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Dealing with Snipers.

STAR WARS: The Old Republic > English > PvP
Dealing with Snipers.

Darth_Nihilis's Avatar


Darth_Nihilis
01.14.2013 , 03:40 PM | #1
I am a sentinel and one class that can be an annoyance is a sniper that gets the jump on you. What I mean is they set up behind cover. This makes it so i cannot leap to them to close the distance and they can beat on you while you try to close the distance. You can try to stealth but as soon as you get close they will knockback and root. If you decide to break that they can then stun you. That's not counting those that have entrenchment and cannot be stunned as well.
I usually don't have too much of a problem if I am able to leap to them first as I can get my rotation off. It just annoying in 1v1 or world pvp if they see you coming you have no force and no way to close gap.
Anyone have pointers what to do in this situation?
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Darth Nihlus - Sith Sorcerer
Darth Nephilim - Sith Juggernaut

Mekkmester's Avatar


Mekkmester
01.14.2013 , 03:52 PM | #2
if it is a good sniper no way u gona out dps him without jump and in cover u cant do it, also shield up is a problem....as a jug i will try to attack from a position where after knockback i can los, if he moves he dies if he doesnt i try to play the cd game and wait for my chance to close the gap(rage spec), it will always come down to the last blow... no matter what if u gona attack in the open while in cover most likely his gona win unless u just way outgear him

Darth_Nihilis's Avatar


Darth_Nihilis
01.14.2013 , 04:02 PM | #3
Yea, If I get first leap and get off FE I can usually win unless they are really good and have a lot of CDs. The problem is in a duel or they know I am coming and set up cover far enough away. just wasn't sure if there was something I was suppose to be doing if that happens.
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Darth Nihlus - Sith Sorcerer
Darth Nephilim - Sith Juggernaut

Technohic's Avatar


Technohic
01.14.2013 , 04:02 PM | #4
If you have no objects to put between you and them, run until you do so. Innitiating the attack is a benefit for almost any class.

Now if you have and object to put between you and them, use it to close if possible, or force them to move, you then can leap to them if they are moving. if you see them in cover with black "wings" on the sides of their cover screen, get behind LOS and wait for those to go away. When those are not there, use choke, or and get them out of cover.

I made a sniper look silly on my sage the other day, but it takes having an awareness of environment and making sure you choose when engage. They got the drop on you? ****.

Jadescythe's Avatar


Jadescythe
01.14.2013 , 04:05 PM | #5
Camo out and find a better target. Snipers are your hard counter. They are the water to your fire. Sure, you might evaporate some water during the battle, but eventually it's going to put you out long before it's all gone. If you can get to one without their KB, then have at it, otherwise let the PTs and rDPS do their thing and LoS them.
I have opinions and stuff

Chlomamf's Avatar


Chlomamf
01.14.2013 , 04:27 PM | #6
My main is a Sniper, and let me tell you there is nothing more sweet than rooting a Jedi, putting down an Explosive Probe and firing an Ambush + Instant Snipe + Followthrough. If they didn't have shields up then I've probably just took off 7K of health or more before he's even touched me.

NoTomorrow's Avatar


NoTomorrow
01.14.2013 , 04:42 PM | #7
Hello there, I am a sniper specializing on defeating Sentinels, i take this more or less as a job given the current meta game and how important is to shutdown sentinels/maras in pvp. If you want to see how does it look for the other side, please consult my Sniper guide, the Sniper vs. Marauder section, you will learn quite a lot of stuff what we are doing against you.

Here are a few short tips for you if you plan to engage a sniper:
1. Learn to recognize the sniper specs. Just as your specs are entirely different so are ours and you cannot go against every sniper with the same mentality. Snipers lack stances, but they have certain specific abilities like interrogation probe for engineering, plasma probe for engineering, corrosive grenade for lethality. If you see neither of this than its Marksmanship (which you should fear the most).

2. Learn to predict your chance depending on what matchup you have. Some specs like Rage against lethality without ballistic dampers are quite decent if you happen to close the distance. The same Rage against a good 35/3/3 MM sniper with entrench available will almost always get you killed no matter how much effort you put into it. (simply because he can mitigate almost your entire smash damage).

3. If you really want to be very strong against snipers, then go carnage. It forces the sniper to react extremely quickly during very short window to your extremely high burst attacks. With some good opportunistic approach you will be in an excelent to position to beat him before he can even react. Remember, your Carnage burst matures even faster than MM burst. Lethality should be not difficult at all to handle. Also carnage with incredible speed, root cleansing force camo and 10m obfuscate is amazing.

4. The sniper will probably have an answer for your every defensive CD. (not all are good at this though). You will need to learn to master the combination of them all, including obfuscate (which has a incredible importance for you).

5. Be opportunistic, watch for moments when he is out of some CDs. Full resolve carnage against a sniper without evasion is 100% kill.

6. Map awareness. Watch how he places himself. Sniper hugging a wall or pillar = good news for you.

7. Consider using PvP adrenals against your counter classes. It's the same thing i am doing against assassins and concealment.

8. Oh and against a Top MM sniper with full HP on huttball catwalks.. just forget it. Ask your assassin friend for help, or gunslinger to deal with him. Don't call for PTs, they are even worse cannon fodder than you.

9. A pocket scoundrel healer should allow you to easily facetank any sniper effortlessly. Consider premading with them.

That's about it.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Invictusthetaru's Avatar


Invictusthetaru
01.14.2013 , 04:54 PM | #8
Whenever I am facing a good sniper in a WZ I always save my force push for them. When coordinated this allows me and my marauder friend to jump to him at the same time, and as full vengeance he has to eat a full master strike and then some.
Invic- 55 Jugg Tongs-53 Gunslinger
Tongs- 55 Assassin Penné-50 Vanguard
Havesome- 55 Sentinel
iKite- 55 Sorc

NoTomorrow's Avatar


NoTomorrow
01.14.2013 , 04:58 PM | #9
Quote: Originally Posted by Invictusthetaru View Post
Whenever I am facing a good sniper in a WZ I always save my force push for them. When coordinated this allows me and my marauder friend to jump to him at the same time, and as full vengeance he has to eat a full master strike and then some.
you are talking about a jug which is a little different thing than a mara. Force push is easy to anticipate and block it with entrench. If for some weird reason i allowed a jug to jump on me (happens rarely), don't expect me to burn my CC during those 4 secs when you have unremetting. Suggestions against bad players are useful, but not always helpful.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Invictusthetaru's Avatar


Invictusthetaru
01.14.2013 , 05:03 PM | #10
Quote: Originally Posted by NoTomorrow View Post
you are talking about a jug which is a little different thing than a mara. Force push is easy to anticipate and block it with entrench. If for some weird reason i allowed a jug to jump on me (happens rarely), don't expect me to burn my CC during those 4 secs when you have unremetting. Suggestions against bad players are useful, but not always helpful.
I have a 50 slinger as well. Good slingers save entrench for when they know something is going to happen, but good slingers also kite instead of sitting there like a moron.

Entrench will rarely be used to directly counter a force push in the middle of the fight, depending on if anyone else is already targeting you.

Also it's not hard to tell when the giant blinders come up on the cover and not waste force push.
Invic- 55 Jugg Tongs-53 Gunslinger
Tongs- 55 Assassin Penné-50 Vanguard
Havesome- 55 Sentinel
iKite- 55 Sorc