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Who's Hurting Me? Big Hitters

STAR WARS: The Old Republic > English > PvP
Who's Hurting Me? Big Hitters

sauerkraut's Avatar


sauerkraut
01.21.2013 , 03:00 AM | #21
Quote: Originally Posted by Andrew_Past View Post
If you got hit by dispatch for 5k, then you should have been hit by Takedown or Assassinate for 5k as well. Especially Assassinate (hits significantly harder than dispatch). Also, if anyone still played watchman, merc slash definitely can hit for more than 5k. Deception shock and discharge can get over 5k too. There's a few others too, but this is just an example.
The reason why the imp abilities seems to cause more damage, because imp players have the tendency to stuck offensive stats meantime the rebs like to stuck up on defensive stats, so obviously the guy with full defense will hit for less.

AdamLKvist's Avatar


AdamLKvist
01.21.2013 , 03:57 AM | #22
Quote: Originally Posted by sauerkraut View Post
The reason why the imp abilities seems to cause more damage, because imp players have the tendency to stuck offensive stats meantime the rebs like to stuck up on defensive stats, so obviously the guy with full defense will hit for less.
Not sure if trolling or just stupid.
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Blasphemerr's Avatar


Blasphemerr
01.21.2013 , 04:05 AM | #23
Does the game even record in the log file the full amount of damage taken from killshots? That would explain the lack of kill-shot #s. And you know, he's a stealthy fool that probably vanishes at any sign of troubles.


... If only we could change the output directory of logfiles to keep 'em off the SSDs.
Something pretentious.

cashogy's Avatar


cashogy
01.21.2013 , 04:36 AM | #24
in the Rob Hinkle feature they just did, he mentioned that he wanted to see more posts w/ combat log info.

it would be great to have a dev weigh in on this data
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Llama-Eight's Avatar


Llama-Eight
01.21.2013 , 05:30 AM | #25
Does the log file list the total damage done for each cast of channelled abilities like Ful Auto/Unload, Telekinetic throw, etc? As a Commando, I'm not surprised that Demo round & HiB are there & I think it's interesting that they are near the top (ignoring Smash/Sweep), it also probably means that the OP had 4-5 stacks of the grav round debuff.

Thanks for sharing this & I'd like to know how you got the data (direct from your log file, parsed by a site in any way)?

Wainamoinen's Avatar


Wainamoinen
01.21.2013 , 06:02 AM | #26
Quote: Originally Posted by Andrew_Past View Post
If you got hit by dispatch for 5k, then you should have been hit by Takedown or Assassinate for 5k as well. Especially Assassinate (hits significantly harder than dispatch). Also, if anyone still played watchman, merc slash definitely can hit for more than 5k. Deception shock and discharge can get over 5k too. There's a few others too, but this is just an example.
I'd agree that Takedown and Assassinate are hard-hitting abilities. I simply wasn't hit for over 5k by them in that month and a half though, while I was by the other abilities. This is probably because they don't hit quite hard enough to make the 5k cut on someone with my expertise (1300ish), or at least they so rarely hit that high I didn't catch enough to take one over 5k.

Quote: Originally Posted by Khalhazar View Post
What kind of scoundrel are you? I am asking because, smash being AE, you may not have been the primary target of the attack much of the time. If you're not a marked primary target, you may be missing out on some hard hits by virtue of them being single-target only.
Good question: Scrapper. I'd say that if people see me, then they like to hit me (for some reason getting shot in the head from stealth seems unpopular, plus squishy). As to whether I was primary target though, I'd say that's probably a wash - what matters is what's doing the damage, and if an AoE is doing big damage to lots of people who weren't primary target, it's still what's damaging them.

Quote: Originally Posted by sauerkraut View Post
The reason why the imp abilities seems to cause more damage, because imp players have the tendency to stuck offensive stats meantime the rebs like to stuck up on defensive stats, so obviously the guy with full defense will hit for less.
No way to prove this, and I'd say that I was taking similar damage from mirror abilites irrespective of faction. I took more Imp hits because I'm Rep and fought against Imps much more often, which makes it more likely the highest value on me from something was an Imp hit, but doesn't mean Imps hit harder.

Quote: Originally Posted by Blasphemerr View Post
Does the game even record in the log file the full amount of damage taken from killshots? That would explain the lack of kill-shot #s. And you know, he's a stealthy fool that probably vanishes at any sign of troubles.
First part: another good question. I believe it records the full damage, but I don't know this for sure. Would be good to find out.
Second part: don't think that is really going to affect what I take damage from. If I get low enough to want to disappear, I'm low enough to eat an execute. As to play style, I'll stick it out until death if I think it's going to help win the warzone, or disappear if that's the best move. Frankly, it's not like I have the choice most of the time, as Disappearing Act is on cd maybe 90% of my warzones. If it's a general melee where staying in stealth (doing no damage) isn't optimum I'll often vanish and Shoot First again to bash someone and get Flechette Round back on them.

