Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

New Sorcerer (level 11) build help

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
New Sorcerer (level 11) build help

Idrin's Avatar

01.08.2013 , 02:18 PM | #1
I've just started a Sorcerer and I'm wondering if there is a good build for leveling that is updated for 1.6. Which tree to start putting points into and so on. I don't want to gimp myself by start putting points into the wrong tree.

I've seen a lot of builds, but no guide where to start spending the points or if they're current.

-IceHawk-'s Avatar

01.09.2013 , 11:01 AM | #2
Honestly, as a low-level Sorc there are not too many priorities.
I would advise picking up the entire 1st Tier of Lightning and then Will of the Sith (x2) and Calcify (x3). Depending on what build you want either build towards Wrath in Madness or Force Barrage in Lightning.

Pick up Lightning Barrier (x2) early and place it on Khem and you will breeze through all the early planets.

Washingtoon's Avatar

01.09.2013 , 10:26 PM | #3
While having the extra force and force cost reduction from the lightning tree is great I'm always putting my first points into the madness tree , to be able to quickly get rid of the CD on force lightning. After that I'd say that it's down to personal preferences, go for the force buffs or aim for wrath.

Idrin's Avatar

01.11.2013 , 08:39 AM | #4
Thanks for the replies. I Think I'll go Madness. I like to use dots.

DarthObelisk's Avatar

01.11.2013 , 09:54 AM | #5
since you decided to go madness take a look at this built enjoy
Jedi Sentinel 65 Jedi Consular 70 Jedi Shadow 70
Gunslinger 65 Commando 50

Imperial Agent 65 Sith Assassin 70 Sith Sorcerer 70
Sith Warrior 65
Mercenary 65

fungihoujo's Avatar

01.11.2013 , 07:46 PM | #6
Calcify- Will of the Sith- Chain Shock- Disintegration (at low levels, without sniper buff chances are you'll have around 10-15% crit chance, so against one foe you'll get an affliction crit every 18 seconds or so- which makes the 1% heal truly not worth it from parasitism. Once you're around 20-25% crit and have wrath, crits are going to be more common, for now parasitism isn't worth it)
-Madness- Death Field- Sith Efficacy- Wrath

At this point- you can take Parasitism* if you want to, or you can simply jump into another tree- personally, I'd go

Convection- Reserves- Electric Induction*- Exsanguinate*- Lightning Barrage

At this point it depends. If you're going to pvp alot- Electric Bindings- Chain Lightning- rather than Elect Induction/Exsanguin take Lightning Barrier and Subversion- then Backlash and Lightning Storm

If you're just soloing- Dark Mending is nice so you can heal when needed- Seeping Darkness for crit- Force Suffusion for 10% more DF damage.

Or- keep going up madness, Deathmark- Lingering Nightmare- Force Horrors- Creeping Death- Devour- Creeping Terror.

Ultimately- as long as you don't go corruption you'll do fine solo... though, if you go corruption, you'll have better chance with getting groups.

*- I put a star beside abilities that aren't particularly important and in general are just filler to get another ability.

HellPlanet's Avatar

03.17.2013 , 03:22 PM | #7

SoonerJBD's Avatar

03.17.2013 , 03:58 PM | #8
Quote: Originally Posted by HellPlanet View Post
That looks kind of terrible in every way. If you want a heal hybrid for PvP, take bubble stun and enjoy it while you still can.

If you want a DPS build, stop putting points in corruption.

HellPlanet's Avatar

03.18.2013 , 10:30 AM | #9
i want to make build with nice lightning damage but mainly healer

WaldoA's Avatar

03.18.2013 , 01:01 PM | #10
I strongly recommend using lightning tree till about level 25 when you can spec into 0 cooldown FL and recover force from it. There's no real benefit to madness at low levels.

EDIT: I was sucked into the trap of thinking this was a new thread yet again