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PvE Guide to the Lethality Sniper by B'oard

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
PvE Guide to the Lethality Sniper by B'oard

paowee's Avatar


paowee
09.30.2013 , 05:35 PM | #151
Quote: Originally Posted by Gloomycakes View Post
First of all, never got a chance to say, thank you for your amazing guides and the help you provide in these forums and in SamuelAU's Sharpshooter guide!

I've been playing Marksman and Hybrid on my Sniper for quite a while now depending on the boss and feel relatively confident, but I've been asked for a raid-group on my baby-gunslinger recently that demand I play Lethality overall I welcome a change but I have a few concerns/questions:

- They ask me to run with the 4-piece setbonus, seeing how often Takedown is in the rotation I get the logic, but is it really needed for resource management?
Yes. 4-pc PVE, especially if you are Full Lethality

Quote:
- How do I handle bosses like Styrak, he disappears and re-appears rather often, is it a matter of learn to play or is it natural to feel a bit gimped in a DoT spec?
You will naturally be gimped in the Styrak fight if you play DoT spec. I suggest you respec MM for this unless you are ok being carried in DPS

Quote:
- Does Lethality really hold more potentional compared to Marksman (or even the hybrid?) Like I said before I don't mind the change
Imo start plaing with 4-pc PVE bonus now. Changes are going to be made in the future and BW is going to tie the current 2-pc PVP bonus to 4-pc bonus. Hybrid and MM are strong in part due to this 2-pc PVP bonus.

Quote:
but I really feel in boss-fights such as Titan 6 (entrench,)
You should be fine running Lethality in HM Titan 6. Unless your healers are really having trouble (or you are running NiM), you could do without the 60% AoE dmg reduction from Entrench. But you have to admit it MM Entrench is really nice utility and dmg reduction for the AoE phases especially the mini-enrage.

Quote:
The Terror from Beyond (adds/jumping away from DoTs)
MM Entrench is awesome for TTFB. In phase 2 you can tank the first slam, and then you can pop Sniper Bubble + Shield Probe + Cover (20% dmg red talent) for the 2nd slam. By the time the 4th slam is out your Entrench is up again.

Personal preference for this boss imo.

Quote:
and Cartel Lords (entrench) Marksman can give me a bit of an edge, even if it's just less pressure on the healers.
Same situation as Titan-6. Not required but if your healers are having a hard time, then speccing MM for Entrench will put some pressure off them.

In the end, imho, 1) if you want to help your healers, 2) if your healers need help then you can go MM for the Entrench and use the AoE dmg reduction on the bosses you listed above. If your healers are "fine" then you can spec any way you want depending on preference or whichever gives you the most DPS.

For the bosses you mentioned i run (4-pc PVE bonus)
Titan-6 - Hybrid
Cartel - Hybrid
Styrak - MM
TTFB - MM
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HTPRO's Avatar


HTPRO
10.03.2013 , 03:26 AM | #152
Considering the new PVP serendipitous assault relic stacks with the PVE SA relic and they both proc off damage and heals, wouldn't it be a rather noticeable DPS increase to take Cool Under Pressure instead of Saboteur's utility belt? (this is for hybrid)

paowee's Avatar


paowee
10.03.2013 , 11:42 AM | #153
Quote: Originally Posted by HTPRO View Post
Considering the new PVP serendipitous assault relic stacks with the PVE SA relic and they both proc off damage and heals, wouldn't it be a rather noticeable DPS increase to take Cool Under Pressure instead of Saboteur's utility belt? (this is for hybrid)
Yeah i'm running Partisan SA and UW SA on my Gunslinger in all 3 specs
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Mattobaby's Avatar


Mattobaby
10.03.2013 , 11:54 AM | #154
Man! Every single one of your guides is amazing. I'm still somewhat new to the game and I have a question for you, if you don't mind a silly question. To give you a bit of background, my sniper is lvl 42 at the moment and I pvp quite a bit, so I can "get a sample of how things are going to look at 55"...

With that said, Im having a hard time choosing what to go with endgame, but I have read 2 of your guides (engineering and this one) and I wanted to know what you think are the pro's and cons of each build?

Is there one specific build you lean toward?

paowee's Avatar


paowee
10.03.2013 , 02:09 PM | #155
Quote: Originally Posted by Mattobaby View Post
Man! Every single one of your guides is amazing. I'm still somewhat new to the game and I have a question for you, if you don't mind a silly question. To give you a bit of background, my sniper is lvl 42 at the moment and I pvp quite a bit, so I can "get a sample of how things are going to look at 55"...

With that said, Im having a hard time choosing what to go with endgame, but I have read 2 of your guides (engineering and this one) and I wanted to know what you think are the pro's and cons of each build?

