Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

PvE Guide to the Lethality Sniper by B'oard

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
PvE Guide to the Lethality Sniper by B'oard

paowee's Avatar


paowee
04.12.2013 , 04:48 PM | #101
delete
Republic < Intrepid > The Harbinger slinger sage vanguard dps
swtorboard.org dps blog.class guides.end-game stuff
16 man | 8 man DPS leaderboards | Galactic Starfighter Records

paowee's Avatar


paowee
04.19.2013 , 12:49 AM | #102
Just did HM TFB Kephess and got

4305 DPS >>> http://www.torparse.com/a/183930/50/0/Overview

Fully buffed my stats were:
Spoiler

Min-maxing this fight will only require a little bit more attention on the burn phases but can increase your DPS a lot. I'm sure there are other ways to do it but this works great for me.

  1. Do Orbital with ~3 seconds left on Kephess' channel
  2. Refresh CG and CD
  3. Cull
  4. SoS
  5. Cull into EP (just before the debuff runs out)
  6. Repeat the above as much as you can for every burn phase (ofc Orbital won't be up all the time)
Republic < Intrepid > The Harbinger slinger sage vanguard dps
swtorboard.org dps blog.class guides.end-game stuff
16 man | 8 man DPS leaderboards | Galactic Starfighter Records

Svii's Avatar


Svii
04.19.2013 , 05:13 AM | #103
Sick!

paowee's Avatar


paowee
04.21.2013 , 02:54 AM | #104
Quote: Originally Posted by Svii View Post
Sick!


Ok time to get back to Hybrid testing! Here are some parses

LESS THAN 10 MINUTES
Ambush rotation IP - CG - CD - RS - CULL - SOS - AMBUSH - RS - CULL (EP on cooldown, SS debuff always up)
2307 DPS - http://www.torparse.com/a/186296/tim...136/0/Overview

No ambush rotation IP - CG - CD - RS - CULL - SOS - RS - RS - CULL (EP on cooldown, SS debuff always up)
2276 DPS - http://www.torparse.com/a/186296/tim...0/Damage+Dealt
2277 DPS http://www.torparse.com/a/186282/tim...0/Damage+Dealt

9 MINUTES
Ambush rotation
2288 DPS - http://www.torparse.com/a/186304/tim...0/Damage+Dealt

No ambush rotation
2270 DPS - http://www.torparse.com/a/186304/tim...0/Damage+Dealt
2285 DPS - http://www.torparse.com/a/186282/tim...448/0/Overview

~9 minute duration, cropped to ~start at "activates Cull" and end at "Explosive Probe adds effect."
AMBUSH 2328 DPS - http://www.torparse.com/a/186304/tim...025/0/Overview
NO AMBUSH 2322 DPS - http://www.torparse.com/a/186304/tim...061/0/Overview

Let me know if the links are wrong/misplaced! I think both rotations work just fine. Pick your poison! Imo the No ambush rotation is good for those having energy problems. It is a good practice rotation for people new to the Hybrid spec as well. The difference doesn't look like it is big in long drawn out fights. In shorter/burst fights tho the Ambush may/could have a slight advantage.

I personally use the Ambush rotation. Old habits die hard.
Republic < Intrepid > The Harbinger slinger sage vanguard dps
swtorboard.org dps blog.class guides.end-game stuff
16 man | 8 man DPS leaderboards | Galactic Starfighter Records

KeyboardNinja's Avatar


KeyboardNinja
04.22.2013 , 10:41 AM | #105
What is the rationale for putting CG and CD together without a 1 GCD filler? Obviously the reduced energy cost is nice, but you're really only in danger of capping there if you *start* the rotation at full energy and have EP rolling, which can't actually happen (without completely broken AP usage) due to the increased cost on EP. I would think that, due to the way that the timings work out in addition to the non-linearity of energy regen, you're still better off with IP - CG - RS - CD - Cull. This sequence has the advantage of allowing some variation without delaying Cull. For example, pre-2.0, I would often toss EP between CG and CD so long as TA was off cooldown, avoiding an extra GCD delay. Post-2.0, I would probably inject EP in there so long as my energy is about 95 *or* TA is off cooldown.

Another option which is now open to us in 2.0 is CG - IP - CD - Cull, which should in theory keep us in decent territory for energy so long as we don't start at sub-105. It's going to depend a bit on crit chance. The justification for the early IP used to be that we could use it as a refresh sentinel, but that justification is removed in 2.0 now that IP has no cooldown.

Beyond that, I definitely like the Ambush rotation quite a bit. It makes a really good filler in that awkward period after SoS and before Cull finishes its cooldown. I think I'm probably going to stick with the same rotation that I was using pre-2.0 (IP - CG - (RS | EP) - CD - Cull - (SoS | OS) - (LS | Ambush | RS | EP | SS) (- RS) - Cull (- RS)). The only real difference is that I'll be able to ditch the trailing RS most of the time (depending on EP timing and crits), as well as avoid the second RS between Culls in every case except OS without AP.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

