Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Companion Lightsabers Fixed, Thanks Bioware

STAR WARS: The Old Republic > English > General Discussion
Companion Lightsabers Fixed, Thanks Bioware

MillionsKNives's Avatar

01.24.2013 , 02:40 PM | #21
Quote: Originally Posted by Rezakh View Post

On a more serious and thankful note, I am glad they got this one right. It did have a tendency to break immersion at times. Well done, BW.
Nah, the original is correct. The part of fixes that's lost on most of the playerbase is that just because they fix a cause or part of a problem doesn't mean it won't come back or show up for any other reason. Originally the companions wouldn't even put their weapons away, but would just run around with them out all of the time. That was fixed so that they put them away, but their weapon stayed on.

I won't bother to attempt to give a reason why it wasn't fixed with the first change, or why it took so long to fix, but bug fixes are almost never as simple as they appear, and this problem is compounded with limited resources and deadlines.

Sentinel-Jordal's Avatar

01.24.2013 , 02:41 PM | #22
Too bad no I cant enjoy Kira stabbing herself with her own lightsaber after being rude to me :-( not good BW...
Jadele, Battlemaster, jedi sentinel lvl 65
Andrliel, The hidden jedi, jedi shadow lvl 65
Sazill, Master of Lightning, sith sorcerer lv 65
Sidiani, The Destroyer, sith warrior lv 65

Whitering's Avatar

01.24.2013 , 02:44 PM | #23
I kind of enjoyed running around the Fleet and seeing lightsabres hanging in mid air

Sledgeweb's Avatar

01.24.2013 , 02:57 PM | #24
Quote: Originally Posted by Sportiva View Post
Why didn't they mention this in the patch notes?
Maybe the latest patch just broke the lightsaber bug without it being an intentional fix. Something always gets messed up after the patches. So, in this case, the buggy patch messed up a bug, which ended up in sort of fixing the problem. This might be part of Bioware's approach come to think of it. Knowing that every time they change something, 10 other things are affected, maybe they are leaning on chaos theory to correct a lot of the bugs by chance. This would explain why they are otherwise slow to fix bugs. They are just waiting until they screw something up in a way that has favorable results?

Belmedar's Avatar

01.24.2013 , 05:18 PM | #25
Now, if only they would make it so companions don't twist their backs at strange angles just so they can stare at you, we'd be golden

iamthehoyden's Avatar

01.24.2013 , 05:27 PM | #26
If this is true, then well done!!! It's these small but very visible bugs that add up to what looks like an unpolished game. Fixing them goes a long way!
aren't you a little short for a stormtrooper?
Fan Fiction: My Name is Solomon Crae The Man in the Box

nartiuslightlord's Avatar

01.24.2013 , 05:40 PM | #27
Thought this was in a vivid dream when I read this. Great work devs keep it up!

SWTOR Episode I - A New Meme

BadOrb's Avatar

01.24.2013 , 09:47 PM | #28
Thank you! plus i love that you can now sell those crystals on the GTN and the fact the Padlock is now again a padlock icon!! I am Impressed!


'Ah you think micro transactions are your ally ? The DLC betrays you because it belongs to me , when your home world is monetized , you have my permission to buy'.
"Oh goody. Lord Douchebag McFuzzlebunny can now be related to me if he see's my legacy name and decides he likes it." quote from Selvec 09/06/12

tausser's Avatar

01.24.2013 , 10:19 PM | #29
Great news ... if it _stays_ fixed this time around. I might now pull out the saber-wielding companions and use them on occasion.

Now, if they only fix the Sweeping Blast animation (you know, so your character actually faces the targets you're shooting at). Again.
It's hard work to tell which is Old Harry when everybody's got boots on.

FINNT's Avatar

01.25.2013 , 10:38 AM | #30
It's good to live in hope, said the tapeworm living in Hope.