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Fresh 50 Concealment for PvP gear question..

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
Fresh 50 Concealment for PvP gear question..

Lob-'s Avatar


Lob-
01.24.2013 , 02:24 AM | #1
Hey all, recently came back after a long break to play again and decided to try an Operative. I know concealment atm isn't as great as it should be but I'm having fun with it regardless.

My question is which WH gear do I purchase for concealment (Enforcer or Field Tech, Implants... etc). I noticed that I would lose like 156 accuracy from the starter PvP damage gear if I were to swap to WH Enforcer and wasn't sure which pieces I should be getting or mixing. Now obviously I gain in other areas but I am really confused as to which pieces I should be buying.

Any help would be appreciated!

ktkenshinx's Avatar


ktkenshinx
01.24.2013 , 03:14 AM | #2
You are going to want the PvE Enforcer 2-piece set bonus (+15% Crit on Backstab), and then probably the PvP Field Tech set bonus. Your Expertise hits big diminishing returns at around 1250 anyway, so you can definitely forgo the 100 Expertise from 2 sets of armorings; if all your gear was full WH or EWH, you would be pushing 1350 expertise, which is just too much in my opinion.

Ditch out that accuracy garbage as quickly as you can. Try and hit around the 35% buffed critical hit chance mark, the 78% or so surge mark, and pick up as much power as you can for the rest. Your Best In Slot quest is going to take a long time with PvP gear because you have to buy the whole item for just one or two mods, but aim for getting rid of all that accuracy ASAP.

I am not sure what the Op equivalents of my Scrapper gear are off the top of my head, but my Implants are both Crit/Surge, and my earpiece is currently Power/Surge. For Relics, stick with the Boundless Age items; those things pack a serious punch.
The Outlaw Miyke Fink: Scrapper, Prophecy of the Five
See you, space cowboys!: Formerly of Brown Coats
---THE SCRAPPER'S HANDBOOK: A PvP Guide---

Lob-'s Avatar


Lob-
01.24.2013 , 03:42 AM | #3
Quote: Originally Posted by ktkenshinx View Post
You are going to want the PvE Enforcer 2-piece set bonus (+15% Crit on Backstab), and then probably the PvP Field Tech set bonus. Your Expertise hits big diminishing returns at around 1250 anyway, so you can definitely forgo the 100 Expertise from 2 sets of armorings; if all your gear was full WH or EWH, you would be pushing 1350 expertise, which is just too much in my opinion.

Ditch out that accuracy garbage as quickly as you can. Try and hit around the 35% buffed critical hit chance mark, the 78% or so surge mark, and pick up as much power as you can for the rest. Your Best In Slot quest is going to take a long time with PvP gear because you have to buy the whole item for just one or two mods, but aim for getting rid of all that accuracy ASAP.

I am not sure what the Op equivalents of my Scrapper gear are off the top of my head, but my Implants are both Crit/Surge, and my earpiece is currently Power/Surge. For Relics, stick with the Boundless Age items; those things pack a serious punch.
Very informative!, didn't realize I had to buy a piece to strip mods out of also. I read somewhere that the 2 piece PvE doesn't work anymore unless you have old BM gear.

Also as for hitting the mark for surge and crit, I assume I just go all power after?

Thanks again

xhii's Avatar


xhii
01.24.2013 , 06:03 AM | #4
Quote: Originally Posted by Lob- View Post
I read somewhere that the 2 piece PvE doesn't work anymore unless you have old BM gear.
Actually it's much easier to get PVE set bonuses in PVP now - just buy the EWH Enforcer's Bracers and strip out the mod and armoring and slot them into a Tionese shell. It's about 550 normal comms for the WH bracers and then you use that one + 1250 ranked comms for the EWH. EWH bracer and belt armorings don't carry any set bonus, so you can safely use them in PVE shells. Same goes for grade 27 crafted PVE armorings btw, if you can afford them you can slot them in the PVE shells instead.

You can use the same tactic to get both a 2-piece healing and dps set bonus using Tionese PVE gear. Then you'll just need to find a few enhancements to complete the piece, but you'll be swimming in those soon anyway when/if you start upgrading your initial WH to EWH. Always remember to unslot mods when you're bartering WH for EWH, you can either reuse them in offspec sets or reverse-engineer for stabilisers
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Mr_Elotes's Avatar


Mr_Elotes
01.24.2013 , 06:14 AM | #5
http://www.swtor.com/community/showthread.php?t=588054

This thread may have some of the answers you are looking for...hope this helps
<ISWHODUNIT>
Snuck'in, R'senole, Snucks, Snuck'out
Unsober PVPer

ktkenshinx's Avatar


ktkenshinx
01.24.2013 , 10:24 AM | #6
Quote: Originally Posted by xhii View Post
Actually it's much easier to get PVE set bonuses in PVP now - just buy the EWH Enforcer's Bracers and strip out the mod and armoring and slot them into a Tionese shell. It's about 550 normal comms for the WH bracers and then you use that one + 1250 ranked comms for the EWH. EWH bracer and belt armorings don't carry any set bonus, so you can safely use them in PVE shells. Same goes for grade 27 crafted PVE armorings btw, if you can afford them you can slot them in the PVE shells instead.

You can use the same tactic to get both a 2-piece healing and dps set bonus using Tionese PVE gear. Then you'll just need to find a few enhancements to complete the piece, but you'll be swimming in those soon anyway when/if you start upgrading your initial WH to EWH. Always remember to unslot mods when you're bartering WH for EWH, you can either reuse them in offspec sets or reverse-engineer for stabilisers
This is all true and helpful, but I do caution against going over 1200-1250 Expertise. It just isn't worth it, and if you strip out Bracer armoring to stick in your Tionese Enforcer Boots (For example), you are going to eventually be maxed at 1350+ expertise. It's probably better from a stats perspective to forgo that .5% of bonus damage/healing/reduction in favor of the statistically superior Dread Guard armorings. The DG armorings, with +49 Cunning and +60 or so Endurance just give you a lot of raw stats that are better than the super stacked Expertise.

But getting the PvE set pieces is definitely critical.
The Outlaw Miyke Fink: Scrapper, Prophecy of the Five
See you, space cowboys!: Formerly of Brown Coats
---THE SCRAPPER'S HANDBOOK: A PvP Guide---

Lob-'s Avatar


Lob-
01.24.2013 , 02:17 PM | #7
Any recommendation for a moddable armor that looks decent? WH looks pretty terrible imo

Mr_Elotes's Avatar


Mr_Elotes
01.24.2013 , 05:54 PM | #8
For whatever reason, I like the long coat that you get from completing End of Torvix...but I still want a 50 gallon hat.
<ISWHODUNIT>
Snuck'in, R'senole, Snucks, Snuck'out
Unsober PVPer

Washingtoon's Avatar


Washingtoon
01.24.2013 , 07:57 PM | #9
I'm using despot on both operative and sorcerer. I think it looks pretty cool along with pathfinder or destroyer boots.

Lob-'s Avatar


Lob-
01.26.2013 , 03:08 PM | #10
If buy a couple WH Tech boots and strip it of the mods and put it into a moddable armor piece do I get the set bonuses for that?

Example:

2 x WH Tech boots strip them of mods and put the mods into a non WH moddable armor Legs and Helm. Does that mean I get the 2 peice WH Tech boots set bonus? Or does it need to be two DIFFERENT WH Tech items.