KeyboardNinja's Avatar


KeyboardNinja
04.22.2013 , 10:44 AM | #106
Oh, in other news, here's a parse from a hybrid Gunslinger on our server in mostly 63s, some 69s: http://www.torparse.com/a/185558/tim...0/Damage+Dealt (2438 DPS).
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

paowee's Avatar


paowee
04.22.2013 , 12:07 PM | #107
Quote: Originally Posted by KeyboardNinja View Post
What is the rationale for putting CG and CD together without a 1 GCD filler?
I did notice this after spending some time with this rotation. Because of the reduced energy costs there is really no need for more RS which leaves you with extra GCD's that can be used to to switch around some abilities to reduce dot clipping or fill in the gaps with other DPS fillers. What i like about Hybrid is people can experiment and reinvent the basic rotation and still come out competitive :P

Quote:
I would think that, due to the way that the timings work out in addition to the non-linearity of energy regen, you're still better off with IP - CG - RS - CD - Cull. This sequence has the advantage of allowing some variation without delaying Cull.
That's right. I found myself sometimes using Shatter Shot in between CG and CD. This will still leave you with 1-2 RS in between your 1st and 2nd Cull and leave you energy capped. I would use either LS or Ambush or EP if available. I was used to doing CG - CD from 1.7 , old habits die hard :P

Quote:
Another option which is now open to us in 2.0 is CG - IP - CD - Cull, which should in theory keep us in decent territory for energy so long as we don't start at sub-105.
I have not tried it but good to know we have other people still tweaking around with the rotation!

Quote:
Beyond that, I definitely like the Ambush rotation quite a bit. It makes a really good filler in that awkward period after SoS and before Cull finishes its cooldown. I think I'm probably going to stick with the same rotation that I was using pre-2.0 (IP - CG - (RS | EP) - CD - Cull - (SoS | OS) - (LS | Ambush | RS | EP | SS) (- RS) - Cull (- RS)). The only real difference is that I'll be able to ditch the trailing RS most of the time (depending on EP timing and crits), as well as avoid the second RS between Culls in every case except OS without AP.
I got into a habit of just using EP on the fly or whenever i feel like squeezing it in. Usually after 1st Cull. I have NEVE Rused it in between CG and CD, like you suggested. It's worth giving a try .

Here are imo some rotations i've come across with from spending time on the dummy and talking to a bunch of people on my server and here on the forums:

IP - CG - CD - RS - CULL
IP - CG - RS/EP - CD - CULL (Keyboard)
IP - CD - RS - CG - CULL
CG - RS - CD - Cull - IP
Republic < Intrepid > The Harbinger slinger sage vanguard dps
swtorboard.org dps blog.class guides.end-game stuff
16 man | 8 man DPS leaderboards | Galactic Starfighter Records

KeyboardNinja's Avatar


KeyboardNinja
04.22.2013 , 02:22 PM | #108
Quote: Originally Posted by paowee View Post
I got into a habit of just using EP on the fly or whenever i feel like squeezing it in. Usually after 1st Cull. I have NEVER used it in between CG and CD, like you suggested. It's worth giving a try .
Practically, I will generally insert EP into the rotation either a) before SoS if my energy is high enough, b) after SoS, c) after SoS - RS, d) after the second Cull, or e) between CG and CD if TA is up. I like fitting EP in between the DoTs because it maximizes the value of TA without delaying Cull, but it's a pretty situational thing depending on energy levels. I do find that delaying EP is really, really bad idea in general both due to energy and DPS loss, so the only thing I consider to be higher priority in terms of energy allocation is Cull.

It *is* really nice though in the opening moments of the fight. My opener usually looks like this (assuming someone is armor debuffing for me):

OS - Ambush - IP - CG - EP - CD - [AP - TA - Adrenal - Relic] - Cull - SoS - [Laze - Distraction] - Snipe - RS - Cull (- RS)

Square brackets are off the GCD, while the parenthetical RS at the end is energy-dependent. The advantage to the EP in the shown position is pretty obvious: less time in low energy before AP, less delay before the first Cull, and no wasted charges on the GCD between DoTs without TA.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

ZetaaZ's Avatar


ZetaaZ
05.12.2013 , 03:53 AM | #109
Some ppl have always said play hybrid etc. But personally I have always liked full lethality and always trusted on it. There were always questions "is lethality viable". Here is little parse to show some ppl that lethality is really viable build to go for. http://www.torparse.com/a/222092/tim...971/0/Overview

Naaras Sniper
Miul'on'mora Op Healer

paowee's Avatar


paowee
05.12.2013 , 01:48 PM | #110
Quote: Originally Posted by ZetaaZ View Post
Some ppl have always said play hybrid etc. But personally I have always liked full lethality and always trusted on it. There were always questions "is lethality viable". Here is little parse to show some ppl that lethality is really viable build to go for. http://www.torparse.com/a/222092/tim...971/0/Overview
Very nice! Can you post your stats? I'd love to swap over to Full Lethality but haven't gotten the time to test it.

You had a 41% Crit chance.. does this mean you invested a lot in Crit? Or was this a lucky parse? Have to be thorough here.

Also i noticed you cropped out the beginning of your log to exclude putting CG and CD up?

You used Corrosive Mine. Does this mean on a boss we have to be in melee range to use Covered Escape, a playstyle similar to Full Engineering?
Republic < Intrepid > The Harbinger slinger sage vanguard dps
swtorboard.org dps blog.class guides.end-game stuff
16 man | 8 man DPS leaderboards | Galactic Starfighter Records