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Ask a Mercenary thread 2.0


Werdan's Avatar


Werdan
12.13.2011 , 12:50 PM | #1
Hello all and welcome back. Some of you may remember me from my extremely long thread started a few weeks ago where I tried to answer as many questions as possible about Mercenary. If you don't, here's a brief synopsis of me and my time in beta. I was invited to closed beta back in late June. Between then and now I've leveled BH to 50 multiple times, accumulating nearly 200 levels of experience. My main focus is PvP, especially grouped based in both warzones and open world.

I'd like to do this thread a bit differently than the last one as my time is fairly limited with the game launching, the holidays, and other real life things to tend to. When possible, I'd like other seasoned BH vets to chime in and lend a hand. If someone (I thought someone did) has any of my responses saved from the previous thread please do me the honors of reposting them here. I'll stop by whenever I can to respond to as many questions as possible.

I'll start with posting my hybrid spec that I used for most of my time in beta with some brief commentary. Please note that I have not had a chance to review the live version of the skill trees for any changes so parts of thsi could be incorrect. I'll update as needed.

For the most part I use High Velocity Gas Cylinder (HVGC) with Tracer Missiles, Explosive Dart, Fusion Missile, and Unload in hopes of critting to vent 8 heat. This keeps my heat down to respectable levels. I stack 5 Tracer Missiles to get the Power Barrier buff and heat signatures before mixing it up a bit with Power Shot and Rail Shot. I can heal very well without having to switch cylinders but can easily do so to be a main healer when needed. I tend to stack crit and surge towards end game for big hits and more procs.

I suggest the following path for the first 17 points in Arsenal.
Ironsights x3
Mandalorian Iron Warheads x2
Muzzle Fluting (for Power Shot at first, Tracer later)
Upgraded Arsenal
Stabilizers x3
Tracer Missile
Power Barrier x2
AfterBurners x2
Terminal Velocity x2

I suggest using Combustible Gas Cylinder until level 20 when you get Tracer Missiles which also happens to allow the use of Rail Shot. Switching to HVGC at this point reduces the cost of Rail Shot by 8. You could switch earlier but you'll have less chances to use Rail Shot unless someone you're teamed up with has a low cooldown dot.

Ok, lunch break is over. Time to get back in game. Again, I'll do my best to keep this thread updated but I hope others can lend a helping hand.

UPDATE

Here's my suggested leveling path for the remainder 24 points in Bodyguard. Please note that when you see a skill followed by "OR" it's basically a tossup as to which you feel is more needed. Most times the first choice is what I had done in the past. Also, this gude can be used as a starter guide for those looking to be 31 point Bodyguards. My only exception would be to pick up Ironsights x3 first before starting Bodyguard. After Kolto Missile is bought I would get Mandalorian Iron Warheads x2 next.

Med Tech x2
Hired Muscle x3
Supercharged Gas (especially if you are going full heals)
OR
Empowered Scans x2
Surgical Precision System x2
Kolto Missle
Kolto Residue x2
Improved Vents x2
Critical Efficiency x3
Heat Damping
OR
Power Shield
Kolto Shell
OR
Proactive Medicine x2
Reactive Armor
TRACE
THUNDERHIPS
ISHKA
BRUTALIZE

dtconklin's Avatar


dtconklin
12.13.2011 , 12:55 PM | #2
Awesome! I was hoping you'd continue this line, Werdan. You did a spectacular job last time, and I suspect this will be just as good. Thanks for all your hard work, sir .

femti's Avatar


femti
12.13.2011 , 12:59 PM | #3
Hi, I was wondering if u maiby could tell me if powertech or merc is the strongest in world pvp 1v1 at lvl 50, for when im out doing some solo manhunting if u cant answer that is merc a strong class 1vs1 at lvl 50 ?

thanks in advance.
I am really superman

Heezdedjim's Avatar


Heezdedjim
12.13.2011 , 12:59 PM | #4
Sweeeeet.

