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comparing sorcs and snipers

Jayshames's Avatar

01.30.2013 , 02:09 PM | #31
Quote: Originally Posted by warstory View Post
Another idea I just turn cloud mind into a 8 sec cloak maybe then we could get a cast off lol
I was thinking about cloud mind the other day, it's got absolutely no use in PvP, and to be honest even when I use it in PvE it doesn't seem to do anything. I wasn't exactly thinking along the lines of a cloak, just would be nice to give it a proper use that's all.

Jayshames's Avatar

01.30.2013 , 02:31 PM | #32
Sorcerers have light armour and only 1 defensive ability, there's no arguing that they are easy targets.
They can achieve very high damage numbers with madness, but those numbers mean nothing if you can't kill anyone.
Sorcerers also have to consume health to regain energy, when classes like sniper already get increased energy gain from marksmanship tree + an ability to restore energy.

Sorcerers are the worst class in game in my opinion, and sadly it's the class I enjoy most.

wetslampigduex's Avatar

01.30.2013 , 03:47 PM | #33
Comparing Sorc's and Snipers isn't goin to get you very far. One is a pure damage class(sniper) and the other one isn't. Comparing a merc and sorc would be more viable or even an operative. Notice the pattern, all the spec's that can heal have gimped DPS trees.

If you look at it Sniper's and Mara's are the most complete classes right now, full of OCD's and DCD's, just enough of both to get er done. After that the 3 tanking class's PT,Sin,Jugg are right behind those except for that smash are pretty well balanced. Then you get the 3 healing classes at the bottom which are all lacking.

As far as i'm concerned the game is pretty well balanced. As far as nerfs i'd say a tweak to smash is really all that needs to be done. Buff's i'd say the 3 healing classes need a bit of work not much just slight buff's.

Give a dps merc the skill where he can't be interrupted(even maybe stunned as well) for 15-20 secs and throw it on a 1 min cooldown.

Sorc probably just needs their overall damage upped 3-5% per ability(they're not there to nuke people they are a utility class).

Operative now this can be pretty touchy. PvP there damage is fine, if put in the right hands. Pretty sure they have the quickest most unstoppable burst as it is(this coming from a PT). They need some movement buffs... maybe an instant 'teleport' to friendly target usable only from stealth....

not really bought on my last idea either... they either need an escape or some way to sustain dps

ZipZep's Avatar

01.30.2013 , 04:16 PM | #34
Quote: Originally Posted by warstory View Post
We have one skill that is useful and that's stun bubble which is getting nerfed. There are classes such as sniper who can hit us for 6k fully gear and we hit them for 4k ? Does that make any sort of sense to anyone. I have played assassin all 3 spec and owned, jug all 3 specs and owned, sniper all 3 spec and owned. Sorc madness and owned but lightning...worst spec in game

Well it makes sense to me seeing as you can produce a 5k heal with a 2.5 sec cast. A sniper cant.
Whasp - Herbs & Derps PvP guild ToFN

Slacking Engineer Sniper and Worst Mara EU

Jayshames's Avatar

01.30.2013 , 04:48 PM | #35
You can easily compare The likes of Juggernauts to Sorcerers because they have 2 seperate uses in PvP, both have DPS trees. If you then go on to compare said Juggernaut and Sorcerer you can clearly see that they are completely different. Juggernauts get an automatic crit smash that deals like 5ks in poor gear and is an AoE which can be used very often. They also get several defensive abilitys. Sorcerers get a lame Death Field that only effects 3 targets and I hit like 4ks in full WH. I also only get 1 defensive cooldown and light armour.

Quote: Originally Posted by ZipZep View Post

Well it makes sense to me seeing as you can produce a 5k heal with a 2.5 sec cast. A sniper cant.
in those 2.5 seconds you can easily use an instant interrupt and a 6k ambush.

helikz's Avatar

01.30.2013 , 05:58 PM | #36
There's no comparison other than that they do damage from range.

the damage numbers on the scoreboard at the end of warzones are completely worthless in telling the tale. I've heard arguments about sorcs being able to put up big overall numbers, and while this is true, the raw damage output can be great, snipers are, for the most part, crushing sorcs numbers single target.

tab dotting, storm->cl, and other forms of sorc number inflation don't yield results in realtime combat. Omitting personal utility and survivability, which, having played both classes, is slightly in the sniper's favor in the current metagame, the sniper is the better ranged dps.


in terms of dynamic ability to support and be a mobile damage platform, the sorc has it hands down. This is the reason I continue to play the class. I can outplay a great many people to a point where the class disparity fades, but against equals, gear and skillwise, the sorc is just not there. If I play you perfectly, and you make 4 mistakes, you should not be able to win a heads up battle. This isn't speaking to a sorc vs sniper face off per se. However, I didn't roll sorc to be a support class. I wanted to be ranged dps, not the proverbial straw that breaks the camel's back.

In the end, everyone's just waiting for smash to be gutted before we start thinking about balancing everyone else. Who cares who's the better ranged class now when melee has everyone beat in terms of damage, survivability, and mobility, the big 3 factors for pvp effectiveness. The knight/warrior class archetype is the star wars patron saint as it were, but why develop a pvp system if you're not going to even bother to balance it.

wwkingms's Avatar

01.30.2013 , 10:42 PM | #37
i feel the sorcs biggest counter is the PT

ive found no way to counter them, if im correct they have 2 stuns and 2 abilities which can crit for 5k (td & rail), one of them cause be used twice in 2 gcd's, they have 2 more abilities which crit for almost 3.5k on us (rocket punch & flame burst)

the dmg is instant, un-interruptable, un-cleansible, and from medium to long range. There snare is passively applied, they generally have more hp, more dmg recution from armor and have a dmg reduction cooldown as well as small Heal over time on cooldown

now i dont play madness so idk if its different, but i can beat GOOD assassins, marauders, juggs, snipers(with los) etc but i cant scratch a PT that has gotten the jump on me

it just re assures me that our class could a long defensive cooldown for stick situations, every other class gets a few and on moderately short cd

i feel to do well as a sorc requires much more thought and skill than the other dps pvp classes right now