TALKINGDINOSAUR
Squadron
11-11-11

Rynis's Avatar


Rynis
01.28.2013 , 03:31 PM | #139
Quote: Originally Posted by DweezillKagemand View Post
Were they in tank stance?

Yeah, thought not.
Were they in DPS gear?

Yeah, thought so.



Also, this thread was a great read!

JP_Legatus's Avatar


JP_Legatus
01.28.2013 , 06:22 PM | #140
Quote: Originally Posted by Mournblood View Post
Quoting this because it seemed to get lost in all the pointless posturing, memes, and trolling. This is probably the most objective, accurate assessment of the issue with tanksins I've read yet. Too bad BW won't see it, and even if they did, their development team is simply too incompetent to figure out a solution.
Make sure when you're writing your ticket to bioware about sins being unbalanced that you put it under smash, jugg tanks, bubble stun, operative heals, ptechs, and snipers. All classes which are taken over sins for anything warzone besides node guarding. Make sure you mention that AFTER you nerf those classes, then you nerf assassins.

Oh wait, that's 6 out of the remaining 6 classes who aren't mercenary.
**** is wrong with you people.
/thread
Plaje - 55 Assassin Sorcheals - 55 Sorcerer
TheHulkk - 55 Juggernaut Riksa - 55 Marauder
Ophealing - 55 Operative Lolsniper - 55 Sniper
Overpoweredtech - 29 Powertech The Bastion http://www.twitch.tv/plajje