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PvE Guide to the Lethality Sniper by B'oard

STAR WARS: The Old Republic > English > Classes > Imperial Agent > Sniper
PvE Guide to the Lethality Sniper by B'oard

Synavix's Avatar


Synavix
02.02.2013 , 07:16 AM | #61
Has anyone experimented with the various 3rd party DoT timers floating around for this game yet? I know a few Sorcs and Sages who use one, although so far I haven't had much reason to bother trying any for pure Lethality. I imagine for Leth/Eng they could be a lot more handy though, especially in 16 mans.

paowee's Avatar


paowee
02.06.2013 , 11:25 AM | #62
I've only ever used AutoIt DoT tracker (for Sorcs) from mmo-mechanics:
http://mmo-mechanics.com/swtor/forums/thread-1054.html
It's simple, works great, and everything you need to know is explained in the original post. (but it will need some tweaks since it is made for Sorcs.

This one is the code for Lethality Snipers if anyone is interested.
Code:
;Authors: Korrig, tmotd

;
;Settings
;

;Keybinding
Local $quitKey = "\"; Kill script keybind
Local $corrGrenKey = "1"
Local $weakBlastKey = "2"
Local $corrDartKey = "3"

;Tooltip position and dot naming convention
Local $x = 500;
Local $y = 700;

;Soundsettings
Local $soundEnable = True; True enables sound, False disables it
Local $soundVolume = 70; Volume in procent (%)
Local $corrGrenSoundPath = @WindowsDir & "\Media\Characters\Windows Notify.wav"
Local $weakBlastSoundPath = @WindowsDir & "\Media\Characters\Windows Ding.wav"
Local $corrDartSoundPath = @WindowsDir & "\Media\Characters\Windows Error.wav"


;
;General script -> Do not modify if you don't understand it :)
;

;Method jumps
HotKeySet($quitKey, "_Quit")
HotKeySet($corrGrenKey, "_corrGren_Counter")
HotKeySet($weakBlastKey, "_weakBlast_Counter")
HotKeySet($corrDartKey, "_corrDart_Counter")

;Default tooltip
ToolTip("Script active. Hit " & $quitKey & " to stop.", $x, $y)

;Setting sound volume
SoundSetWaveVolume($soundVolume)

;Timer vars
Local $corrGrenTimer = 0
Local $weakBlastTimer = 0
Local $corrDartTimer = 0

;Booleans
Local $tooltipActive = False
Local $playcorrGrenSound = False
Local $playweakBlastSound = False
Local $playcorrDartSound = False

;Print vars
Local $corrGrenPrint;
Local $weakBlastPrint;
Local $corrDartPrint;

;Called when $quitKey is pressed
Func _Quit()
   Exit
EndFunc

;Called when $corrGrenKey is pressed
Func _corrGren_Counter()
   ;Need to set keybinds back to default, then send the keypress
   HotKeySet($corrGrenKey)
   Send($corrGrenKey)
   ;Rebind hotkey to function call
   HotKeySet($corrGrenKey, "_corrGren_Counter")

   If $corrGrenTimer == 0 Then
      ;Set corrosive grenade timer
      $corrGrenTimer = 21
   ElseIf $corrGrenTimer > 9 Then
      ;Nothing, so you can smash the button to cast it.
   EndIf
  
   ;Making sure that the tooltip only gets shown 1 time, all other times it does nothing because it's get shown already.
   If Not $tooltipActive Then
      $tooltipActive = True
      _ShowTooltip()
   EndIf

EndFunc

;Called when $weakBlastKey is pressed, works the same way as corrGren above
Func _weakBlast_Counter()
   HotKeySet($weakBlastKey)
   Send($weakBlastKey)
   HotKeySet($weakBlastKey, "_weakBlast_Counter")

   If $weakBlastTimer == 0 Then
      $weakBlastTimer = 15
   EndIf
  
   If Not $tooltipActive Then
      $tooltipActive = True
      _ShowTooltip()
   EndIf
  
EndFunc

;Called when $corrDartKey is pressed, works the same way as corrGren above
Func _corrDart_Counter()
   HotKeySet($corrDartKey)
   Send($corrDartKey)
   HotKeySet($corrDartKey, "_corrDart_Counter")

   If $corrDartTimer == 0 Then
      $corrDartTimer = 15
   EndIf
  
   If Not $tooltipActive Then
      $tooltipActive = True
      _ShowTooltip()
   EndIf
  
EndFunc


;Called when there is a tooltip active
Func _ShowTooltip()
   While $corrGrenTimer Or $weakBlastTimer Or $corrDartTimer
      ;Tooltip updates
      If $corrGrenTimer > 0 Then
         $corrGrenPrint = "Corrosive Grenade Timer = " & $corrGrenTimer & @CRLF;
        
         If $corrGrenTimer == 1 Then
            $playcorrGrenSound = True
         EndIf
            
         ;Lowering it by a second
         $corrGrenTimer -= 1
      Else
         $corrGrenPrint = "";
      EndIf
      
      If $weakBlastTimer > 0 Then
            $weakBlastPrint = "Weakening Blast Timer = " & $weakBlastTimer & @CRLF;
        
         If $weakBlastTimer == 1 Then
            $playweakBlastSound = True
         EndIf
        
         $weakBlastTimer -= 1;
      Else
         $weakBlastPrint = "";
      EndIf

      If $corrDartTimer > 0 Then
            $corrDartPrint = "Corrosive Dart Timer = " & $corrDartTimer & @CRLF;
        
