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Why so much love for Guardians and Juggs?

STAR WARS: The Old Republic > English > PvP
Why so much love for Guardians and Juggs?

Siorac's Avatar


Siorac
01.22.2013 , 07:19 AM | #21
Quote: Originally Posted by warstory View Post
The difference between jugs and every other class in the game is that their stun abilities do dmg example force choke. It's , ok this class needs a stun lets add a stun button.
Friendly leap/ dmg reduction
Force push/ reset leap
The only other ability I can think of is sniper with snipe shot/knock back.
Sorcerers/Sages, Assassins/Shadows, Operatives/Scoundrels, Gunslingers/Snipers: all have a hard, non-channeled stun that does damage.

Kontraz's Avatar


Kontraz
01.22.2013 , 11:47 AM | #22
Quote: Originally Posted by Savej View Post
Yes but one of the stuns hits up to 5 ppl. I realize that sages have something better in every way in one of their trees but still...

And while riot strike is short range, both Harpoon and Storm (shield tree) count as long range interrupts.

I didn't say vanguards were better or worse than guardians/shadows - just that they are not harder to play and they are useful.
I think what the OP was trying to prove was that Jugg tanks have everything PT tanks have, plus more. Hence, making them "easier to play" from a purely tanking/utility perspective for PvP

Savej's Avatar


Savej
01.23.2013 , 06:14 PM | #23
Quote: Originally Posted by Kontraz View Post
I think what the OP was trying to prove was that Jugg tanks have everything PT tanks have, plus more. Hence, making them "easier to play" from a purely tanking/utility perspective for PvP
Guardians do have a little (a little) more cc and maneuverability than vanguard tanks do. But guardians don't have a ranged aoe taunt which is incredibly useful in pvp. And they don't have several of the ranged aoe damage tools that vanguards have. I can put out more damage on my vanguard tank, more easily (with less risk of being cc'd or targeted or getting hit with melee aoe). There is no night-and-day, one is much better/easier/harder-to-do-well-with difference between the two classes: they have different styles/fortes, definitely, but that's basically it.

Enexemander's Avatar


Enexemander
01.23.2013 , 06:43 PM | #24
Quote: Originally Posted by Savej View Post
Guardians do have a little (a little) more cc and maneuverability than vanguard tanks do. But guardians don't have a ranged aoe taunt which is incredibly useful in pvp. And they don't have several of the ranged aoe damage tools that vanguards have. I can put out more damage on my vanguard tank, more easily (with less risk of being cc'd or targeted or getting hit with melee aoe). There is no night-and-day, one is much better/easier/harder-to-do-well-with difference between the two classes: they have different styles/fortes, definitely, but that's basically it.
Guardians have an AoE taunt. Every tank class has both a taunt and an AoE taunt.

Siorac's Avatar


Siorac
01.23.2013 , 07:18 PM | #25
Quote: Originally Posted by Enexemander View Post
Guardians have an AoE taunt. Every tank class has both a taunt and an AoE taunt.
But it's not a ranged AoE taunt and that's what he was talking about. It's a point blank AoE.

TheNegotiator's Avatar


TheNegotiator
01.23.2013 , 07:34 PM | #26
The real advantage of the guard/jugg is the high defense. Vanguards get jack for defense and that means dirt nap city.

Rilok_Singz's Avatar


Rilok_Singz
01.23.2013 , 07:42 PM | #27
Quote: Originally Posted by UGLYMRJ View Post
Star wars lore....

Warriors always win...

Darth Maul: Double bladed light saber, Assassin (DEAD) Killed by Obi'wan Kenobi: Warrior
The Emporer: Lightning spam, obviously a sorc (DEAD) Killed by Darth Vader: Warrior
Padme's assassin: Operative (DEAD) Killed by PT but injured intially by Obi'wan Kenobi: Warrior
Jhengo Fett: Mercenary (DEAD) Killed by Mace Windu: Warrior

You see... the only warriors that died in Star Wars... were killed by other warriors.

Mace Windu was obviously owning The Emporer but got caught tunneling and lolsmashed by Anakin right out the window.

When Obi'wan died at the hands of Vader he was obviously running combat spec. The old guys never adapt to the latest patches so they run previously viable specs. Not knowing that rage had been buffed he fell to the smash of Vader who had obviously read the latest patch notes.

Then later in the series... Luke had learned from the death of Obi'wan and never ran combat spec again and swore to be the greatest smasher in the galaxy. His high midochlorian count and connection with the force lead him to realize that he could drop his crit rating, stack surge and power and smash harder than any Jedi or Sith before him. Thus leading to the lolsmashfest which eventually ended in Vaders death.

This same lore can also be used to explain why mercs/commandos suck.... have you seen how many of those guys die in the movies?

EDIT: this needs it's own thread... the forums are boring today.
lol'd. Not sure why, but this made so much sense.

Back on topic - Shadows & Guardians are pretty much on par as far as tanking. Both bring something to a wz the other doesn't. For example, shadows can solo hold nodes much better than guardians due to stealth where as a guardian can usually stay up a little longer due to armor etc etc... Vanguard imo is the weakest of the 3
R i l o k
S t r i f e | C l i c k e r s

Watch Shadow/Assassin gameplay @ http://www.twitch.tv/rilok919

sauerkraut's Avatar


sauerkraut
01.23.2013 , 07:53 PM | #28
Quote: Originally Posted by HybridCode View Post
I have 5 lvl 50 characters and recently I have been playing my Guardian tank a lot. Prior to that I was trying out tanking on my Vanguard. When I finally made the switch to play on my Guardian I came to the simple realization that it is easy mode on my Guardian. So much utility. The biggest differences are the fact that the Guardian has a million stuns, cooldowns, a push, two leaps, three if you include the leap after the push, an aoe slow, etc. None of my other classes have as much utility on top of raw damage/defensive ability. And don't even get me started on the Smash/focus spec. So when are the balance changes coming?
UHH!! So let me get this straite, you are so awesome on your Guard you can't take it anymore, you asking to be nerfed or you can't guarantee our safety. Nice try. I think u made a Guard and it did not work for you, so now you hate those who play it well.

Grethore's Avatar


Grethore
01.23.2013 , 11:10 PM | #29
Quote: Originally Posted by Savej View Post
Do you have a sage or shadow? Those classes have the most utility. Guardians have nothing on either of them.

You are literaly the first person I've heard complain that guardian tanking is too easy compared to other classes. Based on your in-depth analysis and a few other things (randomly starting a thread to whine about a class, weak grasp of facts, few actual details provided or apparently deemed necessary, random exaggerations, etc) I'm going to say it's just your opinion and as far as I'm concerned it's not worth much.
It may be the first you've heard of it, but isn't a lie. Jugg/guard specs are EXTREMELY fun to play because they can multi task so well. And, while sage/sorc sin/shad have a lot of utility. not all of it is really useful in PvP. The thing is, the "tanking" class is meant to do one thing well, control the fight. So, some of those "tanking" abilities overlap the dps specs, thus giving even a dps specced guard/jugg lots of control ability.

But ya, PvP is definitely easier for a jugg/guardian than a vanguard/powertech.