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Nightmare Zorn & Toth


Vishnell's Avatar


Vishnell
01.10.2013 , 05:53 PM | #1
Prior to 1.6.2, by raid group used to do this fight by keeping Toth in the berzerk phase and DPSing him down. Zorn would just stand still throwing rocks. Whoever had the yellow circle would get away from Toth until it turned purple 10 seconds later. It was very easy. Since 1.6.2 came out, we've been trying our usual strategy, but Zorn doesn't stand still. He's running around and untauntable. Also the yellow circles don't stay yellow very long. They occasionally immediately turn purple so if it falls on a melee DPS or tanks, it will take Toth out of bezerk. I didn't notice anything in the patch notes that the mechanics of the fight were changed. Has anyone else who uses this strategy on the fight come across similar changes? Have you been able to work around them or did you have to do the fight the "normal" way?

IAmViiOLENT's Avatar


IAmViiOLENT
01.10.2013 , 08:10 PM | #2
We saw this in HM the other day... Not sure why to be honest. Took 3 tries before it didnt glitch.

ElQuesoGrande's Avatar


ElQuesoGrande
01.12.2013 , 01:58 AM | #3
the problem is you're exploiting a bug in the mechanics and that will cause other bugs quite often. i've done it before in HM and it's a nice way to speed up the fight, but doing it in NiM is asking for trouble, because I said, when you purposely bug something out, you're just begging for a secondary bug to occur

Doubledeath's Avatar


Doubledeath
01.12.2013 , 09:50 AM | #4
we currently use this strat in NiM because our dps is to high and it gives us something to do.
that beings said we did it on Tuesday with no problems other than the normal things going on.

Ansalem's Avatar


Ansalem
01.12.2013 , 10:19 AM | #5
Quote: Originally Posted by Doubledeath View Post
we currently use this strat in NiM because our dps is to high and it gives us something to do.
that beings said we did it on Tuesday with no problems other than the normal things going on.
newsflash everyones dps on this fight is too high...teach your dps to control themselves so you don't have to exploit to kill.

Doubledeath's Avatar


Doubledeath
01.12.2013 , 11:20 AM | #6
Quote: Originally Posted by Ansalem View Post
newsflash everyones dps on this fight is too high...teach your dps to control themselves so you don't have to exploit to kill.
No need to be rude because you dislike the way we choose to farm content when we made the progression kill we did it that way and can still do it that way but its easier this way and we don't really have anyways for people to make mistakes except with medpacks so it's a nice warm up fight to get ready for tanks and kephess.

I am sorry you don't like the way people chose to do content but the OP was asking for a bug report and I was simply here to say we did it after the patch with no bugs.

Thanks
Final - Shot First [GM] - The Shadowlands

Ansalem's Avatar


Ansalem
01.12.2013 , 12:10 PM | #7
Quote: Originally Posted by Doubledeath View Post
No need to be rude because you dislike the way we choose to farm content when we made the progression kill we did it that way and can still do it that way but its easier this way and we don't really have anyways for people to make mistakes except with medpacks so it's a nice warm up fight to get ready for tanks and kephess.

I am sorry you don't like the way people chose to do content but the OP was asking for a bug report and I was simply here to say we did it after the patch with no bugs.

Thanks
Final - Shot First [GM] - The Shadowlands
You misunderstood my contempt was not for your exploit killing it was for the fact that this far into the game your dps still do not know how to control themselves enough to do a fight properly.

Doubledeath's Avatar


Doubledeath
01.12.2013 , 12:27 PM | #8
Quote: Originally Posted by Ansalem View Post
You misunderstood my contempt was not for your exploit killing it was for the fact that this far into the game your dps still do not know how to control themselves enough to do a fight properly.
not really sure why we are still arguing or why im responding to you because it seems to me that you just CAN"T read

when we cleared this fight on Nightmare and for the next few kills we did it with all the swaps and mechanics. trust me when i tell you my dps have NO problem holding back.


but as i said before this is still the fastest easiest way to kill the boss.

Dragonbgone's Avatar


Dragonbgone
01.12.2013 , 12:58 PM | #9
Quote: Originally Posted by Vishnell View Post
Prior to 1.6.2, by raid group used to do this fight by keeping Toth in the berzerk phase and DPSing him down. Zorn would just stand still throwing rocks. Whoever had the yellow circle would get away from Toth until it turned purple 10 seconds later. It was very easy. Since 1.6.2 came out, we've been trying our usual strategy, but Zorn doesn't stand still. He's running around and untauntable. Also the yellow circles don't stay yellow very long. They occasionally immediately turn purple so if it falls on a melee DPS or tanks, it will take Toth out of bezerk. I didn't notice anything in the patch notes that the mechanics of the fight were changed. Has anyone else who uses this strategy on the fight come across similar changes? Have you been able to work around them or did you have to do the fight the "normal" way?
Suck it up and do the fight as intended or just be okay with it bugging out.

Quote: Originally Posted by Ansalem View Post
You misunderstood my contempt was not for your exploit killing it was for the fact that this far into the game your dps still do not know how to control themselves enough to do a fight properly.
I have to disagree with Dominion here, you are exploiting a mechanic in the game and you should feel bad. As with the mindset that "this is still the fastest easiest way to kill the boss." that's fine if you want to just set the instance on easy mode instead of keeping your raiders up to speed with the little challenge that the mechanic offers but please don't condone this type of behavior for other people. Really, why are you even doing Nightmare Mode if you're just going to pass the mechanics? The gear? That's just dishonorable. You should probably ask yourself this: "If nightmare mode did not have any gear drops, would I still run it?" If the answer is no then you probably shouldn't be in a nightmare mode operation.
. : Messores Republicae : .
Reapers of the Republic

RikuvonDrake's Avatar


RikuvonDrake
01.12.2013 , 01:36 PM | #10
If tanks does the boss swap correctly DPS don't have to hold back.
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