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Reason Smash/Sweep will not be nerfed

STAR WARS: The Old Republic > English > PvP
Reason Smash/Sweep will not be nerfed

Anosa's Avatar


Anosa
01.16.2013 , 04:25 PM | #21
Quote: Originally Posted by UGLYMRJ View Post
Definitely not the biggest balance problem I've seen in an MMO... maybe over reacting a little considering the time line? It's not like it's been this way since release and the dev's have addressed it somewhat.
its been like this for too long though. a OP skill like this should be addressed and fixed within 60 days of it being first reported.
Meow

UGLYMRJ's Avatar


UGLYMRJ
01.16.2013 , 04:27 PM | #22
Quote: Originally Posted by Anosa View Post
its been like this for too long though. a OP skill like this should be addressed and fixed within 60 days of it being first reported.
Agree to disagree?

Anosa's Avatar


Anosa
01.16.2013 , 04:28 PM | #23
Quote: Originally Posted by UGLYMRJ View Post
Agree to disagree?
sure, why not.
Meow

UGLYMRJ's Avatar


UGLYMRJ
01.16.2013 , 04:31 PM | #24
Quote: Originally Posted by Anosa View Post
sure, why not.
Or we can always join the forum majority.... call each other bads, kid and finish our comments with L2P.

DariusCalera's Avatar


DariusCalera
01.16.2013 , 04:35 PM | #25
Quote: Originally Posted by UGLYMRJ View Post
Definitely not the biggest balance problem I've seen in an MMO... maybe over reacting a little considering the time line? It's not like it's been this way since release and the dev's have addressed it somewhat.
But other classes that were deemed to be OP were nerfed within a couple weeks. Not months down the line.

My theory as to why they have not received adjustment is simply the F2P option of SWTOR now. Since it is a game based on the SW universe, the chances are that anyone wanting to try out the game is going to roll a jedi/sith. To keep these individuals motivated and possibly hook them on pvp they need to have a class that is high in defense, high in damage numbers, and relatively easy to play.

Yes, a really good smasher is obvious to everyone, but even someone that has had a relatively short time in playing their toon can put up numbers that are comparative to other classes.

Smashers won't be adjusted until the F2P population stabilizes which probably won't happen until the xpac. However, how many people will sit and wait for a possible readjustment that might take another 3-4 months to get here?

iPvP's Avatar


iPvP
01.16.2013 , 04:40 PM | #26
Quote: Originally Posted by Naej View Post
The problem with smash spec isn't about 1v1. It's about multiple Rage spec jumping and insta-killing a group of up to 5.

If it wasn't auto-crit, you'd have a chance, but AoE auto-crit of 5K X 3-4 players = 15k hp gone in 1 GCD on multiple people. If 3-4 PT wanna focus you, fine. It still won't be AoE, 1 people will die. You can't nerf focus fire, but Smash as it is now is like focus fire for the noobs.

Plus don't forget that a well speced Jugg will have 4 sec of immunity and 20% dmg reduction after a leap, making them impossible to CC or control before the have the time to unleash the Smash.
No no no, only vengeance juggernauts get that unstopable proc... and well specced??? no rage jugg goes that far into vengeance because the free force scream in immortality is MUST for jugg rage managment and dps. and you never see 3-4 smashers in a rwz or in regs dropping 5 people unless the group of 5 is in recruit or bm, that doesnt happen.
you cant be efficent running a team with only force damage, you need kenetic and such and you need other types of burst / dots.. good teams know this
and smash spec doesnt make you a noob? the spec alows you too constantly presure healers, you can be bad at playing rage, you can be decent, and you can be very smart and good at rage.

and whats with all the crying now? juggs have always been able to hit for 5.4+k .. they never buffed them that much, only better rage managment ,
P h y t z - C a r r i e s
@ Pot5
I Am Legend

UGLYMRJ's Avatar


UGLYMRJ
01.16.2013 , 04:49 PM | #27
Quote: Originally Posted by DariusCalera View Post
But other classes that were deemed to be OP were nerfed within a couple weeks. Not months down the line.
This is false...

1. Many classes that were considered OP by the "majority" in the past have gone much longer than a couple weeks without change.

2. If I'm not mistaken, jugs got the buff in 1.6 which released December 5th... so technically we have not reached "months down the line".

fungihoujo's Avatar


fungihoujo
01.16.2013 , 05:03 PM | #28
Quote: Originally Posted by UGLYMRJ View Post
This is false...

1. Many classes that were considered OP by the "majority" in the past have gone much longer than a couple weeks without change.

2. If I'm not mistaken, jugs got the buff in 1.6 which released December 5th... so technically we have not reached "months down the line".
The first nerfs to ops were pretty early- when most players weren't even 50 and they had no business doing nerfs based on the complaints of level 30s facing off against level 50s who might have even had champ/BM gear by then (there were plenty due to early 'exploits' which allowed both massive xp/valour- and early exploits like jumping over the voidstar wall and planting a bomb the moment the game started- guaranteeing very fast wins).

Even the 1.2 nerfs- four months in, so most players were 50, but, with how getting BM/champ gear was back then, a lot of players weren't geared up yet- so two months of whining based on an inaccurate picture- not to mention gear itself offered much less in general then, and as we all know; some classes scale better than others.

Furthermore- no rated data, so big nerfs based on no competitive data at all.

So yes- technically at the start of the game, those specs which were being called OP did stick around longer- but they still were nerfed off of useless data.

Maybe when there was no competition and large gear imbalances these classes were OP- but they shouldn't be balancing off that.

Of course- from their poor balancing attempts even now, they don't seem to be able to balance regardless of the data they have, so perhaps those nerfs were inevitable.


It's true- you can never have perfect balance- but it doesn't seem like BW is even trying to even things out.

PlagaNerezza's Avatar


PlagaNerezza
01.16.2013 , 05:15 PM | #29
Quote: Originally Posted by cycao View Post
What?
You didn't see the new assassin skill tree in 1.7? We get 5 more points and the new skill is Increases lacerate damage 500% and lowers its cost when in tank stance to 1 force.
"At last we will have our revenge" -Darth Maul
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PlagaNerezza's Avatar


PlagaNerezza
01.16.2013 , 05:22 PM | #30
Quote: Originally Posted by fungihoujo View Post
The first nerfs to ops were pretty early- when most players weren't even 50 and they had no business doing nerfs based on the complaints of level 30s facing off against level 50s who might have even had champ/BM gear by then (there were plenty due to early 'exploits' which allowed both massive xp/valour- and early exploits like jumping over the voidstar wall and planting a bomb the moment the game started- guaranteeing very fast wins).

Even the 1.2 nerfs- four months in, so most players were 50, but, with how getting BM/champ gear was back then, a lot of players weren't geared up yet- so two months of whining based on an inaccurate picture- not to mention gear itself offered much less in general then, and as we all know; some classes scale better than others.

Furthermore- no rated data, so big nerfs based on no competitive data at all.

So yes- technically at the start of the game, those specs which were being called OP did stick around longer- but they still were nerfed off of useless data.

Maybe when there was no competition and large gear imbalances these classes were OP- but they shouldn't be balancing off that.

Of course- from their poor balancing attempts even now, they don't seem to be able to balance regardless of the data they have, so perhaps those nerfs were inevitable.


It's true- you can never have perfect balance- but it doesn't seem like BW is even trying to even things out.
Operatives first nerf was fine and completely called for. They where able to stunlock people to death. I've played against current operatives and they are still very much able to burst someone hard from stealth and have a lot of ways if you play wrong to take next to no damage while killing you.
"At last we will have our revenge" -Darth Maul
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