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Suggestion for future romance content in SWTOR

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Suggestion for future romance content in SWTOR

markcymru's Avatar


markcymru
01.08.2013 , 06:59 PM | #11
This is a great suggestion !

It would probably allow Bioware to speed up the delivery of future content (although it would be nice to have SOME tweaking by class).

I'd like to see story arcs that are more intimate -- character/romance/relationship-driven adventures instead of 'politically' based as they are in the current game.

Rescuing the companion. Misunderstandings. Jealousy. Betrayal. Loyalty. It could all be worked in, in ways that have consequences for the story arc.

Arcs could be endlessly spun out over time (analogous to a TV series) or they could be more comparable to short stories or mini-series. Or a mixture.

Basically, I’d like to see romance graduate from being an incidental ‘flavouring’ aspect of the game to being a central theme for those who want to choose it.

And of course… there’d be plenty of SGR options !
“Men are afraid that women will laugh at them. Women are afraid that men will kill them.” — Margaret Atwood

Lent_San's Avatar


Lent_San
01.09.2013 , 03:02 AM | #12
Quote: Originally Posted by fabiyun View Post
I like the idea of romanceable NPCs on planets. Quests could be added as well that trigger at certain levels or points for early planets. There's plenty of places they could add an instance, in this case an NPC instance instead of a class instance, where you can do a mission for the NPC love interest. It'd make the galaxy a more interesting place. And it could benefit your story in other ways, like an NPC could offer to help you uncover some secrets of the empire or so, regardless of the class.
I really like the idea of having independent quest lines like that and the good thing is those could also be updated without having to wait for extensive story content updates.

Quote: Originally Posted by markcymru View Post
This is a great suggestion !

It would probably allow Bioware to speed up the delivery of future content (although it would be nice to have SOME tweaking by class).
I'd like to see story arcs that are more intimate -- character/romance/relationship-driven adventures instead of 'politically' based as they are in the current game.
Rescuing the companion. Misunderstandings. Jealousy. Betrayal. Loyalty. It could all be worked in, in ways that have consequences for the story arc.
Arcs could be endlessly spun out over time (analogous to a TV series) or they could be more comparable to short stories or mini-series. Or a mixture.
Basically, I’d like to see romance graduate from being an incidental ‘flavouring’ aspect of the game to being a central theme for those who want to choose it.
And of course… there’d be plenty of SGR options !
I fully agree. As much as I like the political stuff, romance and emotions are actually great catalysts and could very well serve as basis for further quest content. I really think this would be a great addition to the current content.

Tatile's Avatar


Tatile
02.11.2013 , 12:52 PM | #13
Cross posting by request:

Full scripted romance NPCs (those that stay on planets as part of class storylines or outside of them) should be able to give players little mementos - like the beret mentioned above - as a reminder of them when you're saving or pillaging the galaxy. Having them be small bits of armour or weapons (like hats or guns) makes them something players are unlikely to easily forget or sell, unlike the companion gifts that you receive at the end of their romances, and makes the NPC and the romance something that carries more meaning.

Couple that with the possibility of weapon racks, armour mannequins or general personalised ships and you can get the sense of a much more unique play experience.

ElderGlorfindel's Avatar


ElderGlorfindel
02.11.2013 , 01:27 PM | #14
Yes this would be great as i'm still a little confused as to where i am with nadia, are we married, engaged??? Housing would be sweet as well, would also be a good opritunity for significant nps to stop by like Hollow Voice (i miss him from my ship, and he needs to become a companion!) just my 2 cents

SupremeLegate's Avatar


SupremeLegate
02.11.2013 , 03:25 PM | #15
I like this idea. That's one thing I like about Liara from Mass Effect, the romance felt significant, unfortunately right now the romances in TOR are lacking. I think the only one that really felt real and significant was between the Trooper and Jaxa.

Lent_San's Avatar


Lent_San
02.11.2013 , 07:20 PM | #16
I really love this suggestion. Reminds me of the red scarf and belt pouch that Fenris got to wear after he had entered the romance with my Hawke in Dragon Age.

Or, as we're talking about ship customizations, why not have a pic of your lover around the ship somewhere, like in your char's sleeping quarters. Mass Effect had that and I liked that a lot.

