Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why do people give so much hate?

STAR WARS: The Old Republic > English > General Discussion
Why do people give so much hate?

sharpenedstick's Avatar


sharpenedstick
01.18.2013 , 10:12 AM | #61
Quote: Originally Posted by Devlonir View Post
Wow.. using over 4 year old quotes to prove your point about a 1 year old game.

And I thought people complaining about pre-F2P promises not being kept were living in the past.

Important to note here: The only people who ever claimed TOR would dethrone WoW were EA execs in the years running up to the game's release in interviews/statements directed at investors, aka: the people that needed to pay for a few more years of development.

Also, another thing.. in 2008 the entire MMO market was still on the idea that WoW was not a freak accident and that others had the possibility to also get multiple millions of people willing to play the same single game for years and invest monthly money in those games. With all the great and big titles coming the last years and not one coming even within a 10% mark of WoW when it comes to concurrent subscription numbers, you can now say, in retrospect, that WoW was a freak accident.
A freak accident that, itself, is also dying in today's market I might add.
Welcome to the discussion late, bro. This part is about the initial expectations. If you insist on commenting, at least learn the conversation.

Devlonir's Avatar


Devlonir
01.18.2013 , 10:13 AM | #62
Quote: Originally Posted by sharpenedstick View Post
See there? Their goal is to attract an "even wider" audience than WoW. By the way, I know you have this problem interpreting things, so allow me to explain that by "even wider" they mean greater in numbers. Not that they want "wider" people to be playing it, though I'm sure if they do corner the fatso market they'll be on their way to beating WoW.
Actually, though I agree with you EA execs are a main source of overhyping the goals of TOR, this specific quote of targetting a "wider" audience than WoW does is a quote which is best translated to:
"We do not plan to just get people away from WoW, we plan more to get new people into MMO's." So, specifically.. this is not killing WoW, this is just becoming bigger than WoW, goal wise.

Just sayin.. but yeah, EA execs were being idiots in the run up to this game's launch.

Which brings me back to my old saying: Expect the worst from a game, then any game you play will always happily surprise you.
"Cows go 'Moo', Dogs go 'Woof', MMO Players go 'The PVP is unbalanced!" - Yahthzee
"I'm starting to get the feeling that BW and their MMO are not the dysfunctional ones." - Rafaman

Thundergulch's Avatar


Thundergulch
01.18.2013 , 10:14 AM | #63
Quote: Originally Posted by Devlonir View Post
Wow.. using over 4 year old quotes to prove your point about a 1 year old game.
I know, it's crazy. It's like he has these hotlinked on his desktop, and has been seething for 4 years just waiting for this day to come when he can prove someone wrong.. he's probably maniacally rubbing his hands together with an evil laugh while linking these.

sharpenedstick's Avatar


sharpenedstick
01.18.2013 , 10:16 AM | #64
Quote: Originally Posted by Thundergulch View Post
It seems you fail at reading comprehension.
A wider audience doesn't mean it will knock off wow, it doesn't mean that it will have more subs than wow.
You're interpreting it as they are saying they are going to be king of the hill. Which is where you're wrong.

WHAT IT MEANS is that it can/could attract people that don't normally play MMO's or possibly games in general.
a wider audience is just that, it could attract Uncle Joe in his 50's that loved the original movie and wants to see how the game is.

And you can stop with the insults anytime now.
Sigh, I'm guessing reading comprehension isn't big at public schools anymore.

The first paragraph indicates that the MMO audience was thought to be of size X, because that's what Everquest achieved. Then WoW managed, for the sake of discussion, 2X. By seeking an "even wider" audience, they are looking for more than 2X. You do realize that even is a comparative qualifier. It indicates that they expect an audience larger than WoW, just as WoW had an audience larger than Everquest.

Honestly, please explain where the block is here with you. I'm assuming it's just pride, but if it's a genuine misunderstanding I'd like to help.

sharpenedstick's Avatar


sharpenedstick
01.18.2013 , 10:17 AM | #65
Quote: Originally Posted by Thundergulch View Post
I know, it's crazy. It's like he has these hotlinked on his desktop, and has been seething for 4 years just waiting for this day to come when he can prove someone wrong.. he's probably maniacally rubbing his hands together with an evil laugh while linking these.
No, it was just one Google search. Which is my point. If you'd taken even that much consideration before arriving at your positions, they might have merit. But you don't. And then, after having been shown multiple times your errors, you not only can't admit them, you continue to dig yourself in deeper.

Thundergulch's Avatar


Thundergulch
01.18.2013 , 10:18 AM | #66
Congratulations! you've just made my ignore list.
You're not even open to rationalization.

