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Smash isn't that bad

STAR WARS: The Old Republic > English > PvP
Smash isn't that bad

supafreak's Avatar


supafreak
01.26.2013 , 11:01 PM | #111
Smash isnt a problem alone, they are squishy, the smash can lose all of it's juice if u'd just cc them or not bunch up in a crowd. Or take the first hit on the face, shrug and kill them. The real problem is facing a team of people coordinating their smashes, and you cant really get mad at them for that. Would u get mad at a team of Op's stunlockeing everyon e to death at once? or 7 orbital strikes stacked on the node?
So 5 smashers nearly kill 5 of your people who were stacked in the perfectly idiotic bunch and let 5 people leap to them....yep it took 5 to almost wipe out 5...sounds OP

Just realize you arent mad at the spec your mad at a bunch of people using the spec
and you cant call for a revamp of a spec if it's effectiveness relies on lots of people doing it at the same time.

That being said I've been defense since launch, i find smash boring, but all this QQ without any sense just bugs me
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supafreak's Avatar


supafreak
01.26.2013 , 11:22 PM | #112
The only somewhat fair SOLUTION TO SMASH
keep the same except leap gives 70-75% crit chance, this means they still need to gear for some crit which means they cant go allll power and surge With proper gear its still auto crit bu just not as much power. Even still, i dont think that is necessary since smash Requires several smashing friends to be truly great, alone they are still sad. And that is what we balance for how does this class work 1 v 1? not how does this class work if everyone wants to do it?
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DariusCalera's Avatar


DariusCalera
01.26.2013 , 11:35 PM | #113
Quote: Originally Posted by supafreak View Post
The only somewhat fair SOLUTION TO SMASH
keep the same except leap gives 70-75% crit chance, this means they still need to gear for some crit which means they cant go allll power and surge With proper gear its still auto crit bu just not as much power. Even still, i dont think that is necessary since smash Requires several smashing friends to be truly great, alone they are still sad. And that is what we balance for how does this class work 1 v 1? not how does this class work if everyone wants to do it?
75% crit chance would not change anything. You would still have the base crit chance that every player gets which is, if I remember right, 15% + 5% from the scoundrel/operative buff. So yeah, that's still 95%. We can also toss in the 1% from the companion, and whatever crit chance they will gain from their main stat. End result in a crit chance of nearing 100% anyway.

Remove the auto crit and give them an on demand crit buff like Battle Focus with the same crit percentage and cool down.

foxmob's Avatar


foxmob
01.27.2013 , 01:11 AM | #114
Quote: Originally Posted by Darth-Rammstein View Post
Yeah, I'm sure a melee class would have zero problems channeling or having a casting time on smash....they would immediatly be interrupted and dead in seconds.
no. I think you miss the point here. many melee classes DO rely on channels. the most effective of which is the combat/carnage dual wielder tree. however, the tactics/ap trooper/bh tree also relies on a channel (the difference between the two channels is kinda neat, aoe/st, one roots while the other can rotate), as does the tankasin.

they are all counterable and avoidable if the right cd is available. but they are also both immune to interrupts. THAT'S the candy you dangle to melee channels when the channel is fundamental to their rotation. BW has firmly established that fact based on the channels of sins, bhs, and warriors. I don't think that's even disputable.
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vermura's Avatar


vermura
01.27.2013 , 01:46 AM | #115
Quote: Originally Posted by lordkhouri View Post
People need to realize that smash spec is not as severely overpowered as people say it is. With some simple warzone awareness, a group could realize that the jugg that's placed himself between 4-5 enemies is actually guaranteed to die if those targets would just turn and attack him.

The weakness of this spec needs to be exploited, and it is that the smasher is constantly putting himself in harms way surrounded by multiple enemies, and before you know it, you don't have a smash problem anymore.

A melee class would not complain about ranged damage without actually trying to close the gap and fight the range and stop him from free casting. The advantage ranged has is that they can place themselves somewhere in range of their healers but out of range of the enemy dps.