As quest reward you could get fun little items from your lover like a pot plant for the ship/house or a sexy pic of a Hutt in slave attire or someting like that. You know, little fun things that remind you the romance is alive and that you could use for decorating.

I'm really missing something like that in the current game.

markcymru's Avatar


markcymru
03.02.2013 , 07:21 PM | #17
I’ve been thinking about this thread for some time, and I think even more than ever that BW is missing the boat by not picking up Lent’s suggestion.

For one thing, it opens up a whole new area for story-content development, which doesn’t need to be multiplied 8 times to take care of all the classes.

Also, it adds a painless way to integrate SGRs – instead of wrestling with which of existing companions are to be eligible for SGRs, with all the debate that that entails and all the convolutions, BW could just create two new companions (one male and one female) who are eligible for both SGR and OGR. Or they could create more than two companions These companions could be quest-specific – the quests being romance-based quests, rather than ‘political’ as they all are now. In my view, these companions would be the only ones allowed for these quests, and that gives BW the possibility of creating a new set of abilities ( a romance-quest-specific class, if you like).

For my preference, the stories would revolve around personal issues and adventure. Supporting the companion in resolving a personal/family struggle, or vice versa. Working together to achieve a goal (à la Indiana Jones or Romancing the Stone). The two of you on the run together from criminals or the government or family (think Romeo and Juliet).

I would want BioWare to introduce real choice points, with real consequences for the adventure and for the romance.

The story could include rivals for the companion’s affection, or spite-mongers who try to derail the romance. I’m not a writer, but the possibilities seem endless.

And in case anyone is wondering… there’d still be lots of fighting (after all, sweeties have to be defended and rescued) (and people who insult one’s sweetie have to be duelled ! ) (and impediments to the quest have to be overcome)
“Men are afraid that women will laugh at them. Women are afraid that men will kill them.” — Margaret Atwood

Tatile's Avatar


Tatile
03.03.2013 , 06:03 AM | #18
Quote: Originally Posted by markcymru View Post
And in case anyone is wondering… there’d still be lots of fighting (after all, sweeties have to be defended and rescued) (and people who insult one’s sweetie have to be duelled ! ) (and impediments to the quest have to be overcome)
Sweetie could also be doing the rescuing some of the time, even if it's that long-distance, evade-security, thrice-encrypted holo-call to the front lines of battle in the last hour before dawn. Life gets in the way - we are at war - you don't necessarily need the meddling governess or spiteful childhood friend.

(I still want to be able to SGRomance companions, but I'll have to agree that it seems that Bioware isn't going to do that.)

markcymru's Avatar


markcymru
03.03.2013 , 07:28 AM | #19
Yes, I can see lots of possibilities in a war-time romance. But I'd like to see the romance itself front and centre, rather than the war. For a change it would be nice to see the story arc be all about the relationship, rather than the romance just being stuck in inbetween quests.
“Men are afraid that women will laugh at them. Women are afraid that men will kill them.” — Margaret Atwood

Lent_San's Avatar


Lent_San
03.03.2013 , 10:27 AM | #20
I have to agree with both of you.

I do like the fact that they've put in romances in the first place, though I would have appreciated, had they implemented SGR from the start.

They could have done a lot more with the romances in general though, other than cramming in a few convos inbetween quests.

Sometimes, with all the stuff we're seeing in game, it almost seems to me that our devs are most probably 99% male and do forget that there's also a female fanbase for this game, and a Bioware fanbase that likes the story content to be expanded upon.

Not saying that males don't enjoy romances, but it seems that romance is still largely viewed as "stuff for girls" and hence largely neglected in this game, development-wise. Which is a shame.

I'd like questlines that are romance-based. I think markcymru really has a point here.

Sometimes playing this game simply feels a little stale. There's war, more war, some fights, a few flirts and war again. I kind of miss the vibe of other Bioware games where romance kind of used to be a recurring theme, something that was encompassing and complementing the main story line with cutscenes before or after main, important story focal points.

I wished they'd do more in this direction, with new or old companions and of course those NPCs we talked about earlier.