         If $corrDartTimer == 1 Then
            $playcorrDartSound = True
         EndIf
        
         $corrDartTimer -= 1;
      Else
         $corrDartPrint = "";
      EndIf
      
      ;Showing the tooltip
      ToolTip($quitKey & @CRLF & $corrGrenPrint & $weakBlastPrint & $corrDartPrint, $x, $y)
      
      ;Making a sound when one or more DoT's have 1 sec left
      If $soundEnable Then
         If $playcorrGrenSound Then
            Soundplay($corrGrensoundPath)
            $playcorrGrenSound = False
         EndIf
         If $playweakBlastSound Then
            Soundplay($weakBlastsoundPath)
            $playweakBlastSound = False
         EndIf
         If $playcorrDartSound Then
            Soundplay($corrDartsoundPath)
            $playcorrDartSound = False
         EndIf
      EndIf
      
      Sleep(1000)
   WEnd
  
   ;No more active DoT running
   ToolTip($quitKey, $x, $y)
   $tooltipActive = False
EndFunc

;This is to keep the script running, but not taking full CPU power
While 1
   Sleep(36000000)
WEnd
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CJNJ's Avatar


CJNJ
02.07.2013 , 12:17 AM | #63
When the hell was this thread made?!? I can't believe I missed this gold mine of wonderful info!!!
CJuice Sandwich-lazy sage seer || Cmeat Sandwich- fat blind engi sniper
lil'cmeat Sandwich- it's a lil Cmeat! Gunslinger || Naked-snake- looks more like plissken, scoundrel
Laziness is a skill

Purpledot's Avatar


Purpledot
02.08.2013 , 01:58 AM | #64
I was wondering do you use cunning augs or power? and what % is the crit/surge/acc at

thanks excited to try this

paowee's Avatar


paowee
02.08.2013 , 06:43 PM | #65
Quote: Originally Posted by CJNJ View Post
When the hell was this thread made?!? I can't believe I missed this gold mine of wonderful info!!!
Glad you like it! (^_^)
Republic < Intrepid > The Harbinger slinger sage vanguard dps
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paowee's Avatar


paowee
02.08.2013 , 06:44 PM | #66
Quote: Originally Posted by Purpledot View Post
I was wondering do you use cunning augs or power? and what % is the crit/surge/acc at

thanks excited to try this
Here is a screenshot of my character pane http://i.imgur.com/2YOte.jpg I swap between 300 / ~350 Crit rating as Full Lethality or Hybrid. I am currently using cunning augments.
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Purpledot's Avatar


Purpledot
02.08.2013 , 09:41 PM | #67
Quote: Originally Posted by paowee View Post
Here is a screenshot of my character pane http://i.imgur.com/2YOte.jpg I swap between 300 / ~350 Crit rating as Full Lethality or Hybrid. I am currently using cunning augments.
I wanted to try the hybrid build is 40% crit best for that? Also im having trouble putting accuracy and surge since we dont get that extra 3% acc im trying to fix that and get higher crit and i feel like im giving up surge for it

i wish they had a acc/surge enhancement

paowee's Avatar


paowee
02.15.2013 , 12:55 AM | #68
[snip]
Republic < Intrepid > The Harbinger slinger sage vanguard dps
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paowee's Avatar


paowee
02.15.2013 , 02:56 AM | #69
Attempted to parse with a Sniper Rifle last night for the first time... instead of the S-311 Saboteur Blaster Rifle i've been using since the beginning of HM TFB and the numbers turned out to be much better

Last night:
5 mins 2223 DPS http://www.torparse.com/a/133419/tim...717/0/Overview.
in comparison to 5 mins 2168 (can not find logs atm) which was the most I could ever do using the S-311 Saboteur Blaster Rifle.

The rotation i used started with a modified MAX DPS rotation shown in the OP. I used:

Orbital - Ambush - IP - CG - CD - SS - Cull - EP - SoS - Lazed Snipe - Cull...


Keeping the armor debuff up, followed by a sustained: With lucky crits you can put out high numbers in mox.

IP - CG - CD - Cull - SoS - Ambush or Lazed Snipe - Cull...


Stats for this were:
300 Acc Rating - 110.27% Tech Accuracy
346 Crit Rating - 40.54% Crit Chance
300 Surge Rating - 76.28% Crit Multiplier
Exotech Stim, All class buffs

Thank you to Guns thread! http://www.swtor.com/community/showthread.php?t=590821
Quote: Originally Posted by MishraArtificer View Post
The difference is fairly large. If you can use a sniper rifle over a blaster rifle, you should.


Analytical View:

http://www.torparse.com/a/133419/tim...717/0/Overview

Log View: Beginning of fight.

00:36:51.747 http://www.torparse.com/l/133419
Republic < Intrepid > The Harbinger slinger sage vanguard dps
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ontee's Avatar


ontee
02.16.2013 , 04:13 PM | #70
damm... this is hard...

dps is around ~1900

http://www.torparse.com/a/134487 (last log)

i don't use SS and only rakata adrenal
relics are DG internal proc and EWH

stats are with rakata stim and all buffs:
cun 2334
pow 831
crit 336 (40.96/39.99)
sur 285 (75.82)

should i do more dps in these stats? if use less RS and more LS or ambush i run out of energy insantly.

rotation opener: OS - IP - arenal - CG - CD - AP - Cull - EP - SoS - RS - Cull - RS
then i continue with IP - CG - RS - CD - (RS) - Cull - (EP) - SoS - RS - Cull
when OS is off cooldown: IP - CG - RS - CD - Cull - OS - RS - RS - Cull