Stop complaining about a spec that is really not that powerful; it hits hard but that's required since if they can't do damage quickly they won't do any at all since they're dead so soon. People suggesting 3-5 different changes to the spec don't understand how the spec works... nerf it and no one will play it, whats the point of that?
Please explain why the smash needs to be the hardest hitting attack, and AOE, and automatically crit all while being able to hit up to 5 targets. Compare it to death field.

Death field is a talent. Smash is baseline.
You cannot reduce death fields cool down. You can spec to reduce smashs cooldown, and proc even more reductions.
Death field can hit up to 3 targets. Smash can hit up to 5 targets.
Death field's critical chance is never anywhere near 100%. It's trivial to make smash critically hit every single time it's used.
Death field on a full warhero sorc can crit for about 4.5k, with a critical hit chance of about 35%.
Smash can crit for 7.5k or more. When I say "can", what I really mean is it WILL crit every single time.
Death field has a 30m range. Smash has a 5m range, however, force leap has a 30m range, and it makes smash auto-crit, so in practice, the range difference is almost irrelevant.

There is a very simple reason why people say smash is over powered.

It is.

Of course, that isn't the whole story. Fact: one spec in this game has 4 moves that all hit for more then 5k. That same class also has the hardest hitting attack in the game, that can hit up to 5 targets. The same class also has arguably the best defensive cooldowns in the game.
Fact: no other class has multiple moves in the same spec that can hit for over 5k, some classes have no such moves with any spec.
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Brimmer's Avatar


Brimmer
01.27.2013 , 08:04 AM | #116
My main class is the scoundrel, we got chain nerfed like 3 times in a row. I still play it. Yet the smash monkeys that can match my best single target ability can do their as an AoE over and over again. Yet I have to be behind the mob in stealth with my weapon buff on. Sounds fair....

It doesn't matter which class you want to compare it to, the spec is over powered. Half the damage and take away the auto crit. Problem solved.
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TheGayGhost's Avatar


TheGayGhost
01.27.2013 , 10:07 AM | #117
Quote: Originally Posted by Brimmer View Post
My main class is the scoundrel, we got chain nerfed like 3 times in a row. I still play it. Yet the smash monkeys that can match my best single target ability can do their as an AoE over and over again. Yet I have to be behind the mob in stealth with my weapon buff on. Sounds fair....

It doesn't matter which class you want to compare it to, the spec is over powered. Half the damage and take away the auto crit. Problem solved.



what you say=juggernauts will be a fail class and many will roll maras then probably op`s and so on...like a migration...get over it.Juggernauts if they take the smash or lowers dmg with 50% i`m leaving the game for ever and i`m p2p.It isn`t possible that so many crybabies are complanining cuz smash can be AVOIDED, if someone is stupid enough to stay in range then its their fault not who executes the smash skill.I am a trooper commando and i can say this shut up crybabies!

tekhiun's Avatar


tekhiun
01.27.2013 , 10:11 AM | #118
Quote: Originally Posted by Masarko View Post
I understand how annoying it is to face a team of warriors i faced 7 today
As OP writes, smashers jumps into a crowd for most usefullnes of the smash, but also tends to put themself in a dangerous position, also if people spread out more they will see a difference.

Once someone posts about how someone smashed them for 9k this thread is a joke, why?
- Because with pvp gear it wont happen, ive seen a 13k sorc, most ove sweeped him for was 9,8 without inspiraton
***** please i have been smash on my sorc for 7.2k , with 1280 expertise =)
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Beansoup's Avatar


Beansoup
01.27.2013 , 10:25 AM | #119
No, no, smash is not bad at all... I love it! You can now faceroll people dead instantly without any effort. Awesome!
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Brimmer's Avatar


Brimmer
01.27.2013 , 10:36 AM | #120
Quote: Originally Posted by TheGayGhost View Post
what you say=juggernauts will be a fail class and many will roll maras then probably op`s and so on...like a migration...get over it.Juggernauts if they take the smash or lowers dmg with 50% i`m leaving the game for ever and i`m p2p.It isn`t possible that so many crybabies are complanining cuz smash can be AVOIDED, if someone is stupid enough to stay in range then its their fault not who executes the smash skill.I am a trooper commando and i can say this shut up crybabies!
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