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Inquiz/Consu PvP Sugesstion

STAR WARS: The Old Republic > English > PvP
Inquiz/Consu PvP Sugesstion

fungihoujo's Avatar


fungihoujo
01.09.2013 , 03:15 PM | #31
Quote: Originally Posted by UGLYMRJ View Post
Definitely an interesting idea.... but like I've said before... the more complicated it is the more likely they are to break something else... or like 5 other things.

Personally now that I've played a sorc in 50 PvP, I still think survivability is fine and burst is where they hurt. A simple fix I think would be to make shock capable of 4K crits on initial hit and an additional 2k if spec'd into it. Not sure how that would play into lightning tree since I've primarily played madness but it would give sorcs comparable burst to PT's, snipers and marauders.
Not even close. PTs, snipers and marauders have so many ways to bypass armour mitigation- even those classes all have dots that all bypass armour- plus armour pen abilities or simple buffs to armour pen. Sorcs get two baseline dots- affliction is perhaps the weakest ticking dot in the game, and crushing is kinetic and thus mitigated... FL, mitigated, shock, mitigated, LS, mitigated, CL, mitigated, Death Field- not mitigated, and actually does respectable damage that compares to what PTs, mara, snipers put out.

If sorcs are going to have to deal with having almost no mitigation themselves- they should be one of the best classes at bypassing mitigation, not the absolute worst.

You make lightning abilities elemental and crushing internal- then we'd do damage on par with other classes.

We also do still need something for defenses- right now, we're fine when we can move- but force speed is very easy to counter since every CC including roots (which ignore resolve) denies it... we have one escape mechanism yet everyone else has anywhere from 3-6 or maybe more ways to counter it, and we have no defensives.

Our survival shouldn't rely entirely on other players or being ignored- heck, even mercs can destroy people when ignored. I don't think root immunity baseline for force speed is too much to ask at all- not when mobility is everything to us.

On to OP- battle meditation sounds like a good idea for where sorcs are now- we're not strong DPS, we're good healers mostly because of the stun bubble but when that's taken away... we lose our group utility.

I really like the idea to have each tree give its own little buff to battle meditation too, that sounds nice, and if you were to improve other top tree talents (while making necessary skills baseline, like a baseline root and root immune speed), we might actually see, for the first time in pvp- pure builds being taken rather than everyone being a hybrid.



Or, BW can just nerf hybrids again and hope despite giving zero improvements to pures that people will simply start rolling pures because of how bad hybrids are- that worked really well in 1.2 after all, didn't it BW?

L-RANDLE's Avatar


L-RANDLE
01.09.2013 , 03:24 PM | #32
Quote: Originally Posted by fungihoujo View Post
Or, BW can just nerf hybrids again and hope despite giving zero improvements to pures that people will simply start rolling pures because of how bad hybrids are- that worked really well in 1.2 after all, didn't it BW?
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

L-RANDLE's Avatar


L-RANDLE
01.11.2013 , 04:32 PM | #33
Quote: Originally Posted by L-RANDLE View Post
Bump on this one too....
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

PloGreen's Avatar


PloGreen
01.11.2013 , 04:34 PM | #34
Wish someone would but then a lot of it was positive, people like to moan more than suggest ideas.

L-RANDLE's Avatar


L-RANDLE
01.16.2013 , 02:17 PM | #35
Bumpity...
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango