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Dealing with Snipers.

STAR WARS: The Old Republic > English > PvP
Dealing with Snipers.

BaineOs's Avatar


BaineOs
01.14.2013 , 05:07 PM | #11
To add to Express' tips I'd add one of my own. If you happen to get in range of an engineering sniper then don't get too sure of yourself. If it's a 1 on 1 situation then you'll have to know how to use your defensive cd's extremely well otherwise you'll be finding yourself back at the respawn point.
Es'carli D'Lakutos (Active) - Baine Os Juros (Active)
Engineering: The Evolution

PoliteAssasin's Avatar


PoliteAssasin
01.14.2013 , 05:09 PM | #12
Quote: Originally Posted by Jadescythe View Post
Camo out and find a better target. Snipers are your hard counter. They are the water to your fire. Sure, you might evaporate some water during the battle, but eventually it's going to put you out long before it's all gone. If you can get to one without their KB, then have at it, otherwise let the PTs and rDPS do their thing and LoS them.
Stop posting misinformation. This is a misconception that is far too common on these forums. We have more ways to deal with snipers than they have for us. If you're a sentinel and losing to a sniper, you're simply not playing your class right.
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!

NoTomorrow's Avatar


NoTomorrow
01.14.2013 , 05:20 PM | #13
Quote: Originally Posted by Invictusthetaru View Post
but good slingers also kite instead of sitting there like a moron.
I stopped reading here. WHAT KITING AS A SNIPER? Against melee classes that can leap to you while you are out of cover (and thus provide them with 3 or more rage, 10% extra damage bonus from vindicator pvp bonus, and even 4s CC immunity bonus with extra Damage reduction, and also root yourself in place for 2-3 seconds)? Kiting against melee that can FULLY DPS ON THE MOVE? Are you trying to make the snipers on this forum more stupid so your melee friends have an easier time?

Sniper doesn't even have the a 50% snare or a force speed or something.

What are going to do? cover pulse him and run 3 meters away and risk other melees jump onto you? Really??
If the Melee is already withing 10m away from you, there is no stalmate here, one of you is going to die, either you or him. And kiting is not the way how you are going to win this duel. You have plenty of tools to handle melee.

Quote: Originally Posted by PoliteAssasin View Post
Stop posting misinformation. This is a misconception that is far too common on these forums. We have more ways to deal with snipers than they have for us. If you're a sentinel and losing to a sniper, you're simply not playing your class right.
Polite, should I link again to that thread where other Marauder players have made fun of you saying that beat the best op healer on your server with watchman? Or should i link you another thread where you failed to provide a single counter argument how you would counter to specific sniper abilities?

It seems that you are only good at reporting my posts in hopes that you will be able to avoid my counter arguments.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Invictusthetaru's Avatar


Invictusthetaru
01.14.2013 , 05:25 PM | #14
Quote: Originally Posted by NoTomorrow View Post
I stopped reading here. WHAT KITING AS A SNIPER? Against melee classes that can leap to you while you are out of cover (and thus provide them with 3 or more rage, 10% extra damage bonus from vindicator pvp bonus, and even 4s CC immunity bonus with extra Damage reduction, and also root yourself in place for 2-3 seconds)? Kiting against melee that can FULLY DPS ON THE MOVE? Are you trying to make the snipers on this forum more stupid so your melee friends have an easier time?

Sniper doesn't even have the a 50% snare or a force speed or something.

What are going to do? cover pulse him and run 3 meters away and risk other melees jump onto you? Really??
If the Melee is already withing 10m away from you, there is no stalmate here, one of you is going to die, either you or him. And kiting is not the way how you are going to win this duel. You have plenty of tools to handle melee.
Seriously dude? I would love to face you on my melee.

If the fight starts at 30m you bet your *** I stay still, but if comes up to me when I'm focused on someone else, I kick in the nuts, walk 10m away, plop down, root, and start my rotation.

No way in hell am I sitting still on my slinger on quite a few occasions.
Invic- 55 Jugg Tongs-53 Gunslinger
Tongs- 55 Assassin Penné-50 Vanguard
Havesome- 55 Sentinel
iKite- 55 Sorc

NoTomorrow's Avatar


NoTomorrow
01.14.2013 , 05:38 PM | #15
Quote: Originally Posted by Invictusthetaru View Post
Seriously dude? I would love to face you on my melee.

If the fight starts at 30m you bet your *** I stay still, but if comes up to me when I'm focused on someone else, I kick in the nuts, walk 10m away, plop down, root, and start my rotation.

No way in hell am I sitting still on my slinger on quite a few occasions.
Don't try to save your face with some, "i stunned him and i moved a few meters = i kited him". This is not kiting. And good job on wasting your stun ON NOTHING while filling his resolve. I am sure you will not need this stun when he will pop up his undying rage.