Quote: Originally Posted by cashogy View Post
in the Rob Hinkle feature they just did, he mentioned that he wanted to see more posts w/ combat log info.
Read that, part of what spurred me to post this.
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So go kill someone - signed, Bad Horse

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HeIIbat's Avatar


HeIIbat
01.21.2013 , 06:16 AM | #27
Quote: Originally Posted by Andrew_Past View Post
If you got hit by dispatch for 5k, then you should have been hit by Takedown or Assassinate for 5k as well. Especially Assassinate (hits significantly harder than dispatch). Also, if anyone still played watchman, merc slash definitely can hit for more than 5k. Deception shock and discharge can get over 5k too. There's a few others too, but this is just an example.
His whole post total BS, i stop reading after he said about 5k scream
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Altheran's Avatar


Altheran
01.21.2013 , 06:19 AM | #28
Quote: Originally Posted by Wainamoinen View Post
I'd agree that Takedown and Assassinate are hard-hitting abilities. I simply wasn't hit for over 5k by them in that month and a half though, while I was by the other abilities. This is probably because they don't hit quite hard enough to make the 5k cut on someone with my expertise (1300ish), or at least they so rarely hit that high I didn't catch enough to take one over 5k.
Maybe the fact that Smash and Sweep are so common and hard hitting, as well as wether you're the main target or a collateral victim because it's AoE, that it reduces the chances of you being hit by execute moves from other players because they don't let you living for enough time to be "executed". (I, myself tried Rage on my Mara and it happens that I use much less Vicious Throw than before although I would like to use it much often, because my targets tend to be wiped out before I could throw by my own Smash) Less executes moves implies less chances of being hit over 5K by them.

LuciferinDNA's Avatar


LuciferinDNA
01.21.2013 , 06:23 AM | #29
Quote: Originally Posted by Wainamoinen View Post
With all the complaints about Smash, I thought I'd look at my combat logs to find out what abilities were hitting me hardest, and which were hitting me hard most often. Burst is much more important than sustained in PvP, so these are the things that kill you. I've posted a screen grab of the result in case anyone's interested in actual numbers.

I pulled all the hits on me of over 5k from 1st December 2012 to 14 Jan 2013. A month and a half of warzones.
I haven't included my own hits, because they will have been on a variety of targets and aren't comparable (other than maybe to see how my max damage varied over time, not interested in that for this post's purposes).
The target they are all on (me) is a Scoundrel with around 1300 expertise (from just under at the beginning of the period to just over at the end). I think this variation is small enough to make them fairly comparable.
My Scoundrel is of course Rep, so there is a bias towards Imp abilities. However, SWTOR's mirror classes allow us to pair abilities for a combined total. I included some Rep abilities on the list as they were mirrors even though I wasn't hit for over 5k by them.

Pic of the results here:
http://tinypic.com/r/244upoo/6

The highlights:
Hit for 5k or more 460 times.
Biggest hit was a 7271 Smash.
88.5% of hits over 5k were either Smash or Force Sweep.
The second hardest-hitting ability was Maul/Shadow Strike, with a high of 5856, and 5.2% of greater than 5k hits.
Eight pairs of abilites managed to hit me for over 5k in the month and a half. Other than the two mentioned, these were:
Force Scream/Blade Storm
Heatseeker Missiles/Demolition Round
Ambush/Aimed Shot
Vicious Throw/Dispatch
Ravage/Master Strike
Rail Shot/High Impact Bolt

Four of the eight abilities hitting me over 5k are Jedi Knight/Sith Warrior attacks (available to both Sentinel/Marauder and Guardian/Juggernaut advanced classes).
No Sage/Sorceror or Scoundrel/Operative advanced class abilities hit me for over 5k in the month and a half of warzones.

The number of a times an ability appears could be affected by the number of opponents I faced. The JK/SW warrior abilities as basic class abilites are available to four advanced classes, so could be expected to be twice as common as an advanced-class-only ability even with equal numbers of opponent in each class.
A related point is class popularity. Although I can't believe it applies to Sages/Sorcs, a lack of Scoundrel/Operative opponents might help explain the absence of Shoot First/Hidden Strike.
If a lot of people are playing JK/SW, that would give a boost to the numbers of times I'm hit by their abilities outside the ability being stronger.
The popularity argument risks being circular though, as it leads you to ask "why are they playing (or not playing), these dps classes?", and the answer is likely to be "the amount of damage they do".

Ah well, take what you want from it.
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Take a look at this post please!
I hope its not an "emotional feedback" for you....
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Wainamoinen's Avatar


Wainamoinen
01.21.2013 , 06:23 AM | #30
Quote: Originally Posted by Llama-Eight View Post
Does the log file list the total damage done for each cast of channelled abilities like Ful Auto/Unload, Telekinetic throw, etc?
Per tick. This probably undervalues abilities like Unload or XS Freighter Flyby. But then each of these allow the target to react in some way to counter them - no-one is forcing you to stand in the fire. Also, Ravage/Master Strike appears, but this is (almost certainly) just on its final tick, there will have been damage from the smaller first two too.

Quote: Originally Posted by Llama-Eight View Post
Thanks for sharing this & I'd like to know how you got the data (direct from your log file, parsed by a site in any way)?
Direct from logs myself, in Excel.
There will be blood, it might be yours;
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Ilmarinen 65 Scoundrel (Red Eclipse)