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Meet the Developers: Rob Hinkle

STAR WARS: The Old Republic > English > General Discussion
Meet the Developers: Rob Hinkle
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Eszi's Avatar


Eszi
01.30.2013 , 01:56 AM | #81
Hello Rob

Peppzz's Avatar


Peppzz
01.30.2013 , 11:59 AM | #82
Hi Rob

It was intreresting reading the article about you.
I have a couple of questions:

I play a lvl 50 Arsenal Merc in pvp.
Are you planning to do anything about the DPS , burst or crit on this character
so we can be that "cannon platform" we where supposed to be as a role in a pvp team?

Second question:
Are you going to do anything about the survivability against multipple opponents?
we have little or none options to get a way from a lethal situation like other chars that can stun more, stealth or run fast.
The 12 sec shield is not much to have im afraid.

Third question:
The pvp vendors does not sell the right type of relics.
Instead of Elite Warhero it just sells Warhero
So i guess we have to run to other wendors to buy the relics as i did.
And the Elite Earpiece have stats wich i dont are shure that are better than the old one due to lower
hitpoints i get with that. (its to much red stats when compared with the older one)


Many players i spoke to that have played or tried the Bounty Hunter dps is mainly dissapointed with it due to the nerfs that it gone through and rather play other chars thats are more "favored" and better to play in pvp.
The all ower dps is pretty medioker theese days compared to other classes.

I struggle every day many hours in War Zones cause i just love the Bountyhunter as a character and the way to play it.
And really try to get good scores after a match.
I recently seen that i quickly get targeted by multiple characters that pretty quick kill me of if they have decent gear.
I dont know if i should be flattered by that or if its just that they know that our Heavy Armour is as useless as cloth!!!

Anyway i still !!!LOVE!!! the game but its often a letdown when i see so many things about this character that never improves.
All i have seen is just making the class weaker and other stronger.

Cheers
And hope you read this.

Peppzz's Avatar


Peppzz
01.30.2013 , 12:04 PM | #83
Hi Rob

It was intreresting reading the article about you.
I have a couple of questions:

I play a lvl 50 Arsenal Merc in pvp.
Are you planning to do anything about the DPS , burst or crit on this character
so we can be that "cannon platform" we where supposed to be as a role in a pvp team?

Second question:
Are you going to do anything about the survivability against multipple opponents?
we have little or none options to get a way from a lethal situation like other chars that can stun more, stealth or run fast.
The 12 sec shield is not much to have im afraid.

Third question:
The pvp vendors does not sell the right type of relics.
Instead of Elite Warhero it just sells Warhero
So i guess we have to run to other wendors to buy the relics as i did.
And the Elite Earpiece have stats wich i dont are shure that are better than the old one due to lower
hitpoints i get with that. (its to much red stats when compared with the older one)


Many players i spoke to that have played or tried the Bounty Hunter dps is mainly dissapointed with it due to the nerfs that it gone through and rather play other chars thats are more "favored" and better to play in pvp.
The all ower dps is pretty medioker theese days compared to other classes.

I struggle every day many hours in War Zones cause i just love the Bountyhunter as a character and the way to play it.
And really try to get good scores after a match.
I recently seen that i quickly get targeted by multiple characters that pretty quick kill me of if they have decent gear.
I dont know if i should be flattered by that or if its just that they know that our Heavy Armour is as useless as cloth!!!

Anyway i still !!!LOVE!!! the game but its often a letdown when i see so many things about this character that never improves.
All i have seen is just making the class weaker and other stronger.

Cheers
And hope you read this.

T-Assassin's Avatar


T-Assassin
01.30.2013 , 12:36 PM | #84
Quote: Originally Posted by planet_J View Post
No I don't work for BW...apparently they don't come out much it seems.

As for 200 dps...so what...if you can't pickup what I have explained then you will never be happy.

Frankly...watchman sentinels parse over 2200 on the top end...you want to put up those numbers? I bet you're going to ask why melee dps does more damage again...but you don't seem to be much for theorycrafting. So, let me help you out...

