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Game Update 1.7: Return of the Gree is coming soon!

STAR WARS: The Old Republic > English > General Discussion
Game Update 1.7: Return of the Gree is coming soon!
First BioWare Post First BioWare Post

Lyriel's Avatar


Lyriel
01.15.2013 , 04:36 PM | #51
Quote: Originally Posted by shudon View Post
Maybe they are trying to promote playing in a group or a guild...
I belong to a guild. I group on a regular basis. That does not mean I want to posse up and PvP to achieve PvE goals.
"I'm not a warrior, I'm a soldier. There's a difference. Warriors attack and conquer, they prey on the weak. Soldiers defend and protect the innocent—usually from warriors."
―Carth Onasi, hero of the Republic

moonshoter's Avatar


moonshoter
01.15.2013 , 04:36 PM | #52
Quote: Originally Posted by Luniara View Post
I see we have rep to grind with the Voss. However, what about those 50s who have already finished that planet? Do we go back and complete repeatable quests? I love rep, it gives you something to work on and hopefully... things like mounts, pets, special gear and more recipes.
The way it reads there will more in Voss to do even for those of us that have done everything we can in Voss .. I have in 2 50 and one 50 I just rushed to 50 so I d run him back ..

aeterno's Avatar


aeterno
01.15.2013 , 04:39 PM | #53
Quote: Originally Posted by warstory View Post
I been waiting and waiting for some pvp balance changes, crossing my fingers that they make tk sage viable. And I also hope that u can gear whether u que in wz or open world
Considering Makeb comes with a lvl cap increase, new abilities & reworked talent trees I think it's a pretty safe bet we won't see any meaningful balance changes to the existing system. Effort better spent on getting the new system right.

randiesel's Avatar


randiesel
01.15.2013 , 04:45 PM | #54
Quote: Originally Posted by TipsyDrow View Post
I mostly agree with this. Server transfers,name changes, more character customizations should have been included in this patch. As for class balance, sadly I am betting that wont come till the makeb expansion. Bioware is missing the boat on things people WILL pay money for. I just don't get it.
No, see that's where you're wrong.

They're not "missing the boat". They know full well about it, they just don't *********** care. Plain and simple. Don't *********** care.

Bunch of ******es, know knows what the **** they're actually doing with our money, because it's not helping out the majority of us.
Covert-sin
Covert-ops

dayhak's Avatar


dayhak
01.15.2013 , 04:46 PM | #55
While I think you guys should be more focussed on all the bugs that are still present; some i remember reporting back in beta (I'm looking at you Collicoid flashpoint), this sounds awesome! Finally I have a reason for playing my 50's again. I'm gonna give bioware a pre-emptive thumbs up on this but I reserve the right to retract this thumbs up if this patch releases more bugs...

Also, I understand you want stuff on the Cartel Market to make money - perhaps it may be a good idea to lay off a few of your design staff temporarily, and hire some programmers on contract to fix the bugs that are all over in this game and seem to come with every patch. This game is amazing, but it could be Epic...

EAWARE, listen to your customers... Trust us, we want the game to succeed.
The darkness in all of us is patient and generous; sometimes it consumes us. But in its strength lies weakness. One candle is enough to hold off the darkness... Love is more then a candle; love can ignite the stars

LetoAtreidesII's Avatar


LetoAtreidesII
01.15.2013 , 04:54 PM | #56
Quote: Originally Posted by Devlonir View Post
Please please please.. just stop this horrible and unreasonable complaint every time new content is announced. It is getting old and has been pointed out many times that this logic is completely flawed.

An MMO that stops to either fix bugs for new content, or stops making new content to fix bugs, has basicly admitted defeat. The game needs to continue doing both to stay healthy.

Man, that this is the first response to a long awaited announcement about the last content patch before RotHC just really rubs me the wrong way. How much of a whiner can you be.

Show me a game without bugs, and then you can make this complaint.
It is true MMO's should not STOP new content development to fix bugs and that all MMO's have plenty of bugs. The problem is that UNLIKE most MMO's, SWTOR's development is generating new bugs much faster than it can quash them while old ones go unfixed. They are piling up. This was not always the case with this game.

The problem was two-fold. First was the massive cut to the game's budget and staff last Spring. Before that happened, bugs were fixed at a decent pace. While not all bugs were fixed, they were at least fixed faster than they were generated. Major issues like a memory leak were actually resolved (mostly) in a fair amount of time.

The second was the introduction of the six-week major patch development cycle. The moment Bioware announced that, I knew what was coming, and everything that has transpired since then has justified my concerns. With reduced money and manpower, not only would each major patch see fewer existing bugs fixed, but with such a short development cycle there would not be enough time to ensure that new content and features are properly completed and tested before they are released, to say nothing of unintentional new bugs.