Is there one specific build you lean toward?
Engineering is more of a "niche" slash "gimmicky" end-game spec. You can only do your max dps potential as Engi the following conditions are met:

1) The boss has a huge hitbox
2) The boss does not run around all over the map
2.a) Lots of adds for your AoE

If the fight fulfills #1 and #2 then I go Engineering.

Lethality (Full or Hybrid version) is good for fights where you aren't required to swap targets a lot. I run Lethality when the following conditions are met:

1) I am not assigned on add duty (target swapping)
2) I can stay on one target the majority of the fight
2.a) If there are target swaps, I can opt to run Lethality if the add(s) has high enough HP for my DoTs to do its full duration.
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chuixupu's Avatar


chuixupu
10.03.2013 , 02:20 PM | #156
I'll give my opinion that nobody asked for, lol.

Marksman
Pros: Great straight forward, single-target damage, good damage reduction abilities, best spec for frequent target-swapping and short bursts on command.
Cons: Most attacks are restricted to being in cover (mobility shouldn't be a problem though, be clever with Snap Shot),
not being able to complete a full SOS can mess with your rotation and make you sad, so always make sure your target isn't going to die or shift into another phase when you about to use it. The only tree that doesn't have some kind of attack linked to your roll (other than hybrids).

Engineering
Pros: Fun/different playstyle, cool effects, lots of AOE damage
Cons: More difficult to master, requires awkward use of rolling scatterbombs to keep numbers competitive with other specs, sometimes mobs get moved out of your Plasma Probe.

Lethality
Pros: has the most mobility, can dot up multiple targets, really easy rotation, full Lethality is the only spec that the 4 piece set bonus is decent for atm.
Cons: Weak mobs might die before your dots have time to tick in a group, target switching is challenging (throwing out too many dots will drain energy), Corrosive Grenade is an AOE and you have to be careful what you throw it around (same problem can be said for Eng Plasma Probe). DOTS have a ramp-up time so if you have to do a lot of quick bursts you may have issues (i.e. HM Styrak or TFB).
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paowee's Avatar


paowee
10.08.2013 , 11:34 AM | #157
^ Nice post Chiu

Anyway.. so how is everyone doing on their Snipers/Slingers in Fortress and Palace?
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chuixupu's Avatar


chuixupu
10.09.2013 , 02:49 PM | #158
Thanks!

We haven't started on the new Ops HM yet. I've been using the Leth hybrid for the last couple of weeks and topping the dps a lot of the time.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Jurugu's Avatar


Jurugu
10.16.2013 , 03:47 AM | #159
Paowee (or one of the other competent posters in this thread), could you maybe in a nutshell summarize and add to the intro posts what are the differences between full lethality and the hybrid spec, and which is suited better to which task/boss?

My naive view would be that hybrid has the better AoE potential, and I don't see any real advantages to going full lethality at the moment. Unless it does parse higher single target, but if the leaderboards are any indication that is not the case either. I have not played any of these specs for an extended period of time, though, and therefore am almost certainly missing something.

Edit: From the OP

Quote: Originally Posted by paowee View Post
Doing IP - CG - CD - Cull with no RS in between will dip you below the 60 bracket.
Maybe I missed something, but this statement does not seem correct. IP+CG+CD together cost 11+10+16 = 38 Energy. However from the first cast of IP until the GCD of CD expires a full 4,5 seconds pass. In that time you should regenerate at least 20 energy (not counting extras from Lethal Purpose) so assuming you started at 110 energy then by the time you cast Cull you should be at 110 - 38 + 20 = 92 energy, and thereby on the safe side.

Torgru's Avatar


Torgru
10.16.2013 , 06:04 AM | #160
Quote: Originally Posted by Jurugu View Post
Maybe I missed something, but this statement does not seem correct. IP+CG+CD together cost 11+10+16 = 38 Energy. However from the first cast of IP until the GCD of CD expires a full 4,5 seconds pass. In that time you should regenerate at least 20 energy (not counting extras from Lethal Purpose) so assuming you started at 110 energy then by the time you cast Cull you should be at 110 - 38 + 20 = 92 energy, and thereby on the safe side.
Well, let's do the math slightly differently.

Seconds
1 --------------- 2 --------------------------- 3 ----------------------------------- 4 ---------------------------- 5
IP (11 energy) ------- CG (10 energy) ------------- CD (16 energy) ------- Cull (25 energy)
99 ------------ 104 -----------94 --------- 99 --------------- 88 -------------- 93 -------- 68

It's a rough diagram, but it shows that you'd be at 68 energy when you hit cull, which is right above the limit. But, that also assumes you started at 110 energy. It's admittedly been a while since I played hybrid, but something I remember is you were always flirting with disaster with energy. I wouldn't consider it too unrealistic to consider starting that part of the rotation at 85, 80, maybe even as low as 70 energy. Which at that point, it'll destroy your energy regen.
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