Devlonir's Avatar


Devlonir
01.18.2013 , 10:18 AM | #67
Quote: Originally Posted by sharpenedstick View Post
Welcome to the discussion late, bro. This part is about the initial expectations. If you insist on commenting, at least learn the conversation.
Also, no it was not. Maybe for a small following that had been with the development for many years. But most people didn't start considering TOR until the last year until launch, and the actual EA/Bioware hype machine didn't target beating WoW anymore than in public statements. Probably because they saw how many tried and failed, by they the goals were changed.

The problem here is, again, the community really. Clinging to old statements of EA execs instead of the newer statements. Still, I agree with your point that you can expect people to do just that. And that the 2008 statement was, therefore, a very dumb thing to say considering the overall stupidity of fan communities when it comes to things like that.

Just saying that the community itself is also to blame. Hence my comment about "clinging to a statement that is more than 4 years old." I apologize for starting my point in that rather attacking manner. Though I think shocking is a good tactic to get people's initial attention.
"Cows go 'Moo', Dogs go 'Woof', MMO Players go 'The PVP is unbalanced!" - Yahthzee
"I'm starting to get the feeling that BW and their MMO are not the dysfunctional ones." - Rafaman

sharpenedstick's Avatar


sharpenedstick
01.18.2013 , 10:18 AM | #68
Quote: Originally Posted by Thundergulch View Post
Congratulations! you've just made my ignore list.
You're not even open to rationalization.
That, or your slinking away in the night, were the inevitable results of your first erroneous post.

Fornix's Avatar


Fornix
01.18.2013 , 10:20 AM | #69
Quote: Originally Posted by Kalfear View Post
But real reason to post, you realize when you look at the fights that generically as you did, pretty much any raid/ops encounter from any game matchs up

DAoC..... Princess in Darkness Falls, you fight her and 20-30 adds that come in waves at same time
EQ2.... Did numberous Raids were the mechanics had you fighting far more then one boss at a time
Heck DDO Dragon has you jumping through a ton of hoops and collapsing paths and multiple dragon mechanics.

In fact, im hard pressed to think of any MMORPG (that had Ops/Raids) where you just fight a single mob and nothing else with no special mechanics to contend with.

...

But as Yoda would say
Recraft the mold, they did not.
There have most certainly been bosses in MMO's in the past which are pure tank 'n spank. Very few of the major western titles however still hold them, in WoW Patchwerk is a prime example, but there's plenty of them however which are of course far from it. However, other titles such as Aion, WAR, etc held a much higher rate of plane and simple tank 'n spank fights for that matter. And many Asian titles don't have anything beyond tank 'n spank.



As for recrafting the mold, there's just nothing really of that kind to be done. MMO's will always be on the losing end in that regard. They'll always lag behind in terms of regular videogames so they also can't benefit from using some novel features their to their advantage. Much rather I think MMO's ought to strive for perfection of what's already there, rather than desperately trying to do what's never going to be achieved in the first place.
Member of <Helix>

Devlonir's Avatar


Devlonir
01.18.2013 , 10:21 AM | #70
Quote: Originally Posted by sharpenedstick View Post
The first paragraph indicates that the MMO audience was thought to be of size X, because that's what Everquest achieved. Then WoW managed, for the sake of discussion, 2X. By seeking an "even wider" audience, they are looking for more than 2X. You do realize that even is a comparative qualifier. It indicates that they expect an audience larger than WoW, just as WoW had an audience larger than Everquest.
Yep, and here is the stupidity of that comment from EA most plainly stated.

There was a clear assumption that there was a potential for a growth of the market equal to what WoW already did compared to Everquest. That history would repeat itself and that there was a whole new market of players just waiting for the MMO game that would drag them in.

And, seeing how many first time MMO players are in TOR, I actually think they were correct there was still possible growth in the market thanks to the IP. It was just not the millions expected by the EA Execs and investors that would be needed to become the market leader thanks to these new players.

My point though: Even EA Execs started seeing that wouldn't be the case running up to the launch. That it would be carried by veteran MMOers and that any growth would come from stealing from WoW, something that was proven by other MMO's to simply not work. So, in the last months until launch even the language from EA changed, stating more that they wanted to be around 1 or 2 million at first and see where they went from there.
Reality proved that even that would be a difficult feat. Which resulted in the game being the second biggest subscription MMO.. but considering the unrealistically high goals, that was basicly not enough.
"Cows go 'Moo', Dogs go 'Woof', MMO Players go 'The PVP is unbalanced!" - Yahthzee
"I'm starting to get the feeling that BW and their MMO are not the dysfunctional ones." - Rafaman