The result is that every patch will create more bugs than it fixes and/or introduce broken content. This is exactly what has happened. For instance, Heroic space missions, a major feature of 1.6, were broken when released and a month later they still have not been fixed. A large portion of the playerbase, that is, everyone using 32-bit Windows, cannot play this game without constant crashing due to a memory leak re-introduced in 1.4. Four months later, it still has not been fixed. It was fixed in about one or two months the first time around, before the budget cuts. It is offensive that you dismiss such major issues affecting so many people as "whining."

Most MMO's in my experience at least strike some semblance of balance between the fixing of old bugs and the introduction of new ones. Not so here. Here the bugs are piling up like cancer cells. Bioware has stretched the limits of their meager development budget and staff past the breaking point with this ridiculously short development cycle. And this wasn't always the case. The situation was pretty well balanced before 1.4.

Bioware needs to either adopt longer development cycles (or re-adopt them, rather) or put more money and resources into the game so they are able to do more in less time, or preferably both. However, since money and resources are not forthcoming due to EA's loss of confidence in this game, the only realistic option is to extend the development cycles. They should never have shortened them to six weeks to begin with. It was not realistic.

They could also, with their existing budget, redistribute their funds at least temporarily to address the imbalance. It is true that software development companies have different departments that do different things. So they can't have everybody in the company work on bugs. Artists and designers can't go through lines of code to fix bugs. However, what a development company can do is adjust the size and money they allocate to each department. They can lay off 10 people from the new content department and hire 10 people in the QA department.

Bioware needs to embrace the Blizzard philosophy of "we will release it when it is FINISHED" not "we will release it whatever state it's in to keep to the schedule."

WeadonismyMaster's Avatar


WeadonismyMaster
01.15.2013 , 05:02 PM | #57
blah blah blah.... how about we get a status update worked in on chat bubbles.

Phrase's Avatar


Phrase
01.15.2013 , 05:17 PM | #58
I sub so I can ***** about all my special snowflake issues every time BW release a content update...wah wah wah...

Am I doing it right?

p.s. Bring on the PvPvE area; it's about time. Btw, any rewards offered through the event are, by definition, pvp rewards since they're attained through pvp.

Sixgun
Satele Shan

dayhak's Avatar


dayhak
01.15.2013 , 05:18 PM | #59
Quote: Originally Posted by LetoAtreidesII View Post
It is true MMO's should not STOP new content development to fix bugs and that all MMO's have plenty of bugs. The problem is that UNLIKE most MMO's, SWTOR's development is generating new bugs much faster than it can quash them while old ones go unfixed. They are piling up. This was not always the case with this game.

The problem was two-fold. First was the massive cut to the game's budget and staff last Spring. Before that happened, bugs were fixed at a decent pace. While not all bugs were fixed, they were at least fixed faster than they were generated. Major issues like a memory leak were actually resolved (mostly) in a fair amount of time.

The second was the introduction of the six-week major patch development cycle. The moment Bioware announced that, I knew what was coming, and everything that has transpired since then has justified my concerns. With reduced money and manpower, not only would each major patch see fewer existing bugs fixed, but with such a short development cycle there would not be enough time to ensure that new content and features are properly completed and tested before they are released, to say nothing of unintentional new bugs.

The result is that every patch will create more bugs than it fixes and/or introduce broken content. This is exactly what has happened. For instance, Heroic space missions, a major feature of 1.6, were broken when released and a month later they still have not been fixed. A large portion of the playerbase, that is, everyone using 32-bit Windows, cannot play this game without constant crashing due to a memory leak re-introduced in 1.4. Four months later, it still has not been fixed. It was fixed in about one or two months the first time around, before the budget cuts. It is offensive that you dismiss such major issues affecting so many people as "whining."

Most MMO's in my experience at least strike some semblance of balance between the fixing of old bugs and the introduction of new ones. Not so here. Here the bugs are piling up like cancer cells. Bioware has stretched the limits of their meager development budget and staff past the breaking point with this ridiculously short development cycle. And this wasn't always the case. The situation was pretty well balanced before 1.4.

Bioware needs to either adopt longer development cycles (or re-adopt them, rather) or put more money and resources into the game so they are able to do more in less time, or preferably both. However, since money and resources are not forthcoming due to EA's loss of confidence in this game, the only realistic option is to extend the development cycles. They should never have shortened them to six weeks to begin with. It was not realistic.

They could also, with their existing budget, redistribute their funds at least temporarily to address the imbalance. It is true that software development companies have different departments that do different things. So they can't have everybody in the company work on bugs. Artists and designers can't go through lines of code to fix bugs. However, what a development company can do is adjust the size and money they allocate to each department. They can lay off 10 people from the new content department and hire 10 people in the QA department.

Bioware needs to embrace the Blizzard philosophy of "we will release it when it is FINISHED" not "we will release it whatever state it's in to keep to the schedule."
This. Very much this. Hit it right on the head. As with all their games though, I don't think EA cares much.
The darkness in all of us is patient and generous; sometimes it consumes us. But in its strength lies weakness. One candle is enough to hold off the darkness... Love is more then a candle; love can ignite the stars