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Want to Test RotHC (and live in Austin)?

STAR WARS: The Old Republic > English > General Discussion
Want to Test RotHC (and live in Austin)?
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chuixupu's Avatar


chuixupu
01.10.2013 , 02:35 AM | #41
I noticed there was a position open recently for a senior UI artist that has now been closed. <.<
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

SilentKitty's Avatar


SilentKitty
01.10.2013 , 02:35 AM | #42
Quote: Originally Posted by ErinWentworth View Post
Hello,

I have been fortunate enough to be a part of some of the on-site player tests that we've hosted here at the studio and I can honestly say it has been a tremendous help. So if you happen to be in the area and have some time to do it we would really appreciate any feedback.

As a UI Programmer, having players come on site gives me an opportunity to observe where UI may or may not be working and hear first hand what their suggestions are for what features they might want to see. It is also great to be able to ask them questions on the fly that the discussions bring up.
Great idea! My husband works with programming, he has to take care of quite a bit of UI work for their product. Every now and then he gets to visit the companies that use their programs and he always mentioned how good it was to see in real life how people used the product and that different questions come up when you are talking face to face from what you hear when people would have to mail in questions. Wish I could come over and help myself, it is always interesting to discuss how programs work.

Good luck and I hope it turns out well.

POPsi's Avatar


POPsi
01.10.2013 , 02:58 AM | #43
Quote: Originally Posted by ErinWentworth View Post
Hello,

I have been fortunate enough to be a part of some of the on-site player tests that we've hosted here at the studio and I can honestly say it has been a tremendous help. So if you happen to be in the area and have some time to do it we would really appreciate any feedback.

As a UI Programmer, having players come on site gives me an opportunity to observe where UI may or may not be working and hear first hand what their suggestions are for what features they might want to see. It is also great to be able to ask them questions on the fly that the discussions bring up.
Hi, I'm sure it's been said before in this thread, and in countless others. Please, please do something with the buff bar, it's simply close impossible to see a clear indication whether or not a player has a debuff that can be cleansed. I think with the UI this should be priority number one for the moment. Thanks.

malarissa's Avatar


malarissa
01.10.2013 , 04:07 AM | #44
Quote: Originally Posted by Painted View Post
Erin I saw your post in the game testing thread and would love to suggest two things for the UI

1) I would also love to have the ability to set Ground Targets with the in game icons you can use to mark characters or Mobs it would be very beneficial in raids. That way in a raid you could set the ground target before the fight and tell everyone to move to flame during a certain phase it would be of great assistance for a raid leader.

2) A easier way for a healer to see debuff's on a target that need to be removed by making the raid frame change color to indicate what type of affliction a character in the raid now suffers from as a example if it was a poison the outline of that persons raid frame could turn green, etc.

I would definitely support this first feature. As a guild officer and part time raid leader on World of Warcraft, there was icons/shapes of varying colors you could assign to the mobs like here, however they could also be set to a point on the ground. They would float there and a beam of sorts ran down under it to the ground as well. Very handy to describe fights and assign places for people to stand.

The UI isn't awful, but I miss the various mods you could have that allowed customization of raid frames, timers, and buffs/debuffs to name a few. Having never raided here and being pretty new, my knowledge is limited for that. I am enjoying the game so far and hope to see that stuff in time though.

(Feel free to flame WoW and/or me as seems popular and often done on these forums, but my thoughts for things).

CoryKolek's Avatar


CoryKolek
01.17.2013 , 03:56 PM | #45 Click here to go to the next staff post in this thread. Next  
Hello,

I'm Cory Kolek, also a UI programmer here at Bioware Austin. I originally implemented the UI Customization feature, and I'm always looking for ways to improve it. I just finished adding the option to change the scale of your buffs and debuffs within the operation, party, player, and target frames. This change has recently entered testing, so look forward to it in a future Game Update!

Cory Kolek
Software Engineer - Gameplay

chuixupu's Avatar


chuixupu
01.17.2013 , 04:41 PM | #46
Quote: Originally Posted by CoryKolek View Post
Hello,

I'm Cory Kolek, also a UI programmer here at Bioware Austin. I originally implemented the UI Customization feature, and I'm always looking for ways to improve it. I just finished adding the option to change the scale of your buffs and debuffs within the operation, party, player, and target frames. This change has recently entered testing, so look forward to it in a future Game Update!

OOoh sounds promising! Thanks!
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

jasoneth's Avatar


jasoneth
01.17.2013 , 04:52 PM | #47
Quote: Originally Posted by CoryKolek View Post
Hello,

I'm Cory Kolek, also a UI programmer here at Bioware Austin. I originally implemented the UI Customization feature, and I'm always looking for ways to improve it. I just finished adding the option to change the scale of your buffs and debuffs within the operation, party, player, and target frames. This change has recently entered testing, so look forward to it in a future Game Update!

That's brilliant!

Any chance there's a way of visually differentiating the HoTs and DoTs you've cast on the target frame (or in the raid frame) , like making them larger, different background, underline... something?

Even just physically separating buffs from debuffs (as they are on the target frame) on the raid frame would be ideal.

Raid healer here hoping for more.
Teo, co-host and producer of OotiniCast

ebado's Avatar


ebado
01.17.2013 , 04:53 PM | #48
Quote: Originally Posted by CoryKolek View Post
Hello,

I'm Cory Kolek, also a UI programmer here at Bioware Austin. I originally implemented the UI Customization feature, and I'm always looking for ways to improve it. I just finished adding the option to change the scale of your buffs and debuffs within the operation, party, player, and target frames. This change has recently entered testing, so look forward to it in a future Game Update!

Can I have your babies?

Tatile's Avatar


Tatile
01.17.2013 , 04:55 PM | #49
Quote: Originally Posted by CoryKolek View Post
Hello,

I'm Cory Kolek, also a UI programmer here at Bioware Austin. I originally implemented the UI Customization feature, and I'm always looking for ways to improve it. I just finished adding the option to change the scale of your buffs and debuffs within the operation, party, player, and target frames. This change has recently entered testing, so look forward to it in a future Game Update!

This sounds promising :3 though I don't expect it to be in before Makeb drops live.

EATtheDEAD's Avatar


EATtheDEAD
01.17.2013 , 05:06 PM | #50
Quote: Originally Posted by CoryKolek View Post
Hello,

I'm Cory Kolek, also a UI programmer here at Bioware Austin. I originally implemented the UI Customization feature, and I'm always looking for ways to improve it. I just finished adding the option to change the scale of your buffs and debuffs within the operation, party, player, and target frames. This change has recently entered testing, so look forward to it in a future Game Update!

Don't know if anyone has mentioned it already or if it's already on your list of upgrades, but I would really love if my keybinds could be saved and loaded like the Interface Editior.

I roll alts out the *** so it gets tedious to have to redo all my keybinds a billion times.
THERE WON'T BE A HEART LEFT BEATING!
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