As range increases...damage decreases...as roles change...dps changes. Should juggernaut tanks do less dps by 300 than shadow tanks? Should mercs do sniper damage? Should marauders do more damage than anyone?

Bottom line: merc dps is not worse off than say...operatives or sages...and if ANYTHING a survivability buff would be useful....but there is no current content where they are insufficient to dps when appropriately geared!

Which is likely why BW hasn't addressed your well documented complaints.

PVP is different...and I will give you that...but if anything the only argument you succeed at is showing how big a nerf pt and vg need.
you're steering the discussion in a different direction.

i've never said Merc is the only class with issues. i'm debating the fact that Mercs DPS is VERY substandard compared to its mirror. and that range has MINIMAL impact in PvE, as it is a dance, and you can learn the moves. hence the MP VG parse...an almost 80% ranged fight, with LOS...VG vs sniper...i've recorded the highest parse ever submitted. evidence...

the majority of scripts involve moving, and mercs relying on casting severely hinders their DPS in both PvE and PvP realms.

DPS is not fine. mercs are not fine. nor are others...my discussion and argument is with mercs. that is who i am representing.

and you have not acknowledged, or responed to, a single item we were discussing previously.

you said Mercs are fine because they have range vs. VG's 10m limitations...yet, you just debunked that by acknowledging marauders and such parse higher...what are you talkiing about? remember the "closing the gap"? i do. you better get back to engineering, as debating and proving supporting evidence is not your strong suit.

and it was BW that claimed all DPS specs should be ~5%...so, YES they should be within 5%...um, cuz they effing said so!
"Ib'tuur jatne tuur ash'ad kyr'amur."
"Today is a good day for someone else to die." -

veyl's Avatar


veyl
01.30.2013 , 08:11 PM | #85
Class balance in MMOs with PvP is always a hot topic – how do you and your team approach it?

Lots of feedback from players, lots of theorycrafting, and a lot of playtesting. We feel like for the most part our class balance is pretty good, but it will never be perfect. We will always strive for better balance and making the classes more enjoyable, though it is a never-ending process of improvement.


Clear proof that these guys have no clue what "balancing" is. Burst is out of control, Assassins/shadows can still play in DPS gear in Tank stance // tank hybrid builds, Mercs and Sorcs are still a joke (sorcs are the stepping stone of every AC at this point with the high damage and no defensive CDs), Smash is still out of control, Marauders/sentinels still are the best OVERALL AC in the game with every single tool it needs + group buffs and the only AC that provides a pure damage increase to its party. Operative healers > the other two by far.

It's all out of control... Yet you think it's balanced? Clearly you need better internal testers or need to start peeking in at live matches because the PVP aspect of this game has gone from "okay" to "ridiculous".

T-Assassin's Avatar


T-Assassin
01.30.2013 , 11:29 PM | #86
Quote: Originally Posted by veyl View Post
Class balance in MMOs with PvP is always a hot topic – how do you and your team approach it?

Lots of feedback from players, lots of theorycrafting, and a lot of playtesting. We feel like for the most part our class balance is pretty good, but it will never be perfect. We will always strive for better balance and making the classes more enjoyable, though it is a never-ending process of improvement.


Clear proof that these guys have no clue what "balancing" is. Burst is out of control, Assassins/shadows can still play in DPS gear in Tank stance // tank hybrid builds, Mercs and Sorcs are still a joke (sorcs are the stepping stone of every AC at this point with the high damage and no defensive CDs), Smash is still out of control, Marauders/sentinels still are the best OVERALL AC in the game with every single tool it needs + group buffs and the only AC that provides a pure damage increase to its party. Operative healers > the other two by far.