If you were good you would have rooted him while he was still closing the distance.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Invictusthetaru's Avatar


Invictusthetaru
01.14.2013 , 05:41 PM | #16
Quote: Originally Posted by NoTomorrow View Post
Don't try to save your face with some, "i stunned him and i moved a few meters = i kited him". This is not kiting. And good job on wasting your stun ON NOTHING while filling his resolve. I am sure you will not need this stun when he will pop up his undying rage.

If you were good you would have rooted him while he was still closing the distance.
LOL I love elitists like you. Dude let's sit here and go through EVERY scenario on when to do what so we can call out how bad people are.

clearly I would do that if the root was up, but when I'm on target I like to root whoever I'm on so they can't LOS through my burst, so it is almost always on CD to start.

Thanks for the tips though
Invic- 55 Jugg Tongs-53 Gunslinger
Tongs- 55 Assassin Penné-50 Vanguard
Havesome- 55 Sentinel
iKite- 55 Sorc

NoTomorrow's Avatar


NoTomorrow
01.14.2013 , 05:46 PM | #17
Quote: Originally Posted by Invictusthetaru View Post
LOL I love elitists like you. Dude let's sit here and go through EVERY scenario on when to do what so we can call out how bad people are.

clearly I would do that if the root was up, but when I'm on target I like to root whoever I'm on so they can't LOS through my burst, so it is almost always on CD to start.

Thanks for the tips though
It's nothing personal and no elitism here, but when i hear word kite, i imagine a sorc using force speed, force slow, overload, stun, even creeping terror root. THIS is what i call kiting. When you say kiting with a sniper it more sounds like a sniper running arround a corridor with a hungry smash monkey humping on his back while the sniper tries to proc an insta snipe once upon a day

As for root spaming, well i'll defer to you when you feel that you can burst to 0 hp somebody thanks to the root or not, because if you didn't, your target is out of your LoS, still alive and your legshot gone.

Personally i would never stun the melee dude just for the sake of me getting 5 meters away which he will close the gap anyway. I would rather him waste some valuable CD before i stun him, like a Gore for example.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Naej's Avatar


Naej
01.14.2013 , 05:55 PM | #18
I play both Guardian and Gunslinger. I must say the Gunslinger (sniper) is probably the strongest class in the hands of an elite player. On my guardian, I've played a few times against seriously good Snipers. The bad/medium ones I own. The elite ones gives me a lot of trouble. They've got so many tools to control you, it's not even funny. Even when you do close in, you're lets say half health, and they're bunkered (impossible to CC) and can cast freely all their **** on you.

On my (half geared) gunslinger, I have no trouble soloing full WH people when I get the first shot. Have to agree, the only true counter, is LoS, or allies hanging next to you (the guardians LOVE closing in on you using a noob ally).

It's a hard match-up for guardians/sentinels, but I have to say they have it easy on so many other classes, it's only fair someone gets to have an edge against them.
Naej - 50 Jedi Guardian / Eljian - 50 Gunslinger [AWAKEN - PotF]
Furlone - 38 Vanguard / Jaen - 45 Jedi Shadow / Florune - 11 Mercenary / Jyang - 11 Operative

NoTomorrow's Avatar


NoTomorrow
01.14.2013 , 06:02 PM | #19
Just as we are forced to group with the team in order not to get intercepted and harassed by stealthers, you should do the same
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

PoliteAssasin's Avatar


PoliteAssasin
01.14.2013 , 06:13 PM | #20
Quote: Originally Posted by Naej View Post
I play both Guardian and Gunslinger. I must say the Gunslinger (sniper) is probably the strongest class in the hands of an elite player. On my guardian, I've played a few times against seriously good Snipers. The bad/medium ones I own. The elite ones gives me a lot of trouble. They've got so many tools to control you, it's not even funny. Even when you do close in, you're lets say half health, and they're bunkered (impossible to CC) and can cast freely all their **** on you.

On my (half geared) gunslinger, I have no trouble soloing full WH people when I get the first shot. Have to agree, the only true counter, is LoS, or allies hanging next to you (the guardians LOVE closing in on you using a noob ally).

It's a hard match-up for guardians/sentinels, but I have to say they have it easy on so many other classes, it's only fair someone gets to have an edge against them.
Again, good sents have no issues with them at all. Our counters are well played tankasins, not snipers. An OP can control me better than a sniper ever could, and dock my health really low right before I blow my cooldowns, self heals, and absolutely destroy them. A snipers only advantage is distance. You have 1-2 Knockbacks you can use, and roots. 1 hard stun. But that only helps you so much. Lets just say if the sents you're fighting just stand there, you're fighting bads.
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!