Werdan's Avatar


Werdan
12.13.2011 , 02:59 PM | #5
Quote: Originally Posted by femti View Post
Hi, I was wondering if u maiby could tell me if powertech or merc is the strongest in world pvp 1v1 at lvl 50, for when im out doing some solo manhunting if u cant answer that is merc a strong class 1vs1 at lvl 50 ?

thanks in advance.
Both have their strengths and weaknesses. I'm going to use one of my favorites lines from the previous thread here. The class is only as good as the player behind the keyboard. Overall though, I'd say Mercs aren't really made for 1v1s unless we get the ranged advantage very early on. If you want a strong 1v1 class I suggest Assassin or Operative. If you're looking to blow stuff up, do insane damage and be a team player (when played right), Merc is for you.
TRACE
THUNDERHIPS
ISHKA
BRUTALIZE

Lukecifer's Avatar


Lukecifer
12.13.2011 , 03:02 PM | #6
I'm also very glad to see Werdan repost the Ask a Merc thread. Hopefully the guy who saved v 1.0 will be on the forums (unless alraedy in EA) to consolidate and repost as much information as Werdan provided initially. Thanks Werdan!

You can do more with a kind word and a gun than with just a kind word - Al Capone

Roguewolfe's Avatar


Roguewolfe
12.13.2011 , 03:12 PM | #7
As a fellow beta merc and avid PvP'er who used a similar hybrid spec, I'm curious about your choice to take Reactive Armor in Bodyguard tree over Light 'em Up in the Arsenal tree. In my opinion, getting 4 heat signatures up with only 2 rockets is much more valuable than 10% more armor for 9 seconds every once in a while. Can you explain your choice? Is it a L50 only spec choice for flashpoint healing? Would you level with Light 'em Up instead and switch it out only at L50?

Thanks!

Werdan's Avatar


Werdan
12.13.2011 , 03:22 PM | #8
Quote: Originally Posted by Liquidhal View Post
I noticed the first couple tiers in Bodyguard and Arsenal have talents which benefit both damage and healing. These talents alone would bring you to level 23.

You'd probably quest using a tank or even dps companion, half dps and half healing him, and do flashpoints as both a healer and dps when you only need light healing. Is this a viable strategy? Are you at a severe disadvantage by not going straight up Aresenal? Can you heal flashpoints effectively without any points in Bodyguard?
Thanks for posting my build. I didn't realize there was a separate Merc forums or I would have started my new thread there. In any case, I would not suggest leveling up both trees at once. If you take a gander at my thread you'll see a suggested path for the first 17 points. I'll eventually post the other 24 points around the weekend to give players a chance to acclimate themselves in the game. Of course you could always go the other way and level the Bodyguard portion first but seeing as you get a healer for your first companion and she does mediocre damage, you're better off doing all the DPS. Your second companion comes around level 28 which works out perfectly if you follow my suggested path for my spec.
TRACE
THUNDERHIPS
ISHKA
BRUTALIZE

CanadaBran's Avatar


CanadaBran
12.13.2011 , 03:26 PM | #9
Which class skills do you recommend for a merc dps?

Werdan's Avatar


Werdan
12.13.2011 , 03:40 PM | #10
Quote: Originally Posted by Roguewolfe View Post
As a fellow beta merc and avid PvP'er who used a similar hybrid spec, I'm curious about your choice to take Reactive Armor in Bodyguard tree over Light 'em Up in the Arsenal tree. In my opinion, getting 4 heat signatures up with only 2 rockets is much more valuable than 10% more armor for 9 seconds every once in a while. Can you explain your choice? Is it a L50 only spec choice for flashpoint healing? Would you level with Light 'em Up instead and switch it out only at L50?

Thanks!
You can certainly get it for leveling purposes then switch later, but honestly mobs died so fast anyway you really wouldn't be saving that much time between fights. At one point in beta I bounced around with a 23/18/0 that included Light 'Em Up but in the end liked the added armor for group utility. Especially after they changed to the healing mechanic with Supercharged Gas. I could use SG>Kolto Missile on at least the tank>Healing scan on 3 seperate players>Rapid Scan on lowest health player. If I got lucky, I could hit 3 players with KM to give the the added damage reduction buff.

Trust me I've been trying to tinker with this build for months already. I've thought out a lot of angles and always kept coming back to this one.
TRACE
THUNDERHIPS
ISHKA
BRUTALIZE