It's all out of control... Yet you think it's balanced? Clearly you need better internal testers or need to start peeking in at live matches because the PVP aspect of this game has gone from "okay" to "ridiculous".
i've been playing since early beta, and recently unsubbed because of everything you have said above.
"Ib'tuur jatne tuur ash'ad kyr'amur."
"Today is a good day for someone else to die." -

symke's Avatar


symke
01.31.2013 , 06:57 AM | #87
Hi Rob

I have question ... do you and others at PVP team actually do any work? How do you gals and guys earn you pay?
The amount of PVP balancing issues you've created in this past year is greater than the amount of balancing issues you've fixed. That is why I ask.
I simply can't fathom why a company would need a PVP team if their work is so nonexistent in most cases and so ridiculous at times when they manage to do something.
Do you devs all work on Cartel market items and can't afford any real work on PVP balancing?

-------------------------------------
What’s the biggest challenge you have to face in your role?

Receiving feedback from players, by far. When you’ve got players on both sides of a combat, one of them will win and one of them will lose, and no one likes losing. This can lead to emotional feedback, and we have to try to look at that feedback and get through any emotionally-driven comments to find what’s at the core of the issue. Even beyond that, almost every change we make will make some players happy and some players unhappy. We have to gauge the health of the game versus the health and happiness of our player base for almost every single change we make, no matter how minor it may be.
-------------------------------------

Feedback??? Where???

Oh ... and one more question? Are you forbidden to comment on PVP forum?

DerTaran's Avatar


DerTaran
01.31.2013 , 07:12 AM | #88
I'm sure after Rob's 'Meet the Developers' there won't be any other volunteer for a new one.
B'zycon Legacy @ JAR'KAI SWORD
Turan 55 Commando; Annakami 55 Vanguard; Orotan 55 Sentinel; Taark 55 Scoundrel; Orokriste 55 Shadow
Amitha 51 Sorcerer; Fanalba17 Sniper

Nous voulons le retour de notre CM! Wir wollen unseren CM zurück! We want our CM back!

ODTONE's Avatar


ODTONE
01.31.2013 , 09:24 AM | #89
Always nice to read these, nice to meet ya Rob,
Interesting since i pvp alot also
i wont start to post what i think is all wrong with pvp lol
i have a few "main issues" i guess i will post
the main issue to me is the stun locks,
needs to be adressed asap. Way to much stun stun stun stun stun stun in pvp...
I dont know what so many stuns are even doing in pvp?
makes for boring pvp where 3 guys are hammering on 1 guy not doing anything.
The main difference i think is when you guys test that stuff you dont get the crappy pvp we do
you play it how it should be,
in practice people use the cheapest easyest thing and abuse it.
Also for class balance tanks in defence gear and build should be more usefull and more survivability, in pvp they really get the cheap end,
but to me the biggest imbalance is often the mix of classes in pmg vs pug.
also what would be nice is more interesting bigger maps , formats , different sizes 2 player, 4 player, 8 player, 16 player, and huge and so on .
chose map would be nice for i hate huttball.
nothing like not liking huttball and having it load 3 times in a row!
i dont mind if people love it i just dont want to have to play that and that be my pvp for me...
i would like more options in all, i feel very limited and submitted to the little that is there.
make a battle that lasts an hr or 2 or 3 etc in a city for one week or whatever with dropships etc ..
like a battle that actually affects the worlds!
not so arcade style/xbox pls, this is an mmo, theres alot u can do with pvp!
playing the same few maps over and over...
I want pvp to feel more like pvp! not some stun hack and slash bubble bath diablo fest mini game..
bring Player back in Pvp pls lol
much luck and look forward to seeing new stuff
greetz

Dawginole's Avatar


Dawginole
01.31.2013 , 12:26 PM | #90
I find it very interesting that Rob discusses the difficulty of reading through the comments that have emotionalism to work toward discovering the context of the frustration.

Frankly, I believe much of this frustration and the emotional outbursts that come with them with this game is that the dev team basically ignores the game base. I think if there was more open dialog, not just a half hearted post from time to time, but some actual explanation of "why we did this" and "why we do it this way" then the user base would better understand the thought process behind certain game play decisions which would quell a lot of the frustration.

Every time a new community manager comes into play we hear about "increased communication" with the user base, and it just never happens.
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